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path: root/src/mesa/pipe/draw/draw_arrays.c
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* Consolidate vertex-related code in new draw_vertex.cBrian2007-08-301-79/+0
* In draw_flatshade.c use vertex_info->interp_mode[] to choose attribs/colors t...Brian2007-08-301-8/+8
* Split out vertex shader/cache/fetch functionality from draw_prim.cKeith Whitwell2007-08-271-1/+5
* Checkpoint: new vertex/fragment attribute namingBrian2007-08-231-4/+5
* comment about code duplicationBrian2007-08-231-0/+1
* Checkpoint commit: i915 texture works, use new vertex_info structBrian2007-08-231-21/+57
* Move vertex transformation/shader code into draw_prim.c to avoid need for vs_...Brian2007-08-201-267/+0
* move ALIGN16-related macros into p_compiler.hBrian2007-08-201-10/+0
* Update glClear and glDrawPixels code.Brian2007-08-201-2/+3
* remove some of the #ifndef MESA stuffBrian2007-08-201-1/+6
* Checkpoint: remove more of the old draw_vb() code.Brian2007-08-201-3/+0
* Start to remove the temporary draw_vb() and draw_vertices() code.Brian2007-08-201-3/+4
* Move guts of vertex array drawing into the 'draw' module.Brian2007-08-201-0/+386