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path: root/src/mesa/pipe/cell
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* rewrite the way we handle ir in llvm codeZack Rusin2008-02-101-1/+1
* Cell: silence unused var warningsBrian2008-02-061-3/+1
* Cell: use mem_dup()Brian2008-02-062-10/+3
* gallium: change pipe->texture_create() to operate like the CSO functionsBrian2008-02-062-18/+18
* Cell: remove accidentally added OPT_FLAGS linesBrian2008-02-051-2/+0
* Cell: SIMD-ize tri_linear_coeff(), use vector float for vertex attributes in ...Brian2008-02-051-37/+75
* Cell: re-enable inlined vertex buffersBrian2008-02-053-12/+15
* Cell: remove dummy fields, update/add some commentsBrian2008-02-051-8/+6
* Cell: added cell_batch_alloc_aligned()Brian2008-02-052-6/+24
* Use _transpose_matrix4x4 from Cell SDK instead of my own versionIan Romanick2008-02-053-59/+5
* Add some debug messagesIan Romanick2008-02-051-1/+7
* More semi-trivial vectorization in the shader VMIan Romanick2008-02-051-35/+27
* Vectorize vertex pullerIan Romanick2008-02-052-129/+61
* Vectorize all micro opsIan Romanick2008-02-052-683/+230
* Cell: fix some alignment issues by aligning commands to 8-byte boundariesBrian2008-02-049-61/+57
* Cell: don't use VEC_LITERAL macro, doesn't work w/ SDK 3.0Brian2008-02-041-3/+1
* Cell: don't use VEC_LITERAL macro, doesn't work w/ SDK 3.0Brian2008-02-042-32/+33
* Cell: move float4 typedef (temporary datatype)Brian2008-02-042-7/+6
* Cell: fix small sampling error in sample_texture_bilinear()Brian2008-02-041-0/+2
* Cell: texture sampler functions always return vector float nowBrian2008-02-044-32/+29
* Cell: added spu_unpack_A8R8G8B8()Brian2008-02-041-0/+15
* Cell: fix typoBrian2008-02-041-1/+1
* Cell: some basic blending codeBrian2008-02-044-0/+105
* Cell: replace float 4 with vector float in eval_coeff()Brian2008-02-041-16/+17
* Cell: emit blend state to SPUsBrian2008-02-044-1/+26
* Cell: choose bilinear vs. nearest filtering according to sampler stateBrian2008-02-045-6/+12
* Cell: improved bilinear filteringBrian2008-02-041-8/+19
* Cell: implement basic bilinear texture samplerBrian2008-02-042-0/+71
* Cell: added spu_unpack_color(), spu_pack_R8G8B8A8()Brian2008-02-041-0/+25
* Cell: SIMD-ize more of texture samplingBrian2008-02-041-37/+29
* Cell: checkpoint: start to SIMD-ize texture samplingBrian2008-02-045-8/+33
* Cell: move tile clear code to flush_spans()Brian2008-02-041-23/+28
* Cell: clamp txmax, tymax in tile_bounding_box()Brian2008-02-041-0/+10
* Cell: insert some draw_flush() callsBrian2008-02-041-0/+7
* Cell: comment about emit_quad() maskBrian2008-02-011-0/+3
* Cell: move some tile get/clear codeBrian2008-02-011-11/+16
* Cell: use global color_shuffle to remove a switch stmntBrian2008-02-015-46/+56
* Cell: New color packing functions (A8R8G8B8 and B8G8R8A8)Brian2008-02-012-13/+69
* Cell: rename/move global varsBrian2008-02-016-90/+86
* Cell: deprecate some use of struct cell_command - it should go away completelyBrian2008-02-011-3/+6
* Cell: remove commands from top-level while loop which should only appear in b...Brian2008-02-011-16/+4
* Cell: move ztest before color interp/packingBrian2008-02-011-22/+21
* Cell: rename fields of the tile_t unionBrian2008-02-015-22/+22
* Cell: implement Z16 and Z32 testing with SIMD instructions.Brian2008-02-013-197/+163
* Cell: store current tile status in cur_tile_status_c/z, add TILE_STATUS_GETTINGBrian2008-02-015-22/+87
* Cell: SIMD-ize const_coeff()Brian2008-01-311-15/+9
* Cell: set GALLIUM_CELL_VS env var to enable SPU-based vertex transformationBrian2008-01-311-2/+6
* I don't know why using uint64_t for "base" doesn't work. Ugh.Ian Romanick2008-01-302-4/+5
* Use SPUs for vertex shader processingIan Romanick2008-01-304-1/+132
* Numerous small fixed to PPU-SPU vertex shader protocolIan Romanick2008-01-302-12/+34