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These are changes that are in our internal branch, but somehow were skipped
so far. It was done using visual comparison of the branches --
it is likely that changes are being carried on the wrong way
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also don't use sse when llvm is enabled
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fragment shaders through llvm.
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The state_tracker driver needs these to implement, eg. pixel buffer objects,
vertex buffer objects.
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Each pipe driver will build to a .a library, as these will optionally
be included in the various DRI drivers (this will make more sense once
there is at least one hardware driver...). Not strictly necessary for
softpipe, but want to minimize the differences between it and
actual hw implementations.
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