Commit message (Collapse) | Author | Age | Files | Lines | ||
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* | Use invert_matrix_general() instead of invert_matrix_perspective() because | Brian Paul | 2002-03-29 | 1 | -3/+10 | |
| | | | | the later fails for some projection matrices (ala Vis5D with Chromium). | |||||
* | Replace old matrix stacks with new code based on struct matrix_stack. | Brian Paul | 2001-12-18 | 1 | -13/+13 | |
| | | | | | | Moved vertex program hash table into shared context state. Implemented reference counting for vertex programs. Replaced tnl "ProjectedClip" with "Ndc" (normalized device coordinates). | |||||
* | more compiler warning fixes | Karl Schultz | 2001-09-18 | 1 | -40/+40 | |
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* | Consistent copyright info (version number, date) across all files. | Gareth Hughes | 2001-03-12 | 1 | -86/+86 | |
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* | fixed a bunch of g++ warnings/errors. Compiling with g++ can help find lots ↵ | Brian Paul | 2001-03-07 | 1 | -6/+6 | |
| | | | | of potential problems | |||||
* | replaced frustrum with frustum | Brian Paul | 2001-02-05 | 1 | -6/+6 | |
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* | various compilation/warning fixes | Keith Whitwell | 2001-01-05 | 1 | -1/+4 | |
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* | Support for swappable t&l modules, including an example one in the FX | Keith Whitwell | 2000-11-24 | 1 | -6/+6 | |
| | | | | driver (enable with FX_ALLOW_VTXFMT=t). | |||||
* | removed #include <tgmath.h> | Brian Paul | 2000-11-20 | 1 | -4/+1 | |
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* | * Auto* build fixes | Jon Taylor | 2000-11-18 | 1 | -2/+3 | |
| | | | | * Added missing includes to math/* | |||||
* | Move the transform and lighting code to two new directories | Keith Whitwell | 2000-11-16 | 1 | -0/+1113 | |
math: Provides basic matrix and vector functionality that might be useful to multiple software t&l implementations, and is used by core mesa to manage the Model, Project, etc matrices. tnl: The real transform & lighting code from core mesa, including everything from glVertex3f through vertex buffer handling, transformation, clipping, lighting and handoff to a driver for rasterization. The interfaces of these can be further tightened up, but the basic splitting up of state and code move is done. |