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mesa
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pipe
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cell
Commit message (
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Author
Age
Files
Lines
*
rewrite the way we handle ir in llvm code
Zack Rusin
2008-02-10
1
-1
/
+1
*
Cell: silence unused var warnings
Brian
2008-02-06
1
-3
/
+1
*
Cell: use mem_dup()
Brian
2008-02-06
2
-10
/
+3
*
gallium: change pipe->texture_create() to operate like the CSO functions
Brian
2008-02-06
2
-18
/
+18
*
Cell: remove accidentally added OPT_FLAGS lines
Brian
2008-02-05
1
-2
/
+0
*
Cell: SIMD-ize tri_linear_coeff(), use vector float for vertex attributes in ...
Brian
2008-02-05
1
-37
/
+75
*
Cell: re-enable inlined vertex buffers
Brian
2008-02-05
3
-12
/
+15
*
Cell: remove dummy fields, update/add some comments
Brian
2008-02-05
1
-8
/
+6
*
Cell: added cell_batch_alloc_aligned()
Brian
2008-02-05
2
-6
/
+24
*
Use _transpose_matrix4x4 from Cell SDK instead of my own version
Ian Romanick
2008-02-05
3
-59
/
+5
*
Add some debug messages
Ian Romanick
2008-02-05
1
-1
/
+7
*
More semi-trivial vectorization in the shader VM
Ian Romanick
2008-02-05
1
-35
/
+27
*
Vectorize vertex puller
Ian Romanick
2008-02-05
2
-129
/
+61
*
Vectorize all micro ops
Ian Romanick
2008-02-05
2
-683
/
+230
*
Cell: fix some alignment issues by aligning commands to 8-byte boundaries
Brian
2008-02-04
9
-61
/
+57
*
Cell: don't use VEC_LITERAL macro, doesn't work w/ SDK 3.0
Brian
2008-02-04
1
-3
/
+1
*
Cell: don't use VEC_LITERAL macro, doesn't work w/ SDK 3.0
Brian
2008-02-04
2
-32
/
+33
*
Cell: move float4 typedef (temporary datatype)
Brian
2008-02-04
2
-7
/
+6
*
Cell: fix small sampling error in sample_texture_bilinear()
Brian
2008-02-04
1
-0
/
+2
*
Cell: texture sampler functions always return vector float now
Brian
2008-02-04
4
-32
/
+29
*
Cell: added spu_unpack_A8R8G8B8()
Brian
2008-02-04
1
-0
/
+15
*
Cell: fix typo
Brian
2008-02-04
1
-1
/
+1
*
Cell: some basic blending code
Brian
2008-02-04
4
-0
/
+105
*
Cell: replace float 4 with vector float in eval_coeff()
Brian
2008-02-04
1
-16
/
+17
*
Cell: emit blend state to SPUs
Brian
2008-02-04
4
-1
/
+26
*
Cell: choose bilinear vs. nearest filtering according to sampler state
Brian
2008-02-04
5
-6
/
+12
*
Cell: improved bilinear filtering
Brian
2008-02-04
1
-8
/
+19
*
Cell: implement basic bilinear texture sampler
Brian
2008-02-04
2
-0
/
+71
*
Cell: added spu_unpack_color(), spu_pack_R8G8B8A8()
Brian
2008-02-04
1
-0
/
+25
*
Cell: SIMD-ize more of texture sampling
Brian
2008-02-04
1
-37
/
+29
*
Cell: checkpoint: start to SIMD-ize texture sampling
Brian
2008-02-04
5
-8
/
+33
*
Cell: move tile clear code to flush_spans()
Brian
2008-02-04
1
-23
/
+28
*
Cell: clamp txmax, tymax in tile_bounding_box()
Brian
2008-02-04
1
-0
/
+10
*
Cell: insert some draw_flush() calls
Brian
2008-02-04
1
-0
/
+7
*
Cell: comment about emit_quad() mask
Brian
2008-02-01
1
-0
/
+3
*
Cell: move some tile get/clear code
Brian
2008-02-01
1
-11
/
+16
*
Cell: use global color_shuffle to remove a switch stmnt
Brian
2008-02-01
5
-46
/
+56
*
Cell: New color packing functions (A8R8G8B8 and B8G8R8A8)
Brian
2008-02-01
2
-13
/
+69
*
Cell: rename/move global vars
Brian
2008-02-01
6
-90
/
+86
*
Cell: deprecate some use of struct cell_command - it should go away completely
Brian
2008-02-01
1
-3
/
+6
*
Cell: remove commands from top-level while loop which should only appear in b...
Brian
2008-02-01
1
-16
/
+4
*
Cell: move ztest before color interp/packing
Brian
2008-02-01
1
-22
/
+21
*
Cell: rename fields of the tile_t union
Brian
2008-02-01
5
-22
/
+22
*
Cell: implement Z16 and Z32 testing with SIMD instructions.
Brian
2008-02-01
3
-197
/
+163
*
Cell: store current tile status in cur_tile_status_c/z, add TILE_STATUS_GETTING
Brian
2008-02-01
5
-22
/
+87
*
Cell: SIMD-ize const_coeff()
Brian
2008-01-31
1
-15
/
+9
*
Cell: set GALLIUM_CELL_VS env var to enable SPU-based vertex transformation
Brian
2008-01-31
1
-2
/
+6
*
I don't know why using uint64_t for "base" doesn't work. Ugh.
Ian Romanick
2008-01-30
2
-4
/
+5
*
Use SPUs for vertex shader processing
Ian Romanick
2008-01-30
4
-1
/
+132
*
Numerous small fixed to PPU-SPU vertex shader protocol
Ian Romanick
2008-01-30
2
-12
/
+34
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