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* Remove pipe->max_texture_size(), use get_param() instead.Brian2007-11-061-1/+1
* Replace supported_formats with is_format_supported interface.Michal Krol2007-10-281-1/+1
* Re-implement GLSL texture sampler variables.Brian2007-10-262-0/+15
* surface_alloc() is now a winsys function.Brian2007-10-261-0/+2
* Move region_alloc() and region_release() to pipe_winsys.Brian2007-10-251-2/+0
* Revert "Undo indexOffset change (I think, git???)"Brian2007-10-241-4/+2
* Undo indexOffset change (I think, git???)Brian2007-10-241-2/+4
* Make the alpha test state a cso.Zack Rusin2007-09-213-10/+42
* Fix failover state binding and convert the sampler to use the newZack Rusin2007-09-203-28/+58
* Convert depth_stencil state to the new semantics.Zack Rusin2007-09-203-5/+35
* Switch fragment/vertex shaders to the new caching semantics.Zack Rusin2007-09-203-12/+73
* Convert the rasterizer cso to the new semantics.Zack Rusin2007-09-193-6/+34
* Redo the cso cache to map driver data in a lot more pleasing way.Zack Rusin2007-09-193-5/+38
* Convert shader to an immutable state object.Zack Rusin2007-09-183-14/+13
* converting the setup state to immutable object and renaming it to rasterizer ...Zack Rusin2007-09-183-13/+13
* Combing depth and stencil objects and making them immutable.Zack Rusin2007-09-183-45/+27
* Make sampler an immutable state object.Zack Rusin2007-09-183-7/+7
* First stab at immutable state objects (create/bind/delete)Zack Rusin2007-09-183-6/+8
* Remove non-meaningful region_idle() interfaceKeith Whitwell2007-09-171-1/+0
* Implement query object interface.Brian2007-09-111-2/+2
* Clear all the dirtyflag wordsKeith Whitwell2007-08-221-0/+4
* fix cut and pastekeithw2007-08-211-18/+24
* First pass at a fallback concept for pipe devices.Keith Whitwell2007-08-216-0/+752