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path: root/src/mesa/pipe/draw
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* update to working conditionBrian2007-10-221-111/+91
* pull clip/ module wide and stippled lines/points codekeithw2007-10-222-0/+541
* Change type of shader->executable field from void * to generic function pointer.Brian2007-10-181-4/+6
* better debug code, silence some warningsBrian2007-10-181-6/+13
* pipe/draw/draw_context.c:47: error: 'false' undeclared (first use in this fun...Oliver McFadden2007-10-181-1/+1
* front/back determination was wrongBrian2007-10-161-1/+1
* Change 'drawing' field to boolean.Brian2007-10-152-3/+3
* remove unused includesBrian2007-10-151-2/+0
* Init draw->prim = ~0Brian2007-10-111-0/+2
* added SSCALED cases in fetch_attrib4()Brian2007-10-101-0/+14
* Move XSTDCALL definition to p_compiler.hBrian2007-10-031-10/+0
* Track fragment and vertex shader code generation via pipe shader state objects.Michel Dänzer2007-10-032-9/+10
* Unify the definitions of the 4 component dot product into oneZack Rusin2007-10-033-25/+10
* Unify handling of userplanes and regular planes to simplifyZack Rusin2007-10-034-58/+30
* remove dead codeBrian2007-10-021-13/+1
* Move tgsi machine state init/allocations so they're done less frequently.Brian2007-10-022-21/+35
* Use sse only if GALLIUM_SSE is definedZack Rusin2007-09-284-4/+19
* Redoing the way we handle vertex shaders for the draw module.Zack Rusin2007-09-285-18/+65
* Revert "Redoing the way we handle vertex shaders for the draw module."Zack Rusin2007-09-285-65/+18
* Revert "Use sse only if GALLIUM_SSE is defined"Zack Rusin2007-09-284-19/+4
* Use sse only if GALLIUM_SSE is definedZack Rusin2007-09-284-4/+19
* Redoing the way we handle vertex shaders for the draw module.Zack Rusin2007-09-285-18/+65
* Enable codegen based whenever __i386__ is defined.Keith Whitwell2007-09-271-8/+2
* fix mergekeithw2007-09-271-2/+0
* disable debugKeith Whitwell2007-09-272-3/+3
* Make flushing more lazy in the draw module.Keith Whitwell2007-09-2713-271/+416
* Translate mesa vertex/fragment programs to TGSI programs at same time to do p...Brian2007-09-251-5/+2
* test for presence of both front and back color vertex slotsBrian2007-09-251-4/+7
* remove unused lookup arrayBrian2007-09-251-7/+0
* First attempt at building vertex buffers post-clip.Keith Whitwell2007-09-255-6/+32
* test against -1 for front/back attribkeithw2007-09-251-4/+4
* invert draw_vertex_cache_check_space()Brian2007-09-211-1/+1
* Clean-up the TGSI_SEMANTIC tokens, introduce semantic indexes.Brian2007-09-201-1/+2
* remove old/used codeBrian2007-09-203-18/+5
* remove #includes of tgsi_attribs.hBrian2007-09-201-2/+2
* checkpoint: TGSI_ATTRIB_x tokens no longer usedBrian2007-09-201-1/+1
* Checkpoint: vertex attribute clean-up.Brian2007-09-206-22/+25
* remove unused lookup[]Brian2007-09-201-0/+4
* Checkpoint: replacement of TGSI_ATTRIB_x tokens with input/output semantics.Brian2007-09-191-0/+4
* Checkpoint: rework shader input/output register mapping.Brian2007-09-182-21/+32
* Finishing up rename of the setup state to the rasterizer state.Zack Rusin2007-09-183-12/+12
* converting the setup state to immutable object and renaming it to rasterizer ...Zack Rusin2007-09-187-16/+16
* More work on vertex feedback / glRasterPos. Basic rasterpos works now.Brian2007-09-103-1/+15
* Initial work for post-transformed vertex feedback buffers.Brian2007-09-064-30/+61
* Initial work for post-transform vertex feedback buffers.Brian2007-09-061-0/+247
* move some protos from draw_vertex.h to draw_private.hBrian2007-08-312-17/+16
* Define attrib_format and interp_mode enum typedefs and use where appropriate.Brian2007-08-314-31/+44
* Consolidate vertex-related code in new draw_vertex.cBrian2007-08-305-115/+189
* Remove dependency on TGSI_ATTRIB_x tokens in draw_twoside.cBrian2007-08-304-14/+60
* fix breakage from prev commitBrian2007-08-301-1/+1