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pipe
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draw
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Author
Age
Files
Lines
*
gallium: reorg tgsi directories.
Michal Krol
2007-11-23
4
-5
/
+4
*
New vertex buffer stage.
José Fonseca
2007-11-22
2
-0
/
+505
*
Fix compatibility issues between gcc and msvc.
Michal
2007-11-22
2
-1
/
+8
*
more simplification, clean-up in draw_set_vertex_info()
Brian
2007-11-21
1
-8
/
+0
*
Replace draw_set_vertex_attributes() with simpler draw_set_vertex_info().
Brian
2007-11-21
2
-23
/
+18
*
Simplify draw module's vertex_info.
Brian
2007-11-21
6
-34
/
+20
*
more convenient debug code
Brian
2007-11-16
1
-2
/
+10
*
added a clip-bypass flag to rasterizer state
Brian
2007-11-16
1
-0
/
+1
*
comments, assertions
Brian
2007-11-09
2
-4
/
+8
*
minor simplifcation in vertex_fetch()
Brian
2007-11-09
1
-8
/
+1
*
Reorganize user-space vertex fields in draw_context into 'user' group.
Brian
2007-11-08
8
-32
/
+45
*
remove unneeded #includes, added assertion in draw_compute_vertex_size()
Brian
2007-11-08
1
-4
/
+2
*
Remove unneeded header, draw_prim.h
Brian
2007-11-08
1
-11
/
+0
*
Fix minor logic error in get_queued_prim() which caused flushing when there w...
Brian
2007-11-08
1
-1
/
+7
*
new comments
Brian
2007-11-08
1
-2
/
+2
*
remove unneeded #includes
Brian
2007-11-08
1
-2
/
+0
*
comments, remove unneeded #includes
Brian
2007-11-08
1
-4
/
+12
*
Reset temporary vertices ids.
José Fonseca
2007-11-07
2
-0
/
+37
*
Use a consistent number to identify undefined vertices.
José Fonseca
2007-11-07
3
-4
/
+8
*
Add basic entry points for fragment shaders.
Zack Rusin
2007-11-02
1
-1
/
+1
*
Renaming llvmtgsi to gallivm. Taking first steps on the way to supporting
Zack Rusin
2007-11-02
2
-3
/
+5
*
Make gallium compile in win32.
Michal Krol
2007-10-29
4
-48
/
+51
*
Remove typedefs from enums.
Zack Rusin
2007-10-29
3
-11
/
+11
*
Refactor the LLVM code a bit.
Zack Rusin
2007-10-29
3
-2
/
+18
*
Fix SSE bug.
michal
2007-10-27
1
-2
/
+1
*
Respect use_sse flag.
michal
2007-10-27
1
-12
/
+15
*
Enable SSE2 for vertex shaders.
michal
2007-10-27
2
-12
/
+12
*
Add sse2_program to draw_vertex_shader.
michal
2007-10-27
1
-1
/
+2
*
Silence compiler warnings.
michal
2007-10-27
1
-1
/
+1
*
set vcache.referenced bit always
keithw
2007-10-25
1
-13
/
+5
*
better debug output
Brian
2007-10-24
1
-1
/
+5
*
Add copyright headers and do some cleanups.
Zack Rusin
2007-10-24
1
-2
/
+2
*
Cleanup some code.
Zack Rusin
2007-10-24
4
-2
/
+15
*
Align the load/stores. Reduce the amount of debugging output.
Zack Rusin
2007-10-24
1
-0
/
+6
*
Cleanup some of the debugging output code
Zack Rusin
2007-10-24
2
-15
/
+1
*
Muchos fixos. gears kinda works. and cases don't crash.
Zack Rusin
2007-10-24
1
-1
/
+2
*
Draw first triangle. Start on the llvm builder.
Zack Rusin
2007-10-24
1
-2
/
+72
*
Cleanup some of the testing code. Implement first pass at actually
Zack Rusin
2007-10-24
2
-28
/
+2
*
Execution engine is a singleton, for now keep it in the pipe.
Zack Rusin
2007-10-24
1
-2
/
+32
*
Generate the base shader.
Zack Rusin
2007-10-24
1
-2
/
+3
*
Implement the conversion and do the initial execution pass.
Zack Rusin
2007-10-24
4
-7
/
+140
*
Fix vertex cache bug that allows multiple vertices to fall into the same slot.
Brian
2007-10-23
1
-0
/
+9
*
added comment
Brian
2007-10-23
1
-1
/
+1
*
In get_vertex(), slot was computed using & 31. Replace with % VCACHE_SIZE.
Brian
2007-10-23
1
-1
/
+3
*
adjust coords in wide_line() to be conformant
Brian
2007-10-23
1
-8
/
+47
*
new flag to control psize (from vertex shader or fixed size)
Brian
2007-10-22
1
-1
/
+24
*
add support for sprite texcoord modes
Brian
2007-10-22
1
-7
/
+20
*
implement point sprite mode
Brian
2007-10-22
2
-35
/
+48
*
tweak point corners to pass conform test
Brian
2007-10-22
1
-4
/
+8
*
plug the wide prims code into the pipeline
Brian
2007-10-22
3
-0
/
+9
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