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path: root/src/mesa/pipe/draw
Commit message (Collapse)AuthorAgeFilesLines
* added a clip-bypass flag to rasterizer stateBrian2007-11-161-0/+1
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* comments, assertionsBrian2007-11-092-4/+8
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* minor simplifcation in vertex_fetch()Brian2007-11-091-8/+1
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* Reorganize user-space vertex fields in draw_context into 'user' group.Brian2007-11-088-32/+45
| | | | | This sub-struct collects the incoming user-provided data/pointers in one place. Ex: draw->mapped_vbuffer becomes draw->user.vbuffer, etc.
* remove unneeded #includes, added assertion in draw_compute_vertex_size()Brian2007-11-081-4/+2
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* Remove unneeded header, draw_prim.hBrian2007-11-081-11/+0
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* Fix minor logic error in get_queued_prim() which caused flushing when there ↵Brian2007-11-081-1/+7
| | | | was still room in the prim queue.
* new commentsBrian2007-11-081-2/+2
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* remove unneeded #includesBrian2007-11-081-2/+0
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* comments, remove unneeded #includesBrian2007-11-081-4/+12
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* Reset temporary vertices ids.José Fonseca2007-11-072-0/+37
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* Use a consistent number to identify undefined vertices.José Fonseca2007-11-073-4/+8
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* Add basic entry points for fragment shaders.Zack Rusin2007-11-021-1/+1
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* Renaming llvmtgsi to gallivm. Taking first steps on the way to supportingZack Rusin2007-11-022-3/+5
| | | | fragment shaders through llvm.
* Make gallium compile in win32.Michal Krol2007-10-294-48/+51
| | | | | | Use FREE, MALLOC, CALLOC, GETENV wrappers. Silence compiler warnings. Add proper copyrights.
* Remove typedefs from enums.Zack Rusin2007-10-293-11/+11
| | | | | typedefs are rather evil, remove them and use the enum keyword explicitely.
* Refactor the LLVM code a bit.Zack Rusin2007-10-293-2/+18
| | | | | | Move the CPU vertex shader execution code to the draw module, remove traces of LLVM from the state tracker, abstract execution engine for the purposes of the draw module.
* Fix SSE bug.michal2007-10-271-2/+1
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* Respect use_sse flag.michal2007-10-271-12/+15
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* Enable SSE2 for vertex shaders.michal2007-10-272-12/+12
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* Add sse2_program to draw_vertex_shader.michal2007-10-271-1/+2
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* Silence compiler warnings.michal2007-10-271-1/+1
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* set vcache.referenced bit alwayskeithw2007-10-251-13/+5
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* better debug outputBrian2007-10-241-1/+5
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* Add copyright headers and do some cleanups.Zack Rusin2007-10-241-2/+2
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* Cleanup some code.Zack Rusin2007-10-244-2/+15
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* Align the load/stores. Reduce the amount of debugging output.Zack Rusin2007-10-241-0/+6
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* Cleanup some of the debugging output codeZack Rusin2007-10-242-15/+1
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* Muchos fixos. gears kinda works. and cases don't crash.Zack Rusin2007-10-241-1/+2
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* Draw first triangle. Start on the llvm builder.Zack Rusin2007-10-241-2/+72
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* Cleanup some of the testing code. Implement first pass at actuallyZack Rusin2007-10-242-28/+2
| | | | running shaders in llvm.
* Execution engine is a singleton, for now keep it in the pipe.Zack Rusin2007-10-241-2/+32
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* Generate the base shader.Zack Rusin2007-10-241-2/+3
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* Implement the conversion and do the initial execution pass.Zack Rusin2007-10-244-7/+140
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* Fix vertex cache bug that allows multiple vertices to fall into the same slot.Brian2007-10-231-0/+9
| | | | | | | | | | | | Need to set the slot's bit in draw->vcache.referenced even when there was a cache hit since flushing the primitive buffer will have cleared the bitfield but not the cache's vertex indexes. Fixes a bug found when drawing long triangle fans but could be hit by other prim types as well. An alternate fix would be to call draw_vertex_cache_invalidate() from draw_vertex_cache_unreference().
* added commentBrian2007-10-231-1/+1
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* In get_vertex(), slot was computed using & 31. Replace with % VCACHE_SIZE.Brian2007-10-231-1/+3
| | | | Also, assert that index is not too large before indexing array.
* adjust coords in wide_line() to be conformantBrian2007-10-231-8/+47
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* new flag to control psize (from vertex shader or fixed size)Brian2007-10-221-1/+24
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* add support for sprite texcoord modesBrian2007-10-221-7/+20
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* implement point sprite modeBrian2007-10-222-35/+48
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* tweak point corners to pass conform testBrian2007-10-221-4/+8
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* plug the wide prims code into the pipelineBrian2007-10-223-0/+9
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* update to working conditionBrian2007-10-221-111/+91
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* pull clip/ module wide and stippled lines/points codekeithw2007-10-222-0/+541
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* Change type of shader->executable field from void * to generic function pointer.Brian2007-10-181-4/+6
| | | | Fix warnings in draw_create_vertex_shader()
* better debug code, silence some warningsBrian2007-10-181-6/+13
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* pipe/draw/draw_context.c:47: error: 'false' undeclared (first use in this ↵Oliver McFadden2007-10-181-1/+1
| | | | function)
* front/back determination was wrongBrian2007-10-161-1/+1
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* Change 'drawing' field to boolean.Brian2007-10-152-3/+3
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