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path: root/src/mesa/pipe/draw/draw_prim.c
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* Initial work for post-transformed vertex feedback buffers.Brian2007-09-061-17/+0
* Split out vertex shader/cache/fetch functionality from draw_prim.cKeith Whitwell2007-08-271-409/+7
* Hook-up SSE2 to VS.michal2007-08-241-1/+30
* Fix user-defined clip planes. They seem to work properly now.Brian2007-08-241-1/+1
* re-enable compute_clipmask() callBrian2007-08-241-1/+1
* Fixup include paths after renameKeith Whitwell2007-08-241-1/+1
* remove dead codeBrian2007-08-231-38/+10
* Vertex shader outputs are now tightly packed into the output slots.Brian2007-08-231-20/+37
* minor improvement to get_vertex() in-use flag settingBrian2007-08-231-4/+2
* fix an edgeflag logic error, see commentsBrian2007-08-231-0/+5
* fix incorrect vertex index for POLYGON drawingBrian2007-08-231-1/+1
* get rid of VERT_RESULT_ usageBrian2007-08-231-8/+2
* Checkpoint commit: i915 texture works, use new vertex_info structBrian2007-08-231-1/+1
* more debug outputBrian2007-08-221-10/+18
* Rework of shader constant buffers.Brian2007-08-221-1/+8
* Headers.michal2007-08-211-23/+39
* Move vertex transformation/shader code into draw_prim.c to avoid need for vs_...Brian2007-08-201-3/+270
* remove some of the #ifndef MESA stuffBrian2007-08-201-4/+4
* Move guts of vertex array drawing into the 'draw' module.Brian2007-08-201-4/+3
* fix cache overflow bug in get_vertex()Brian2007-08-201-3/+4
* fix edgeflag bugBrian2007-08-171-2/+4
* Remove many dependencies on mesa headers.Brian2007-08-161-5/+6
* move the draw_alloc/free_tmps() functions to draw_prim.cBrian2007-08-161-0/+27
* point/line/polygon drawing (factored out of draw_vb.c)Brian2007-08-161-0/+519