summaryrefslogtreecommitdiffstats
path: root/src/mesa/pipe/draw
Commit message (Collapse)AuthorAgeFilesLines
* gallium: reorg tgsi directories.Michal Krol2007-11-234-5/+4
|
* New vertex buffer stage.José Fonseca2007-11-222-0/+505
|
* Fix compatibility issues between gcc and msvc.Michal2007-11-222-1/+8
|
* more simplification, clean-up in draw_set_vertex_info()Brian2007-11-211-8/+0
|
* Replace draw_set_vertex_attributes() with simpler draw_set_vertex_info().Brian2007-11-212-23/+18
| | | | Just pass in the vertex_info object and make a copy of it.
* Simplify draw module's vertex_info.Brian2007-11-216-34/+20
| | | | | | No longer store the vertex header and clip pos info in the draw module's vertex_info. The vertex_info just describes the data[] elements. This simplifies the code in several places.
* more convenient debug codeBrian2007-11-161-2/+10
|
* added a clip-bypass flag to rasterizer stateBrian2007-11-161-0/+1
|
* comments, assertionsBrian2007-11-092-4/+8
|
* minor simplifcation in vertex_fetch()Brian2007-11-091-8/+1
|
* Reorganize user-space vertex fields in draw_context into 'user' group.Brian2007-11-088-32/+45
| | | | | This sub-struct collects the incoming user-provided data/pointers in one place. Ex: draw->mapped_vbuffer becomes draw->user.vbuffer, etc.
* remove unneeded #includes, added assertion in draw_compute_vertex_size()Brian2007-11-081-4/+2
|
* Remove unneeded header, draw_prim.hBrian2007-11-081-11/+0
|
* Fix minor logic error in get_queued_prim() which caused flushing when there ↵Brian2007-11-081-1/+7
| | | | was still room in the prim queue.
* new commentsBrian2007-11-081-2/+2
|
* remove unneeded #includesBrian2007-11-081-2/+0
|
* comments, remove unneeded #includesBrian2007-11-081-4/+12
|
* Reset temporary vertices ids.José Fonseca2007-11-072-0/+37
|
* Use a consistent number to identify undefined vertices.José Fonseca2007-11-073-4/+8
|
* Add basic entry points for fragment shaders.Zack Rusin2007-11-021-1/+1
|
* Renaming llvmtgsi to gallivm. Taking first steps on the way to supportingZack Rusin2007-11-022-3/+5
| | | | fragment shaders through llvm.
* Make gallium compile in win32.Michal Krol2007-10-294-48/+51
| | | | | | Use FREE, MALLOC, CALLOC, GETENV wrappers. Silence compiler warnings. Add proper copyrights.
* Remove typedefs from enums.Zack Rusin2007-10-293-11/+11
| | | | | typedefs are rather evil, remove them and use the enum keyword explicitely.
* Refactor the LLVM code a bit.Zack Rusin2007-10-293-2/+18
| | | | | | Move the CPU vertex shader execution code to the draw module, remove traces of LLVM from the state tracker, abstract execution engine for the purposes of the draw module.
* Fix SSE bug.michal2007-10-271-2/+1
|
* Respect use_sse flag.michal2007-10-271-12/+15
|
* Enable SSE2 for vertex shaders.michal2007-10-272-12/+12
|
* Add sse2_program to draw_vertex_shader.michal2007-10-271-1/+2
|
* Silence compiler warnings.michal2007-10-271-1/+1
|
* set vcache.referenced bit alwayskeithw2007-10-251-13/+5
|
* better debug outputBrian2007-10-241-1/+5
|
* Add copyright headers and do some cleanups.Zack Rusin2007-10-241-2/+2
|
* Cleanup some code.Zack Rusin2007-10-244-2/+15
|
* Align the load/stores. Reduce the amount of debugging output.Zack Rusin2007-10-241-0/+6
|
* Cleanup some of the debugging output codeZack Rusin2007-10-242-15/+1
|
* Muchos fixos. gears kinda works. and cases don't crash.Zack Rusin2007-10-241-1/+2
| | | | glorious
* Draw first triangle. Start on the llvm builder.Zack Rusin2007-10-241-2/+72
|
* Cleanup some of the testing code. Implement first pass at actuallyZack Rusin2007-10-242-28/+2
| | | | running shaders in llvm.
* Execution engine is a singleton, for now keep it in the pipe.Zack Rusin2007-10-241-2/+32
|
* Generate the base shader.Zack Rusin2007-10-241-2/+3
|
* Implement the conversion and do the initial execution pass.Zack Rusin2007-10-244-7/+140
|
* Fix vertex cache bug that allows multiple vertices to fall into the same slot.Brian2007-10-231-0/+9
| | | | | | | | | | | | Need to set the slot's bit in draw->vcache.referenced even when there was a cache hit since flushing the primitive buffer will have cleared the bitfield but not the cache's vertex indexes. Fixes a bug found when drawing long triangle fans but could be hit by other prim types as well. An alternate fix would be to call draw_vertex_cache_invalidate() from draw_vertex_cache_unreference().
* added commentBrian2007-10-231-1/+1
|
* In get_vertex(), slot was computed using & 31. Replace with % VCACHE_SIZE.Brian2007-10-231-1/+3
| | | | Also, assert that index is not too large before indexing array.
* adjust coords in wide_line() to be conformantBrian2007-10-231-8/+47
|
* new flag to control psize (from vertex shader or fixed size)Brian2007-10-221-1/+24
|
* add support for sprite texcoord modesBrian2007-10-221-7/+20
|
* implement point sprite modeBrian2007-10-222-35/+48
|
* tweak point corners to pass conform testBrian2007-10-221-4/+8
|
* plug the wide prims code into the pipelineBrian2007-10-223-0/+9
|