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* Silence compiler warnings.michal2007-10-271-1/+1
* set vcache.referenced bit alwayskeithw2007-10-251-13/+5
* better debug outputBrian2007-10-241-1/+5
* Add copyright headers and do some cleanups.Zack Rusin2007-10-241-2/+2
* Cleanup some code.Zack Rusin2007-10-244-2/+15
* Align the load/stores. Reduce the amount of debugging output.Zack Rusin2007-10-241-0/+6
* Cleanup some of the debugging output codeZack Rusin2007-10-242-15/+1
* Muchos fixos. gears kinda works. and cases don't crash.Zack Rusin2007-10-241-1/+2
* Draw first triangle. Start on the llvm builder.Zack Rusin2007-10-241-2/+72
* Cleanup some of the testing code. Implement first pass at actuallyZack Rusin2007-10-242-28/+2
* Execution engine is a singleton, for now keep it in the pipe.Zack Rusin2007-10-241-2/+32
* Generate the base shader.Zack Rusin2007-10-241-2/+3
* Implement the conversion and do the initial execution pass.Zack Rusin2007-10-244-7/+140
* Fix vertex cache bug that allows multiple vertices to fall into the same slot.Brian2007-10-231-0/+9
* added commentBrian2007-10-231-1/+1
* In get_vertex(), slot was computed using & 31. Replace with % VCACHE_SIZE.Brian2007-10-231-1/+3
* adjust coords in wide_line() to be conformantBrian2007-10-231-8/+47
* new flag to control psize (from vertex shader or fixed size)Brian2007-10-221-1/+24
* add support for sprite texcoord modesBrian2007-10-221-7/+20
* implement point sprite modeBrian2007-10-222-35/+48
* tweak point corners to pass conform testBrian2007-10-221-4/+8
* plug the wide prims code into the pipelineBrian2007-10-223-0/+9
* update to working conditionBrian2007-10-221-111/+91
* pull clip/ module wide and stippled lines/points codekeithw2007-10-222-0/+541
* Change type of shader->executable field from void * to generic function pointer.Brian2007-10-181-4/+6
* better debug code, silence some warningsBrian2007-10-181-6/+13
* pipe/draw/draw_context.c:47: error: 'false' undeclared (first use in this fun...Oliver McFadden2007-10-181-1/+1
* front/back determination was wrongBrian2007-10-161-1/+1
* Change 'drawing' field to boolean.Brian2007-10-152-3/+3
* remove unused includesBrian2007-10-151-2/+0
* Init draw->prim = ~0Brian2007-10-111-0/+2
* added SSCALED cases in fetch_attrib4()Brian2007-10-101-0/+14
* Move XSTDCALL definition to p_compiler.hBrian2007-10-031-10/+0
* Track fragment and vertex shader code generation via pipe shader state objects.Michel Dänzer2007-10-032-9/+10
* Unify the definitions of the 4 component dot product into oneZack Rusin2007-10-033-25/+10
* Unify handling of userplanes and regular planes to simplifyZack Rusin2007-10-034-58/+30
* remove dead codeBrian2007-10-021-13/+1
* Move tgsi machine state init/allocations so they're done less frequently.Brian2007-10-022-21/+35
* Use sse only if GALLIUM_SSE is definedZack Rusin2007-09-284-4/+19
* Redoing the way we handle vertex shaders for the draw module.Zack Rusin2007-09-285-18/+65
* Revert "Redoing the way we handle vertex shaders for the draw module."Zack Rusin2007-09-285-65/+18
* Revert "Use sse only if GALLIUM_SSE is defined"Zack Rusin2007-09-284-19/+4
* Use sse only if GALLIUM_SSE is definedZack Rusin2007-09-284-4/+19
* Redoing the way we handle vertex shaders for the draw module.Zack Rusin2007-09-285-18/+65
* Enable codegen based whenever __i386__ is defined.Keith Whitwell2007-09-271-8/+2
* fix mergekeithw2007-09-271-2/+0
* disable debugKeith Whitwell2007-09-272-3/+3
* Make flushing more lazy in the draw module.Keith Whitwell2007-09-2713-271/+416
* Translate mesa vertex/fragment programs to TGSI programs at same time to do p...Brian2007-09-251-5/+2
* test for presence of both front and back color vertex slotsBrian2007-09-251-4/+7