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mesa
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pipe
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draw
Commit message (
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Author
Age
Files
Lines
*
Fix SSE bug.
michal
2007-10-27
1
-2
/
+1
*
Respect use_sse flag.
michal
2007-10-27
1
-12
/
+15
*
Enable SSE2 for vertex shaders.
michal
2007-10-27
2
-12
/
+12
*
Add sse2_program to draw_vertex_shader.
michal
2007-10-27
1
-1
/
+2
*
Silence compiler warnings.
michal
2007-10-27
1
-1
/
+1
*
set vcache.referenced bit always
keithw
2007-10-25
1
-13
/
+5
*
better debug output
Brian
2007-10-24
1
-1
/
+5
*
Add copyright headers and do some cleanups.
Zack Rusin
2007-10-24
1
-2
/
+2
*
Cleanup some code.
Zack Rusin
2007-10-24
4
-2
/
+15
*
Align the load/stores. Reduce the amount of debugging output.
Zack Rusin
2007-10-24
1
-0
/
+6
*
Cleanup some of the debugging output code
Zack Rusin
2007-10-24
2
-15
/
+1
*
Muchos fixos. gears kinda works. and cases don't crash.
Zack Rusin
2007-10-24
1
-1
/
+2
*
Draw first triangle. Start on the llvm builder.
Zack Rusin
2007-10-24
1
-2
/
+72
*
Cleanup some of the testing code. Implement first pass at actually
Zack Rusin
2007-10-24
2
-28
/
+2
*
Execution engine is a singleton, for now keep it in the pipe.
Zack Rusin
2007-10-24
1
-2
/
+32
*
Generate the base shader.
Zack Rusin
2007-10-24
1
-2
/
+3
*
Implement the conversion and do the initial execution pass.
Zack Rusin
2007-10-24
4
-7
/
+140
*
Fix vertex cache bug that allows multiple vertices to fall into the same slot.
Brian
2007-10-23
1
-0
/
+9
*
added comment
Brian
2007-10-23
1
-1
/
+1
*
In get_vertex(), slot was computed using & 31. Replace with % VCACHE_SIZE.
Brian
2007-10-23
1
-1
/
+3
*
adjust coords in wide_line() to be conformant
Brian
2007-10-23
1
-8
/
+47
*
new flag to control psize (from vertex shader or fixed size)
Brian
2007-10-22
1
-1
/
+24
*
add support for sprite texcoord modes
Brian
2007-10-22
1
-7
/
+20
*
implement point sprite mode
Brian
2007-10-22
2
-35
/
+48
*
tweak point corners to pass conform test
Brian
2007-10-22
1
-4
/
+8
*
plug the wide prims code into the pipeline
Brian
2007-10-22
3
-0
/
+9
*
update to working condition
Brian
2007-10-22
1
-111
/
+91
*
pull clip/ module wide and stippled lines/points code
keithw
2007-10-22
2
-0
/
+541
*
Change type of shader->executable field from void * to generic function pointer.
Brian
2007-10-18
1
-4
/
+6
*
better debug code, silence some warnings
Brian
2007-10-18
1
-6
/
+13
*
pipe/draw/draw_context.c:47: error: 'false' undeclared (first use in this fun...
Oliver McFadden
2007-10-18
1
-1
/
+1
*
front/back determination was wrong
Brian
2007-10-16
1
-1
/
+1
*
Change 'drawing' field to boolean.
Brian
2007-10-15
2
-3
/
+3
*
remove unused includes
Brian
2007-10-15
1
-2
/
+0
*
Init draw->prim = ~0
Brian
2007-10-11
1
-0
/
+2
*
added SSCALED cases in fetch_attrib4()
Brian
2007-10-10
1
-0
/
+14
*
Move XSTDCALL definition to p_compiler.h
Brian
2007-10-03
1
-10
/
+0
*
Track fragment and vertex shader code generation via pipe shader state objects.
Michel Dänzer
2007-10-03
2
-9
/
+10
*
Unify the definitions of the 4 component dot product into one
Zack Rusin
2007-10-03
3
-25
/
+10
*
Unify handling of userplanes and regular planes to simplify
Zack Rusin
2007-10-03
4
-58
/
+30
*
remove dead code
Brian
2007-10-02
1
-13
/
+1
*
Move tgsi machine state init/allocations so they're done less frequently.
Brian
2007-10-02
2
-21
/
+35
*
Use sse only if GALLIUM_SSE is defined
Zack Rusin
2007-09-28
4
-4
/
+19
*
Redoing the way we handle vertex shaders for the draw module.
Zack Rusin
2007-09-28
5
-18
/
+65
*
Revert "Redoing the way we handle vertex shaders for the draw module."
Zack Rusin
2007-09-28
5
-65
/
+18
*
Revert "Use sse only if GALLIUM_SSE is defined"
Zack Rusin
2007-09-28
4
-19
/
+4
*
Use sse only if GALLIUM_SSE is defined
Zack Rusin
2007-09-28
4
-4
/
+19
*
Redoing the way we handle vertex shaders for the draw module.
Zack Rusin
2007-09-28
5
-18
/
+65
*
Enable codegen based whenever __i386__ is defined.
Keith Whitwell
2007-09-27
1
-8
/
+2
*
fix merge
keithw
2007-09-27
1
-2
/
+0
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