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* llvm: we need custom rules so had to redo the build a little bitZack Rusin2008-01-041-3/+7
| | | | also don't use sse when llvm is enabled
* Renaming llvmtgsi to gallivm. Taking first steps on the way to supportingZack Rusin2007-11-021-1/+1
| | | | fragment shaders through llvm.
* Add missing inlcude directory.michal2007-08-161-1/+2
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* Remove mesa include directories, be stricter about include paths.Keith Whitwell2007-08-151-3/+0
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* Add path for GL includes in mesa tree.michal2007-08-061-0/+1
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* Add pipe buffer managment functions.Keith Whitwell2007-08-061-0/+1
| | | | | The state_tracker driver needs these to implement, eg. pixel buffer objects, vertex buffer objects.
* Build libsoftpipe.aKeith Whitwell2007-08-011-0/+58
Each pipe driver will build to a .a library, as these will optionally be included in the various DRI drivers (this will make more sense once there is at least one hardware driver...). Not strictly necessary for softpipe, but want to minimize the differences between it and actual hw implementations.