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src
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mesa
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pipe
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failover
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fo_context.h
Commit message (
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Author
Age
Files
Lines
*
Re-implement GLSL texture sampler variables.
Brian
2007-10-26
1
-0
/
+1
*
Make the alpha test state a cso.
Zack Rusin
2007-09-21
1
-2
/
+2
*
Fix failover state binding and convert the sampler to use the new
Zack Rusin
2007-09-20
1
-6
/
+6
*
Convert depth_stencil state to the new semantics.
Zack Rusin
2007-09-20
1
-1
/
+1
*
Switch fragment/vertex shaders to the new caching semantics.
Zack Rusin
2007-09-20
1
-2
/
+2
*
Convert the rasterizer cso to the new semantics.
Zack Rusin
2007-09-19
1
-1
/
+1
*
Redo the cso cache to map driver data in a lot more pleasing way.
Zack Rusin
2007-09-19
1
-1
/
+5
*
Convert shader to an immutable state object.
Zack Rusin
2007-09-18
1
-2
/
+2
*
converting the setup state to immutable object and renaming it to rasterizer ...
Zack Rusin
2007-09-18
1
-4
/
+4
*
Combing depth and stencil objects and making them immutable.
Zack Rusin
2007-09-18
1
-21
/
+19
*
Make sampler an immutable state object.
Zack Rusin
2007-09-18
1
-1
/
+1
*
First stab at immutable state objects (create/bind/delete)
Zack Rusin
2007-09-18
1
-1
/
+2
*
First pass at a fallback concept for pipe devices.
Keith Whitwell
2007-08-21
1
-0
/
+113