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src
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mesa
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pipe
/
draw
/
draw_private.h
Commit message (
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Author
Age
Files
Lines
*
Implement the conversion and do the initial execution pass.
Zack Rusin
2007-10-24
1
-0
/
+1
*
added comment
Brian
2007-10-23
1
-1
/
+1
*
plug the wide prims code into the pipeline
Brian
2007-10-22
1
-0
/
+2
*
Change 'drawing' field to boolean.
Brian
2007-10-15
1
-1
/
+1
*
Track fragment and vertex shader code generation via pipe shader state objects.
Michel Dänzer
2007-10-03
1
-3
/
+0
*
Unify the definitions of the 4 component dot product into one
Zack Rusin
2007-10-03
1
-0
/
+10
*
Unify handling of userplanes and regular planes to simplify
Zack Rusin
2007-10-03
1
-1
/
+0
*
Move tgsi machine state init/allocations so they're done less frequently.
Brian
2007-10-02
1
-0
/
+4
*
Use sse only if GALLIUM_SSE is defined
Zack Rusin
2007-09-28
1
-0
/
+2
*
Redoing the way we handle vertex shaders for the draw module.
Zack Rusin
2007-09-28
1
-2
/
+12
*
Revert "Redoing the way we handle vertex shaders for the draw module."
Zack Rusin
2007-09-28
1
-12
/
+2
*
Revert "Use sse only if GALLIUM_SSE is defined"
Zack Rusin
2007-09-28
1
-2
/
+0
*
Use sse only if GALLIUM_SSE is defined
Zack Rusin
2007-09-28
1
-0
/
+2
*
Redoing the way we handle vertex shaders for the draw module.
Zack Rusin
2007-09-28
1
-2
/
+12
*
Make flushing more lazy in the draw module.
Keith Whitwell
2007-09-27
1
-5
/
+18
*
First attempt at building vertex buffers post-clip.
Keith Whitwell
2007-09-25
1
-1
/
+5
*
Checkpoint: vertex attribute clean-up.
Brian
2007-09-20
1
-1
/
+1
*
Finishing up rename of the setup state to the rasterizer state.
Zack Rusin
2007-09-18
1
-1
/
+1
*
converting the setup state to immutable object and renaming it to rasterizer ...
Zack Rusin
2007-09-18
1
-1
/
+1
*
Initial work for post-transformed vertex feedback buffers.
Brian
2007-09-06
1
-0
/
+9
*
move some protos from draw_vertex.h to draw_private.h
Brian
2007-08-31
1
-0
/
+16
*
Remove dependency on TGSI_ATTRIB_x tokens in draw_twoside.c
Brian
2007-08-30
1
-0
/
+3
*
Fix user-defined clip planes. They seem to work properly now.
Brian
2007-08-24
1
-0
/
+1
*
Checkpoint: new vertex/fragment attribute naming
Brian
2007-08-23
1
-1
/
+2
*
Checkpoint commit: i915 texture works, use new vertex_info struct
Brian
2007-08-23
1
-30
/
+4
*
Rework of shader constant buffers.
Brian
2007-08-22
1
-0
/
+2
*
Move vertex transformation/shader code into draw_prim.c to avoid need for vs_...
Brian
2007-08-20
1
-2
/
+0
*
remove some of the #ifndef MESA stuff
Brian
2007-08-20
1
-8
/
+8
*
remove dead code related to vf module
Brian
2007-08-20
1
-7
/
+0
*
Checkpoint: remove more of the old draw_vb() code.
Brian
2007-08-20
1
-5
/
+2
*
Move guts of vertex array drawing into the 'draw' module.
Brian
2007-08-20
1
-2
/
+4
*
Fix some draw_arrays issues.
Brian
2007-08-19
1
-5
/
+0
*
added pipe ptr to draw_context
Brian
2007-08-17
1
-0
/
+2
*
Remove many dependencies on mesa headers.
Brian
2007-08-16
1
-1
/
+24
*
Remove GL/mesa types, rearrange things into more logical groups
Brian
2007-08-16
1
-40
/
+41
*
Drawing code refactoring.
Brian
2007-08-16
1
-0
/
+4
*
added vertex array info fields
Brian
2007-08-15
1
-0
/
+7
*
Beginnings of a demand-filled post-tnl vertex cache.
Keith Whitwell
2007-08-14
1
-0
/
+50
*
Implement line stippling.
Brian
2007-07-25
1
-0
/
+2
*
Rename prim_stage -> draw_stage
Brian
2007-07-12
1
-24
/
+24
*
New 'draw' module for primitive drawing (clipping, culling, etc).
Brian
2007-07-09
1
-23
/
+115
*
Rename/move some files to modularize the primitive/draw code.
Brian
2007-07-09
1
-0
/
+90