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path: root/src/mesa/pipe/cell/ppu/cell_render.c
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* Cell: remove some debug printfs, predicate others with Debug booleanBrian2008-01-091-3/+0
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* insert a temporary flush to fix missing triangles artifactBrian2008-01-031-0/+5
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* make use of prim bounds box infoBrian2008-01-021-0/+5
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* only fetch as much vertex data as neededBrian2008-01-021-0/+1
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* Cell: basic triangle rendering works.Brian2008-01-021-0/+73
| | | | | | The cell "render_stage" (last in the "draw" pipeline) emits vertices into a buffer which is pulled by the SPUs in response to a "RENDER" command. This is pretty much temporary/scaffold code for now.
* Plug in more infrastructure for actual rendering.Brian2008-01-011-0/+129
Track vertex/fragment shader state. Plug in pipe->draw_arrays(), pipe->draw_elements(). Plug render stage (a stub) into end of 'draw' pipeline. Specify a hard-coded vertex format for now.