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path: root/src/mesa/pipe/i915simple/i915_context.h
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* remove dead filekeithw2007-08-241-1/+0
* Checkpoint commit: i915 texture works, use new vertex_info structBrian2007-08-231-25/+3
* Checkpoint: texture image and sampler state handling, plus better vertex form...Brian2007-08-221-1/+34
* Rework of shader constant buffers.Brian2007-08-221-5/+11
* Import some sampler state code.Keith Whitwell2007-08-221-0/+4
* Fragment shader translation seems to basically work now. More testing needed.Brian2007-08-211-0/+7
* Use new draw_arrays() code.Brian2007-08-201-0/+2
* Begin added vertex shader state/support.Brian2007-08-161-1/+1
* Start breaking the #include dependencies between pipe drivers and mesa.Keith Whitwell2007-08-131-9/+9
* Move string functions to state_tracker, add queries to pipe, winsys.Keith Whitwell2007-08-101-0/+2
* Lift common winsys functions into pipe's new p_winsys.Keith Whitwell2007-08-101-2/+1
* Pass pci_id to i915_create()Keith Whitwell2007-08-101-2/+3
* Add a printf method to winsys and use for all debugging.Keith Whitwell2007-08-101-0/+1
* Add more i915 state packets.Keith Whitwell2007-08-091-6/+13
* Some basic state - blend and ztest sort of work.Keith Whitwell2007-08-091-1/+74
* Don't reemit hardware state *every* primitive.Keith Whitwell2007-08-091-0/+1
* Add flush/finish functionality to pipe.Keith Whitwell2007-08-091-2/+4
* Checkpoint of a super-simplified i915 driver in the pipe model.Keith Whitwell2007-08-081-0/+122