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src
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mesa
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pipe
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i915simple
/
i915_state.c
Commit message (
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Author
Age
Files
Lines
*
Combing depth and stencil objects and making them immutable.
Zack Rusin
2007-09-18
1
-18
/
+26
*
Make sampler an immutable state object.
Zack Rusin
2007-09-18
1
-20
/
+34
*
First stab at immutable state objects (create/bind/delete)
Zack Rusin
2007-09-18
1
-3
/
+26
*
Checkpoint commit: i915 texture works, use new vertex_info struct
Brian
2007-08-23
1
-1
/
+0
*
Rework of shader constant buffers.
Brian
2007-08-22
1
-0
/
+40
*
Fragment shader translation seems to basically work now. More testing needed.
Brian
2007-08-21
1
-1
/
+1
*
Use new draw_arrays() code.
Brian
2007-08-20
1
-0
/
+35
*
Begin added vertex shader state/support.
Brian
2007-08-16
1
-1
/
+1
*
Start breaking the #include dependencies between pipe drivers and mesa.
Keith Whitwell
2007-08-13
1
-3
/
+3
*
Lift common winsys functions into pipe's new p_winsys.
Keith Whitwell
2007-08-10
1
-1
/
+1
*
move viewport Y inversion to state tracker
Brian
2007-08-09
1
-13
/
+0
*
invert Y axis with the viewport transformation to put things right side up
Brian
2007-08-09
1
-1
/
+14
*
Hook up i915simple. Doesn't compile.
Keith Whitwell
2007-08-08
1
-3
/
+2
*
Checkpoint of a super-simplified i915 driver in the pipe model.
Keith Whitwell
2007-08-08
1
-0
/
+238