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path: root/src/mesa/pipe/draw/draw_vb.c
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* Move guts of vertex array drawing into the 'draw' module.Brian2007-08-201-4/+5
* Remove many dependencies on mesa headers.Brian2007-08-161-27/+39
* move the draw_alloc/free_tmps() functions to draw_prim.cBrian2007-08-161-24/+0
* Drawing code refactoring.Brian2007-08-161-444/+10
* commentBrian2007-08-151-1/+4
* comments, minor clean-upsBrian2007-08-151-8/+22
* use regular malloc/free instead of macrosBrian2007-08-141-3/+3
* Beginnings of a demand-filled post-tnl vertex cache.Keith Whitwell2007-08-141-296/+325
* Implement new draw_vertices() path for simple vertex array drawing, use it fo...Brian2007-08-021-2/+59
* Implement line stippling.Brian2007-07-251-1/+7
* Rename prim_stage -> draw_stageBrian2007-07-121-5/+5
* handle edge flags for GL_POLYGONsBrian2007-07-121-2/+26
* Fix EMIT_ATTR() to populate the draw->vf_attr_to_slot[] array.Brian2007-07-101-10/+37
* Remove softpipe includesBrian2007-07-091-2/+0
* New 'draw' module for primitive drawing (clipping, culling, etc).Brian2007-07-091-58/+34
* Rename/move some files to modularize the primitive/draw code.Brian2007-07-091-0/+697