Commit message (Collapse) | Author | Age | Files | Lines | |
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* | mesa: Include missing header in m_matrix.h. | Vinson Lee | 2010-08-03 | 1 | -0/+2 |
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* | mesa: move _mesa_transform_vector() from m_xform.c to m_matrix.c | Brian Paul | 2009-02-12 | 1 | -0/+3 |
| | | | | | m_xform.c is omitted from gallium builds but _mesa_transform_vector() is still needed. | ||||
* | mesa: fix incorrect transformation of GL_SPOT_DIRECTION | Brian Paul | 2009-01-14 | 1 | -0/+12 |
| | | | | This was changed between GL 1.0 and 1.1. Mesa still had the 1.0 behaviour. | ||||
* | Add a set of predicate functions for testing matrices instead of directly | Brian Paul | 2005-06-30 | 1 | -73/+17 |
| | | | | | | testing the flags field. Move definition of all the MAT_FLAGs into the m_matrix.c file since they're now private. | ||||
* | clean-ups and comments | Brian Paul | 2004-09-09 | 1 | -37/+40 |
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* | Merge Jose's documentation and core Mesa changes from embedded branch | Keith Whitwell | 2003-07-17 | 1 | -37/+94 |
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* | Removed all RCS / CVS tags (Id, Header, Date, etc.) from everything. | Ian Romanick | 2003-06-05 | 1 | -1/+0 |
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* | move matrix type enum out of GLmatrix struct | Brian Paul | 2003-02-25 | 1 | -10/+13 |
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* | Replace some #defines with enums. (Klaus Niederkrueger) | Brian Paul | 2003-02-17 | 1 | -13/+26 |
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* | Consistent copyright info (version number, date) across all files. | Gareth Hughes | 2001-03-12 | 1 | -14/+14 |
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* | replaced frustrum with frustum | Brian Paul | 2001-02-05 | 1 | -6/+6 |
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* | Support for swappable t&l modules, including an example one in the FX | Keith Whitwell | 2000-11-24 | 1 | -2/+2 |
| | | | | driver (enable with FX_ALLOW_VTXFMT=t). | ||||
* | Move the transform and lighting code to two new directories | Keith Whitwell | 2000-11-16 | 1 | -0/+176 |
math: Provides basic matrix and vector functionality that might be useful to multiple software t&l implementations, and is used by core mesa to manage the Model, Project, etc matrices. tnl: The real transform & lighting code from core mesa, including everything from glVertex3f through vertex buffer handling, transformation, clipping, lighting and handoff to a driver for rasterization. The interfaces of these can be further tightened up, but the basic splitting up of state and code move is done. |