Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Merge vtx-0-2-branch | Keith Whitwell | 2003-11-24 | 1 | -126/+0 |
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* | Removed all RCS / CVS tags (Id, Header, Date, etc.) from everything. | Ian Romanick | 2003-06-05 | 1 | -1/+0 |
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* | Consistent copyright info (version number, date) across all files. | Gareth Hughes | 2001-03-12 | 1 | -24/+24 |
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* | lots of gl_*() to _mesa_*() namespace clean-up | Brian Paul | 2001-03-03 | 1 | -29/+29 |
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* | Added GLvector4chan type, removed lots of CHAN_TYPE ifdefs. | Keith Whitwell | 2001-02-20 | 1 | -1/+21 |
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* | Lots of GLchan datatype changes. | Brian Paul | 2001-01-24 | 1 | -2/+21 |
| | | | | | | | | | Added GLvector4us datatype in math/m_vector.[ch] Added _math_trans_4us() in math/m_translate.[ch] Choose GLvector4ub, GLvector4us, GLvector4f at compile time based on CHAN_BITS. Made Driver.ClearColor() and Driver.ClearIndex() optional driver functions. Changed args to Driver.ClearColor(), updated drivers. Reordered files in Makefile.X11 | ||||
* | Major rework of tnl module | Keith Whitwell | 2000-12-26 | 1 | -9/+4 |
| | | | | | | | New array_cache module Support 8 texture units in core mesa (now support 8 everywhere) Rework core mesa statechange operations to avoid flushing on many noop statechanges. | ||||
* | Move the transform and lighting code to two new directories | Keith Whitwell | 2000-11-16 | 1 | -0/+188 |
math: Provides basic matrix and vector functionality that might be useful to multiple software t&l implementations, and is used by core mesa to manage the Model, Project, etc matrices. tnl: The real transform & lighting code from core mesa, including everything from glVertex3f through vertex buffer handling, transformation, clipping, lighting and handoff to a driver for rasterization. The interfaces of these can be further tightened up, but the basic splitting up of state and code move is done. |