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src
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mesa
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pipe
/
i915simple
/
i915_context.h
Commit message (
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)
Author
Age
Files
Lines
*
gallium: rename pipe_buffer_handle to pipe_buffer, rework pipebuffer/ code
Keith Whitwell
2008-01-25
1
-2
/
+2
*
gallium: incorporate alpha state into depth_stencil state object.
Keith Whitwell
2007-12-17
1
-4
/
+0
*
gallium: remove set_sampler_units interface
Keith Whitwell
2007-12-11
1
-1
/
+0
*
gallium: remove redundant clear_color state.
Keith Whitwell
2007-12-11
1
-1
/
+0
*
gallium: Remove feedback interfaces from pipe driver.
Keith Whitwell
2007-12-11
1
-4
/
+0
*
Eliminate struct pipe_region.
Michel Dänzer
2007-12-07
1
-3
/
+3
*
Hide texture layout details from the state tracker.
Michel Dänzer
2007-12-06
1
-1
/
+29
*
Remove fences from the i915simple winsys interface.
José Fonseca
2007-11-22
1
-3
/
+0
*
Include fences in the i915simple winsys interface.
José Fonseca
2007-11-15
1
-0
/
+3
*
Track hardware vertex buffer state changes.
José Fonseca
2007-11-07
1
-1
/
+5
*
Remove typedefs from enums.
Zack Rusin
2007-10-29
1
-1
/
+1
*
Start a vertex buffer constuction stage for i915 based on Keith's draft done ...
José Fonseca
2007-10-29
1
-0
/
+6
*
Re-implement GLSL texture sampler variables.
Brian
2007-10-26
1
-0
/
+1
*
feedback/rasterpos fix-ups
Brian
2007-10-15
1
-0
/
+4
*
Convert i915 to use cso semantics of alpha_test.
Zack Rusin
2007-09-21
1
-2
/
+6
*
Make the alpha test state a cso.
Zack Rusin
2007-09-21
1
-1
/
+1
*
Cache the i915 sampler state.
Zack Rusin
2007-09-20
1
-1
/
+6
*
Make the rasterizer state in i915 use the cso semantics.
Zack Rusin
2007-09-20
1
-1
/
+15
*
Rewrite the depth_stencil state handling in i915.
Zack Rusin
2007-09-20
1
-2
/
+9
*
Convert the i915 driver blend state to the new semantics.
Zack Rusin
2007-09-19
1
-2
/
+7
*
Convert shader to an immutable state object.
Zack Rusin
2007-09-18
1
-1
/
+1
*
converting the setup state to immutable object and renaming it to rasterizer ...
Zack Rusin
2007-09-18
1
-2
/
+2
*
Combing depth and stencil objects and making them immutable.
Zack Rusin
2007-09-18
1
-12
/
+10
*
Make sampler an immutable state object.
Zack Rusin
2007-09-18
1
-2
/
+2
*
First stab at immutable state objects (create/bind/delete)
Zack Rusin
2007-09-18
1
-1
/
+2
*
remove dead file
keithw
2007-08-24
1
-1
/
+0
*
Checkpoint commit: i915 texture works, use new vertex_info struct
Brian
2007-08-23
1
-25
/
+3
*
Checkpoint: texture image and sampler state handling, plus better vertex form...
Brian
2007-08-22
1
-1
/
+34
*
Rework of shader constant buffers.
Brian
2007-08-22
1
-5
/
+11
*
Import some sampler state code.
Keith Whitwell
2007-08-22
1
-0
/
+4
*
Fragment shader translation seems to basically work now. More testing needed.
Brian
2007-08-21
1
-0
/
+7
*
Use new draw_arrays() code.
Brian
2007-08-20
1
-0
/
+2
*
Begin added vertex shader state/support.
Brian
2007-08-16
1
-1
/
+1
*
Start breaking the #include dependencies between pipe drivers and mesa.
Keith Whitwell
2007-08-13
1
-9
/
+9
*
Move string functions to state_tracker, add queries to pipe, winsys.
Keith Whitwell
2007-08-10
1
-0
/
+2
*
Lift common winsys functions into pipe's new p_winsys.
Keith Whitwell
2007-08-10
1
-2
/
+1
*
Pass pci_id to i915_create()
Keith Whitwell
2007-08-10
1
-2
/
+3
*
Add a printf method to winsys and use for all debugging.
Keith Whitwell
2007-08-10
1
-0
/
+1
*
Add more i915 state packets.
Keith Whitwell
2007-08-09
1
-6
/
+13
*
Some basic state - blend and ztest sort of work.
Keith Whitwell
2007-08-09
1
-1
/
+74
*
Don't reemit hardware state *every* primitive.
Keith Whitwell
2007-08-09
1
-0
/
+1
*
Add flush/finish functionality to pipe.
Keith Whitwell
2007-08-09
1
-2
/
+4
*
Checkpoint of a super-simplified i915 driver in the pipe model.
Keith Whitwell
2007-08-08
1
-0
/
+122