Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Cell: remove some debug printfs, predicate others with Debug boolean | Brian | 2008-01-09 | 1 | -3/+0 |
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* | insert a temporary flush to fix missing triangles artifact | Brian | 2008-01-03 | 1 | -0/+5 |
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* | make use of prim bounds box info | Brian | 2008-01-02 | 1 | -0/+5 |
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* | only fetch as much vertex data as needed | Brian | 2008-01-02 | 1 | -0/+1 |
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* | Cell: basic triangle rendering works. | Brian | 2008-01-02 | 1 | -0/+73 |
| | | | | | | The cell "render_stage" (last in the "draw" pipeline) emits vertices into a buffer which is pulled by the SPUs in response to a "RENDER" command. This is pretty much temporary/scaffold code for now. | ||||
* | Plug in more infrastructure for actual rendering. | Brian | 2008-01-01 | 1 | -0/+129 |
Track vertex/fragment shader state. Plug in pipe->draw_arrays(), pipe->draw_elements(). Plug render stage (a stub) into end of 'draw' pipeline. Specify a hard-coded vertex format for now. |