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path: root/src/mesa/math/m_matrix.h
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* Add a set of predicate functions for testing matrices instead of directlyBrian Paul2005-06-301-73/+17
| | | | | | testing the flags field. Move definition of all the MAT_FLAGs into the m_matrix.c file since they're now private.
* clean-ups and commentsBrian Paul2004-09-091-37/+40
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* Merge Jose's documentation and core Mesa changes from embedded branchKeith Whitwell2003-07-171-37/+94
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* Removed all RCS / CVS tags (Id, Header, Date, etc.) from everything.Ian Romanick2003-06-051-1/+0
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* move matrix type enum out of GLmatrix structBrian Paul2003-02-251-10/+13
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* Replace some #defines with enums. (Klaus Niederkrueger)Brian Paul2003-02-171-13/+26
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* Consistent copyright info (version number, date) across all files.Gareth Hughes2001-03-121-14/+14
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* replaced frustrum with frustumBrian Paul2001-02-051-6/+6
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* Support for swappable t&l modules, including an example one in the FXKeith Whitwell2000-11-241-2/+2
| | | | driver (enable with FX_ALLOW_VTXFMT=t).
* Move the transform and lighting code to two new directoriesKeith Whitwell2000-11-161-0/+176
math: Provides basic matrix and vector functionality that might be useful to multiple software t&l implementations, and is used by core mesa to manage the Model, Project, etc matrices. tnl: The real transform & lighting code from core mesa, including everything from glVertex3f through vertex buffer handling, transformation, clipping, lighting and handoff to a driver for rasterization. The interfaces of these can be further tightened up, but the basic splitting up of state and code move is done.