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path: root/src/mesa/pipe/draw
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* Checkpoint: rework shader input/output register mapping.Brian2007-09-182-21/+32
* Finishing up rename of the setup state to the rasterizer state.Zack Rusin2007-09-183-12/+12
* converting the setup state to immutable object and renaming it to rasterizer ...Zack Rusin2007-09-187-16/+16
* More work on vertex feedback / glRasterPos. Basic rasterpos works now.Brian2007-09-103-1/+15
* Initial work for post-transformed vertex feedback buffers.Brian2007-09-064-30/+61
* Initial work for post-transform vertex feedback buffers.Brian2007-09-061-0/+247
* move some protos from draw_vertex.h to draw_private.hBrian2007-08-312-17/+16
* Define attrib_format and interp_mode enum typedefs and use where appropriate.Brian2007-08-314-31/+44
* Consolidate vertex-related code in new draw_vertex.cBrian2007-08-305-115/+189
* Remove dependency on TGSI_ATTRIB_x tokens in draw_twoside.cBrian2007-08-304-14/+60
* fix breakage from prev commitBrian2007-08-301-1/+1
* In draw_flatshade.c use vertex_info->interp_mode[] to choose attribs/colors t...Brian2007-08-304-42/+38
* Fix lost edge flags problem when clipping.Brian2007-08-302-2/+16
* Sketch out per-vertex point size.Brian2007-08-301-1/+1
* Split out vertex shader/cache/fetch functionality from draw_prim.cKeith Whitwell2007-08-276-410/+510
* Hook-up SSE2 to VS.michal2007-08-241-1/+30
* Fix user-defined clip planes. They seem to work properly now.Brian2007-08-245-40/+63
* re-enable compute_clipmask() callBrian2007-08-241-1/+1
* Fixup include paths after renameKeith Whitwell2007-08-242-2/+2
* remove dead codeBrian2007-08-231-38/+10
* Vertex shader outputs are now tightly packed into the output slots.Brian2007-08-231-20/+37
* Need to copy header->edgeflags to tmp when creating new prim_header.Brian2007-08-233-0/+3
* minor improvement to get_vertex() in-use flag settingBrian2007-08-231-4/+2
* fix an edgeflag logic error, see commentsBrian2007-08-231-0/+5
* fix incorrect vertex index for POLYGON drawingBrian2007-08-231-1/+1
* get rid of VERT_RESULT_ usageBrian2007-08-231-8/+2
* Checkpoint: new vertex/fragment attribute namingBrian2007-08-236-95/+20
* comment about code duplicationBrian2007-08-231-0/+1
* Checkpoint commit: i915 texture works, use new vertex_info structBrian2007-08-236-58/+68
* Define a re-usable vertex_info structure to describe vertex layouts.Brian2007-08-231-0/+141
* more debug outputBrian2007-08-221-10/+18
* remove old draw_vertices()Brian2007-08-221-6/+0
* Rework of shader constant buffers.Brian2007-08-223-1/+12
* Headers.michal2007-08-211-23/+39
* Silence compiler warnings.michal2007-08-212-2/+2
* Move vertex transformation/shader code into draw_prim.c to avoid need for vs_...Brian2007-08-203-272/+270
* move ALIGN16-related macros into p_compiler.hBrian2007-08-201-10/+0
* Update glClear and glDrawPixels code.Brian2007-08-201-2/+3
* remove some of the #ifndef MESA stuffBrian2007-08-203-13/+18
* ObsoleteBrian2007-08-201-320/+0
* remove dead code related to vf moduleBrian2007-08-202-35/+2
* Checkpoint: remove more of the old draw_vb() code.Brian2007-08-203-9/+7
* Start to remove the temporary draw_vb() and draw_vertices() code.Brian2007-08-202-69/+4
* Move guts of vertex array drawing into the 'draw' module.Brian2007-08-207-24/+455
* fix cache overflow bug in get_vertex()Brian2007-08-201-3/+4
* Merge branch 'softpipe_0_1_branch' of git+ssh://[email protected]/gi...Brian2007-08-204-21/+4
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| * Fix some draw_arrays issues.Brian2007-08-193-19/+0
| * fix edgeflag bugBrian2007-08-171-2/+4
* | replace memcpy() with assignment, better type safetyBrian2007-08-171-1/+1
* | added CLIP_x_SHIFT valsBrian2007-08-171-0/+16
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