Commit message (Collapse) | Author | Age | Files | Lines | |
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* | gallium: reorg tgsi directories. | Michal Krol | 2007-11-23 | 4 | -5/+4 |
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* | New vertex buffer stage. | José Fonseca | 2007-11-22 | 2 | -0/+505 |
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* | Fix compatibility issues between gcc and msvc. | Michal | 2007-11-22 | 2 | -1/+8 |
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* | more simplification, clean-up in draw_set_vertex_info() | Brian | 2007-11-21 | 1 | -8/+0 |
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* | Replace draw_set_vertex_attributes() with simpler draw_set_vertex_info(). | Brian | 2007-11-21 | 2 | -23/+18 |
| | | | | Just pass in the vertex_info object and make a copy of it. | ||||
* | Simplify draw module's vertex_info. | Brian | 2007-11-21 | 6 | -34/+20 |
| | | | | | | No longer store the vertex header and clip pos info in the draw module's vertex_info. The vertex_info just describes the data[] elements. This simplifies the code in several places. | ||||
* | more convenient debug code | Brian | 2007-11-16 | 1 | -2/+10 |
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* | added a clip-bypass flag to rasterizer state | Brian | 2007-11-16 | 1 | -0/+1 |
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* | comments, assertions | Brian | 2007-11-09 | 2 | -4/+8 |
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* | minor simplifcation in vertex_fetch() | Brian | 2007-11-09 | 1 | -8/+1 |
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* | Reorganize user-space vertex fields in draw_context into 'user' group. | Brian | 2007-11-08 | 8 | -32/+45 |
| | | | | | This sub-struct collects the incoming user-provided data/pointers in one place. Ex: draw->mapped_vbuffer becomes draw->user.vbuffer, etc. | ||||
* | remove unneeded #includes, added assertion in draw_compute_vertex_size() | Brian | 2007-11-08 | 1 | -4/+2 |
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* | Remove unneeded header, draw_prim.h | Brian | 2007-11-08 | 1 | -11/+0 |
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* | Fix minor logic error in get_queued_prim() which caused flushing when there ↵ | Brian | 2007-11-08 | 1 | -1/+7 |
| | | | | was still room in the prim queue. | ||||
* | new comments | Brian | 2007-11-08 | 1 | -2/+2 |
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* | remove unneeded #includes | Brian | 2007-11-08 | 1 | -2/+0 |
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* | comments, remove unneeded #includes | Brian | 2007-11-08 | 1 | -4/+12 |
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* | Reset temporary vertices ids. | José Fonseca | 2007-11-07 | 2 | -0/+37 |
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* | Use a consistent number to identify undefined vertices. | José Fonseca | 2007-11-07 | 3 | -4/+8 |
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* | Add basic entry points for fragment shaders. | Zack Rusin | 2007-11-02 | 1 | -1/+1 |
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* | Renaming llvmtgsi to gallivm. Taking first steps on the way to supporting | Zack Rusin | 2007-11-02 | 2 | -3/+5 |
| | | | | fragment shaders through llvm. | ||||
* | Make gallium compile in win32. | Michal Krol | 2007-10-29 | 4 | -48/+51 |
| | | | | | | Use FREE, MALLOC, CALLOC, GETENV wrappers. Silence compiler warnings. Add proper copyrights. | ||||
* | Remove typedefs from enums. | Zack Rusin | 2007-10-29 | 3 | -11/+11 |
| | | | | | typedefs are rather evil, remove them and use the enum keyword explicitely. | ||||
* | Refactor the LLVM code a bit. | Zack Rusin | 2007-10-29 | 3 | -2/+18 |
| | | | | | | Move the CPU vertex shader execution code to the draw module, remove traces of LLVM from the state tracker, abstract execution engine for the purposes of the draw module. | ||||
* | Fix SSE bug. | michal | 2007-10-27 | 1 | -2/+1 |
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* | Respect use_sse flag. | michal | 2007-10-27 | 1 | -12/+15 |
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* | Enable SSE2 for vertex shaders. | michal | 2007-10-27 | 2 | -12/+12 |
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* | Add sse2_program to draw_vertex_shader. | michal | 2007-10-27 | 1 | -1/+2 |
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* | Silence compiler warnings. | michal | 2007-10-27 | 1 | -1/+1 |
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* | set vcache.referenced bit always | keithw | 2007-10-25 | 1 | -13/+5 |
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* | better debug output | Brian | 2007-10-24 | 1 | -1/+5 |
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* | Add copyright headers and do some cleanups. | Zack Rusin | 2007-10-24 | 1 | -2/+2 |
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* | Cleanup some code. | Zack Rusin | 2007-10-24 | 4 | -2/+15 |
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* | Align the load/stores. Reduce the amount of debugging output. | Zack Rusin | 2007-10-24 | 1 | -0/+6 |
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* | Cleanup some of the debugging output code | Zack Rusin | 2007-10-24 | 2 | -15/+1 |
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* | Muchos fixos. gears kinda works. and cases don't crash. | Zack Rusin | 2007-10-24 | 1 | -1/+2 |
| | | | | glorious | ||||
* | Draw first triangle. Start on the llvm builder. | Zack Rusin | 2007-10-24 | 1 | -2/+72 |
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* | Cleanup some of the testing code. Implement first pass at actually | Zack Rusin | 2007-10-24 | 2 | -28/+2 |
| | | | | running shaders in llvm. | ||||
* | Execution engine is a singleton, for now keep it in the pipe. | Zack Rusin | 2007-10-24 | 1 | -2/+32 |
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* | Generate the base shader. | Zack Rusin | 2007-10-24 | 1 | -2/+3 |
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* | Implement the conversion and do the initial execution pass. | Zack Rusin | 2007-10-24 | 4 | -7/+140 |
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* | Fix vertex cache bug that allows multiple vertices to fall into the same slot. | Brian | 2007-10-23 | 1 | -0/+9 |
| | | | | | | | | | | | | Need to set the slot's bit in draw->vcache.referenced even when there was a cache hit since flushing the primitive buffer will have cleared the bitfield but not the cache's vertex indexes. Fixes a bug found when drawing long triangle fans but could be hit by other prim types as well. An alternate fix would be to call draw_vertex_cache_invalidate() from draw_vertex_cache_unreference(). | ||||
* | added comment | Brian | 2007-10-23 | 1 | -1/+1 |
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* | In get_vertex(), slot was computed using & 31. Replace with % VCACHE_SIZE. | Brian | 2007-10-23 | 1 | -1/+3 |
| | | | | Also, assert that index is not too large before indexing array. | ||||
* | adjust coords in wide_line() to be conformant | Brian | 2007-10-23 | 1 | -8/+47 |
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* | new flag to control psize (from vertex shader or fixed size) | Brian | 2007-10-22 | 1 | -1/+24 |
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* | add support for sprite texcoord modes | Brian | 2007-10-22 | 1 | -7/+20 |
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* | implement point sprite mode | Brian | 2007-10-22 | 2 | -35/+48 |
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* | tweak point corners to pass conform test | Brian | 2007-10-22 | 1 | -4/+8 |
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* | plug the wide prims code into the pipeline | Brian | 2007-10-22 | 3 | -0/+9 |
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