index
:
mesa.git
gallium_va_encpackedheader01
master
Unnamed repository; edit this file 'description' to name the repository.
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
src
/
mesa
/
pipe
/
cell
/
ppu
/
cell_context.h
Commit message (
Expand
)
Author
Age
Files
Lines
*
Use SPUs for vertex shader processing
Ian Romanick
2008-01-30
1
-0
/
+2
*
Cell: move CELL_MAX_SPUS
Brian
2008-01-30
1
-3
/
+0
*
Cell: basic texture mapping
Brian
2008-01-28
1
-1
/
+4
*
Cell: generalize the batch buffer code for vertex buffers...
Brian
2008-01-28
1
-4
/
+6
*
Cell: batch_buffer_size should be uint, not ubyte
Brian
2008-01-25
1
-1
/
+1
*
Cell: asst. updates to sync up with today's earlier gallium changes
Brian
2008-01-23
1
-1
/
+1
*
Cell: Add initial texture functions
Brian
2008-01-21
1
-1
/
+1
*
Cell: improve "finished copying batch buffer" signalling.
Brian
2008-01-19
1
-0
/
+7
*
Cell: update surface map code to match recent changes in pipe_surface struct
Brian
2008-01-14
1
-0
/
+2
*
Cell: initial work for a hw-like batch buffer system
Brian
2008-01-11
1
-0
/
+5
*
Cell: remove obsolete cell_prim_buffer struct and code
Brian
2008-01-11
1
-2
/
+0
*
Cell: initial implementation of vbuf code.
Brian
2008-01-10
1
-0
/
+6
*
Cell: basic triangle rendering works.
Brian
2008-01-02
1
-1
/
+2
*
Plug in more infrastructure for actual rendering.
Brian
2008-01-01
1
-1
/
+26
*
gallium: incorporate alpha state into depth_stencil state object.
Keith Whitwell
2007-12-17
1
-2
/
+1
*
Remove obsolete clear_color, tex sampler state
Brian
2007-12-11
1
-2
/
+0
*
gallium: remove set_sampler_units interface
Keith Whitwell
2007-12-11
1
-1
/
+0
*
Cell driver state-setter functions, basic tile get/put, glClear.
Brian
2007-12-10
1
-2
/
+47
*
Initial Cell driver infrastructure.
Brian
2007-12-02
1
-0
/
+46