| Commit message (Collapse) | Author | Age | Files | Lines |
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This currently doesn't include fixing up the cliptests in the assembly
paths to support ARB_depth_clamp, so enabling depth_clamp forces the C path.
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m_xform.c is omitted from gallium builds but _mesa_transform_vector() is
still needed.
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The functions are:
_mesa_project_points()
_mesa_transform_bounds3()
_mesa_transform_bounds2()
_mesa_transform_point_sz()
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This is another step toward removing a whole bunch of -I flags from
the cc commands. Still need to address driver code...
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only includes the 6 frustum bits, not the user-clip plane bit, nor the vertex
cull bit.
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normal, texcoords, fogcoord, secondary color, etc) to GLfloat[4] datatype.
Aliasing of glVertex, glNormal, glColor, glFogCoord, etc. to glVertexAttrib
now complete.
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been using it with the DRI for long enough without any issues and we
need it to include the katmai functions.
- Make katmai assembly work with the debug tests.
- A few general cleanups.
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Allow drivers to perform the perspective divide themselves. Assembly
to do cliptesting without perspective divide for size-4 vectors.
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New array_cache module
Support 8 texture units in core mesa (now support 8 everywhere)
Rework core mesa statechange operations to avoid flushing on many
noop statechanges.
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Added _mesa_enable_sw_extensions(), called by software-only drivers
to enable all s/w-supported GL extensions.
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math: Provides basic matrix and vector functionality that
might be useful to multiple software t&l
implementations, and is used by core mesa to
manage the Model, Project, etc matrices.
tnl: The real transform & lighting code from core mesa,
including everything from glVertex3f through vertex
buffer handling, transformation, clipping, lighting
and handoff to a driver for rasterization.
The interfaces of these can be further tightened up, but the basic
splitting up of state and code move is done.
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