| Commit message (Collapse) | Author | Age | Files | Lines |
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Fixes: 66f97f6640f5 ("meson: build radeonsi")
Reviewed-by: Emil Velikov <[email protected]>
Reviewed-by: Dylan Baker <[email protected]>
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Now vbo.h is the public interface to the VBO module.
Reviewed-by: Roland Scheidegger <[email protected]>
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This creates two new internal dependencies, idep_nir_headers and
idep_nir. The former encapsulates the generation of nir_opcodes.h and
nir_builder_opcodes.h and adding src/compiler/nir as an include path.
This ensures that any target that needs nir headers will have the
includes and that the generated headers will be generated before the
target is build. The second, idep_nir, includes the first and
additionally links to libnir.
This is intended to make it easier to avoid race conditions in the build
when using nir, since the number of consumers for libnir and it's
headers are quite high.
Acked-by: Eric Engestrom <[email protected]>
Signed-off-by: Dylan Baker <[email protected]>
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v2: * Add meson build bits (Eric Engestrom)
* Return INVALID_OPERATION error on SpecializeShaderARB (Ian Romanick)
v3: Include boilerplate for the GL 4.6 alias of glSpecializeShaderARB
(Neil Roberts)
Reviewed-by: Emil Velikov <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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V2 (Timothy Arceri):
- add extra code comment
- stop passing around void *binary and just pass
program_binary_header *hdr instead.
- move to src/mesa/main rather than src/util
V3 (Timothy Arceri):
- Move more code out of the backend and into the common
helpers.
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
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This patch checks for an and then enables sse4.1 optimizations if the
host machine will be x86/x86_64.
v2: - Don't compile code, it's unnecessary since we require a compiler
which always has SSE4.1 (Matt)
v3: - x64 -> x86_64 (Matt)
Signed-off-by: Dylan Baker <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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There is a bunch of churn in the main meson.build so that we can
correctly set the auto tristate of GLX. In particular, don't build
xlib-based glx when dri and gallium are disabled but vulkan is enabled,
in that case just turn glx off.
Signed-off-by: Dylan Baker <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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This builds the classic (non-gallium) osmesa with meson. This has been
tested with the osdemo application from mesa-demos.
v2: - Remove unrelated change
- Add SELinux dependency to osmesa
Signed-off-by: Dylan Baker <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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v2: - add dependency on dispatch.h generator (which this test needs)
Signed-off-by: Dylan Baker <[email protected]>
Reviewed-by: Eric Anholt <[email protected]> (v1)
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Signed-off-by: Dylan Baker <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Acked-by: Kenneth Graunke <[email protected]>
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This gets pretty much the entire classic tree building, as well as
i965, including the various glapis. There are some workarounds for bugs
that are fixed in meson 0.43.0, which is due out on October 8th.
I have tested this with piglit using glx.
v2: - fix typo "vaule" -> "value"
- use gtest dep instead of linking to libgtest (rebase error)
- use gtest dep instead of linking against libgtest (rebase error)
- copy the megadriver, then create hard links from that, then delete
the megadriver. This matches the behavior of the autotools build.
(Eric A)
- Use host_machine instead of target_machine (Eric A)
- Put a comment in the right place (Eric A)
- Don't have two variables for the same information (Eric A)
- Put pre_args at top of file in this patch (Eric A)
- Fix glx generators in this patch instead of next (Eric A)
- Remove -DMESON hack (Eric A)
- add sha1_h to mesa in this patch (Eric A)
- Put generators in loops when possible to reduce code in
mapi/glapi/gen (Eric A)
v3: - put HAVE_X11_PLATFORM in this patch
Signed-off-by: Dylan Baker <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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