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path: root/src/mesa/pipe/i915simple/i915_state.c
Commit message (Expand)AuthorAgeFilesLines
* Combing depth and stencil objects and making them immutable.Zack Rusin2007-09-181-18/+26
* Make sampler an immutable state object.Zack Rusin2007-09-181-20/+34
* First stab at immutable state objects (create/bind/delete)Zack Rusin2007-09-181-3/+26
* Checkpoint commit: i915 texture works, use new vertex_info structBrian2007-08-231-1/+0
* Rework of shader constant buffers.Brian2007-08-221-0/+40
* Fragment shader translation seems to basically work now. More testing needed.Brian2007-08-211-1/+1
* Use new draw_arrays() code.Brian2007-08-201-0/+35
* Begin added vertex shader state/support.Brian2007-08-161-1/+1
* Start breaking the #include dependencies between pipe drivers and mesa.Keith Whitwell2007-08-131-3/+3
* Lift common winsys functions into pipe's new p_winsys.Keith Whitwell2007-08-101-1/+1
* move viewport Y inversion to state trackerBrian2007-08-091-13/+0
* invert Y axis with the viewport transformation to put things right side upBrian2007-08-091-1/+14
* Hook up i915simple. Doesn't compile.Keith Whitwell2007-08-081-3/+2
* Checkpoint of a super-simplified i915 driver in the pipe model.Keith Whitwell2007-08-081-0/+238