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path: root/src/mesa/pipe/failover/fo_context.h
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* Re-implement GLSL texture sampler variables.Brian2007-10-261-0/+1
* Make the alpha test state a cso.Zack Rusin2007-09-211-2/+2
* Fix failover state binding and convert the sampler to use the newZack Rusin2007-09-201-6/+6
* Convert depth_stencil state to the new semantics.Zack Rusin2007-09-201-1/+1
* Switch fragment/vertex shaders to the new caching semantics.Zack Rusin2007-09-201-2/+2
* Convert the rasterizer cso to the new semantics.Zack Rusin2007-09-191-1/+1
* Redo the cso cache to map driver data in a lot more pleasing way.Zack Rusin2007-09-191-1/+5
* Convert shader to an immutable state object.Zack Rusin2007-09-181-2/+2
* converting the setup state to immutable object and renaming it to rasterizer ...Zack Rusin2007-09-181-4/+4
* Combing depth and stencil objects and making them immutable.Zack Rusin2007-09-181-21/+19
* Make sampler an immutable state object.Zack Rusin2007-09-181-1/+1
* First stab at immutable state objects (create/bind/delete)Zack Rusin2007-09-181-1/+2
* First pass at a fallback concept for pipe devices.Keith Whitwell2007-08-211-0/+113