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path: root/src/mesa/pipe/draw
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* llvm: if llvm is enabled don't even try to use sse for vsZack Rusin2008-01-041-9/+8
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* clean-ups, silence warningsBrian2008-01-031-8/+18
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* replace void * with struct draw_vertex_shader opaque typeBrian2008-01-032-14/+12
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* free tgsi machine stateBrian2008-01-011-0/+1
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* include pipe/tgsi/exec/tgsi_sse2.h if needed. Silences warning.Brian2007-12-111-1/+3
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* Adopt llvm to some of the latest changes.Zack Rusin2007-12-111-1/+1
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* Redo the way we pass arguments to the llvm.Zack Rusin2007-12-111-4/+3
| | | | | simply pass aligned arrays, they should cast to vectors without any problems. also remove unnecessary memset
* number of outputs is nr_attribs - 2Zack Rusin2007-12-111-1/+1
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* gallium: Remove feedback interfaces from pipe driver.Keith Whitwell2007-12-115-294/+0
| | | | | Something similar will return when geometry shaders are added, but for now this interface is not required.
* gallium: use hardcoded cliptest code for fixed planesKeith Whitwell2007-12-101-1/+12
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* added null ptr check in draw_destroy() for rasterizer stageBrian2007-12-091-1/+2
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* Adapt for winsys interface changes.José Fonseca2007-12-091-1/+0
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* gallium: use SSE by defaultJosé Fonseca2007-12-091-1/+1
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* gallium: initialized draw element buffer to NULLKeith Whitwell2007-12-091-0/+1
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* gallium: add support for aliased 4ub formatKeith Whitwell2007-12-091-0/+2
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* gallium: add draw_stage::destroy().Michal2007-12-0913-3/+100
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* Define PIPE_FORMAT_ tokens as an enum set, rather than #defines.Brian2007-12-072-2/+2
| | | | | This makes debugging a _lot_ easier. In gdb, "print format" used to display 613570600, now you see PIPE_FORMAT_A8R8G8B8_UNORM.
* Get rid of "duplicate" formats.Brian2007-12-071-1/+1
| | | | For example, replace PIPE_FORMAT_U_A8_R8_G8_B8 with PIPE_FORMAT_A8R8G8B8_UNORM
* gallium: reorg tgsi directories.Michal Krol2007-11-234-5/+4
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* New vertex buffer stage.José Fonseca2007-11-222-0/+505
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* Fix compatibility issues between gcc and msvc.Michal2007-11-222-1/+8
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* more simplification, clean-up in draw_set_vertex_info()Brian2007-11-211-8/+0
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* Replace draw_set_vertex_attributes() with simpler draw_set_vertex_info().Brian2007-11-212-23/+18
| | | | Just pass in the vertex_info object and make a copy of it.
* Simplify draw module's vertex_info.Brian2007-11-216-34/+20
| | | | | | No longer store the vertex header and clip pos info in the draw module's vertex_info. The vertex_info just describes the data[] elements. This simplifies the code in several places.
* more convenient debug codeBrian2007-11-161-2/+10
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* added a clip-bypass flag to rasterizer stateBrian2007-11-161-0/+1
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* comments, assertionsBrian2007-11-092-4/+8
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* minor simplifcation in vertex_fetch()Brian2007-11-091-8/+1
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* Reorganize user-space vertex fields in draw_context into 'user' group.Brian2007-11-088-32/+45
| | | | | This sub-struct collects the incoming user-provided data/pointers in one place. Ex: draw->mapped_vbuffer becomes draw->user.vbuffer, etc.
* remove unneeded #includes, added assertion in draw_compute_vertex_size()Brian2007-11-081-4/+2
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* Remove unneeded header, draw_prim.hBrian2007-11-081-11/+0
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* Fix minor logic error in get_queued_prim() which caused flushing when there ↵Brian2007-11-081-1/+7
| | | | was still room in the prim queue.
* new commentsBrian2007-11-081-2/+2
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* remove unneeded #includesBrian2007-11-081-2/+0
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* comments, remove unneeded #includesBrian2007-11-081-4/+12
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* Reset temporary vertices ids.José Fonseca2007-11-072-0/+37
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* Use a consistent number to identify undefined vertices.José Fonseca2007-11-073-4/+8
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* Add basic entry points for fragment shaders.Zack Rusin2007-11-021-1/+1
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* Renaming llvmtgsi to gallivm. Taking first steps on the way to supportingZack Rusin2007-11-022-3/+5
| | | | fragment shaders through llvm.
* Make gallium compile in win32.Michal Krol2007-10-294-48/+51
| | | | | | Use FREE, MALLOC, CALLOC, GETENV wrappers. Silence compiler warnings. Add proper copyrights.
* Remove typedefs from enums.Zack Rusin2007-10-293-11/+11
| | | | | typedefs are rather evil, remove them and use the enum keyword explicitely.
* Refactor the LLVM code a bit.Zack Rusin2007-10-293-2/+18
| | | | | | Move the CPU vertex shader execution code to the draw module, remove traces of LLVM from the state tracker, abstract execution engine for the purposes of the draw module.
* Fix SSE bug.michal2007-10-271-2/+1
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* Respect use_sse flag.michal2007-10-271-12/+15
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* Enable SSE2 for vertex shaders.michal2007-10-272-12/+12
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* Add sse2_program to draw_vertex_shader.michal2007-10-271-1/+2
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* Silence compiler warnings.michal2007-10-271-1/+1
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* set vcache.referenced bit alwayskeithw2007-10-251-13/+5
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* better debug outputBrian2007-10-241-1/+5
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* Add copyright headers and do some cleanups.Zack Rusin2007-10-241-2/+2
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