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path: root/src/mesa/pipe/i915simple/i915_context.h
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* gallium: rename pipe_buffer_handle to pipe_buffer, rework pipebuffer/ codeKeith Whitwell2008-01-251-2/+2
* gallium: incorporate alpha state into depth_stencil state object.Keith Whitwell2007-12-171-4/+0
* gallium: remove set_sampler_units interfaceKeith Whitwell2007-12-111-1/+0
* gallium: remove redundant clear_color state.Keith Whitwell2007-12-111-1/+0
* gallium: Remove feedback interfaces from pipe driver.Keith Whitwell2007-12-111-4/+0
* Eliminate struct pipe_region.Michel Dänzer2007-12-071-3/+3
* Hide texture layout details from the state tracker.Michel Dänzer2007-12-061-1/+29
* Remove fences from the i915simple winsys interface.José Fonseca2007-11-221-3/+0
* Include fences in the i915simple winsys interface.José Fonseca2007-11-151-0/+3
* Track hardware vertex buffer state changes.José Fonseca2007-11-071-1/+5
* Remove typedefs from enums.Zack Rusin2007-10-291-1/+1
* Start a vertex buffer constuction stage for i915 based on Keith's draft done ...José Fonseca2007-10-291-0/+6
* Re-implement GLSL texture sampler variables.Brian2007-10-261-0/+1
* feedback/rasterpos fix-upsBrian2007-10-151-0/+4
* Convert i915 to use cso semantics of alpha_test.Zack Rusin2007-09-211-2/+6
* Make the alpha test state a cso.Zack Rusin2007-09-211-1/+1
* Cache the i915 sampler state.Zack Rusin2007-09-201-1/+6
* Make the rasterizer state in i915 use the cso semantics.Zack Rusin2007-09-201-1/+15
* Rewrite the depth_stencil state handling in i915.Zack Rusin2007-09-201-2/+9
* Convert the i915 driver blend state to the new semantics.Zack Rusin2007-09-191-2/+7
* Convert shader to an immutable state object.Zack Rusin2007-09-181-1/+1
* converting the setup state to immutable object and renaming it to rasterizer ...Zack Rusin2007-09-181-2/+2
* Combing depth and stencil objects and making them immutable.Zack Rusin2007-09-181-12/+10
* Make sampler an immutable state object.Zack Rusin2007-09-181-2/+2
* First stab at immutable state objects (create/bind/delete)Zack Rusin2007-09-181-1/+2
* remove dead filekeithw2007-08-241-1/+0
* Checkpoint commit: i915 texture works, use new vertex_info structBrian2007-08-231-25/+3
* Checkpoint: texture image and sampler state handling, plus better vertex form...Brian2007-08-221-1/+34
* Rework of shader constant buffers.Brian2007-08-221-5/+11
* Import some sampler state code.Keith Whitwell2007-08-221-0/+4
* Fragment shader translation seems to basically work now. More testing needed.Brian2007-08-211-0/+7
* Use new draw_arrays() code.Brian2007-08-201-0/+2
* Begin added vertex shader state/support.Brian2007-08-161-1/+1
* Start breaking the #include dependencies between pipe drivers and mesa.Keith Whitwell2007-08-131-9/+9
* Move string functions to state_tracker, add queries to pipe, winsys.Keith Whitwell2007-08-101-0/+2
* Lift common winsys functions into pipe's new p_winsys.Keith Whitwell2007-08-101-2/+1
* Pass pci_id to i915_create()Keith Whitwell2007-08-101-2/+3
* Add a printf method to winsys and use for all debugging.Keith Whitwell2007-08-101-0/+1
* Add more i915 state packets.Keith Whitwell2007-08-091-6/+13
* Some basic state - blend and ztest sort of work.Keith Whitwell2007-08-091-1/+74
* Don't reemit hardware state *every* primitive.Keith Whitwell2007-08-091-0/+1
* Add flush/finish functionality to pipe.Keith Whitwell2007-08-091-2/+4
* Checkpoint of a super-simplified i915 driver in the pipe model.Keith Whitwell2007-08-081-0/+122