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* Fix crash in book/stencil.Keith Whitwell2001-01-133-3/+63
| | | | | Allow drivers to perform the perspective divide themselves. Assembly to do cliptesting without perspective divide for size-4 vectors.
* Add a 'RenderPrimitive' callback to t_vb_render.c. Helps out driversKeith Whitwell2001-01-082-3/+2
| | | | | | | | | | that used to require a 'ReducedPrimitiveChange' callback. Various compilation fixes for XFree86. Reverted to the older version of glcore.h used internally in XFree86, and moved it to 'Mesa/include/GL/internal/glcore.h', for compatibility with XFree86.
* various compilation/warning fixesKeith Whitwell2001-01-053-3/+13
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* Removed fixed.h (GLfixed now in mtypes.h, fixed-pt macros in mmath.h)Brian Paul2001-01-022-4/+6
| | | | | Clean-up of color conversion macros. New mmath.h macros (IROUND, IFLOOR, ICEIL, FRAC) used in various places.
* Add render stage for unclipped vb's to fx driver.Keith Whitwell2000-12-281-3/+1
| | | | | | Bump MAX_TEXTURE_UNITS to 8 Fix mem. leak in destroy_lists Fix crash in q3 (cva generally)
* Major rework of tnl moduleKeith Whitwell2000-12-2612-204/+821
| | | | | | | New array_cache module Support 8 texture units in core mesa (now support 8 everywhere) Rework core mesa statechange operations to avoid flushing on many noop statechanges.
* Support for swappable t&l modules, including an example one in the FXKeith Whitwell2000-11-243-10/+10
| | | | driver (enable with FX_ALLOW_VTXFMT=t).
* removed #include <tgmath.h>Brian Paul2000-11-201-4/+1
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* * More work on the auto* build systemJon Taylor2000-11-191-1/+3
| | | | | * Added missing #includes all over the place * Added GGI-style debugging harness to GGIMesa
* * Auto* build fixesJon Taylor2000-11-182-3/+5
| | | | * Added missing includes to math/*
* Minor header file changes to silence warnings.Brian Paul2000-11-173-5/+12
| | | | | Added _mesa_enable_sw_extensions(), called by software-only drivers to enable all s/w-supported GL extensions.
* Move the transform and lighting code to two new directoriesKeith Whitwell2000-11-1615-0/+5845
math: Provides basic matrix and vector functionality that might be useful to multiple software t&l implementations, and is used by core mesa to manage the Model, Project, etc matrices. tnl: The real transform & lighting code from core mesa, including everything from glVertex3f through vertex buffer handling, transformation, clipping, lighting and handoff to a driver for rasterization. The interfaces of these can be further tightened up, but the basic splitting up of state and code move is done.