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path:
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src
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mesa
/
pipe
/
draw
/
draw_arrays.c
Commit message (
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Author
Age
Files
Lines
*
Consolidate vertex-related code in new draw_vertex.c
Brian
2007-08-30
1
-79
/
+0
*
In draw_flatshade.c use vertex_info->interp_mode[] to choose attribs/colors t...
Brian
2007-08-30
1
-8
/
+8
*
Split out vertex shader/cache/fetch functionality from draw_prim.c
Keith Whitwell
2007-08-27
1
-1
/
+5
*
Checkpoint: new vertex/fragment attribute naming
Brian
2007-08-23
1
-4
/
+5
*
comment about code duplication
Brian
2007-08-23
1
-0
/
+1
*
Checkpoint commit: i915 texture works, use new vertex_info struct
Brian
2007-08-23
1
-21
/
+57
*
Move vertex transformation/shader code into draw_prim.c to avoid need for vs_...
Brian
2007-08-20
1
-267
/
+0
*
move ALIGN16-related macros into p_compiler.h
Brian
2007-08-20
1
-10
/
+0
*
Update glClear and glDrawPixels code.
Brian
2007-08-20
1
-2
/
+3
*
remove some of the #ifndef MESA stuff
Brian
2007-08-20
1
-1
/
+6
*
Checkpoint: remove more of the old draw_vb() code.
Brian
2007-08-20
1
-3
/
+0
*
Start to remove the temporary draw_vb() and draw_vertices() code.
Brian
2007-08-20
1
-3
/
+4
*
Move guts of vertex array drawing into the 'draw' module.
Brian
2007-08-20
1
-0
/
+386