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* mesa/texformat: add integer fallbacks to other formatsDave Airlie2011-10-081-73/+131
* mesa: add packing for int/uintDave Airlie2011-10-082-0/+68
* mesa: Silence several 'warning: unused parameter' in _mesa_GetnUniformdvARBIan Romanick2011-10-071-0/+6
* mesa: Simplify validate_shader_program after previous refactorsIan Romanick2011-10-071-11/+6
* mesa: Use gl_shader_program::_LinkedShaders instead of FragmentProgramIan Romanick2011-10-077-21/+22
* mesa: Use gl_shader_program::_LinkedShaders instead of GeometryProgramIan Romanick2011-10-076-15/+17
* mesa: Use gl_shader_program::_LinkedShaders instead of VertexProgramIan Romanick2011-10-078-23/+26
* mesa: Close Doxygen groupChad Versace2011-10-071-0/+1
* mesa: fix software mipmap generation code for packed Z/stencil formatsBrian Paul2011-10-072-5/+41
* mesa: update gl_texture_image commentsBrian Paul2011-10-071-2/+2
* mesa: fix image unpacking when storing compressed texturesBrian Paul2011-10-072-6/+19
* mesa: Create _mesa_bitcount_64() to replace i965's brw_count_bits()Paul Berry2011-10-062-0/+16
* mesa/es: Allow GL_CLIP_PLANE0+6 and GL_CLIP_PLANE0+7.Kenneth Graunke2011-10-061-8/+6
* mesa/get: Move MAX_LIGHTS from GL/ES2 to GL/ES1.Kenneth Graunke2011-10-061-2/+1
* mesa: remove some unneeded forward struct declarationsBrian Paul2011-10-051-3/+0
* mesa: remove unused _mesa_rescale_teximage2d() functionBrian Paul2011-10-052-84/+0
* mesa: remove unused gl_texture_image::DriverData fieldBrian Paul2011-10-052-8/+0
* mesa: get rid of imageOffsets arrays in texstore codeBrian Paul2011-10-055-360/+210
* i965 Gen6: Implement gl_ClipVertex.Paul Berry2011-10-051-2/+9
* mesa: Add a gl_vert_result for gl_ClipVertex.Paul Berry2011-10-051-3/+4
* mesa: update fbo format tablet for integer types.Dave Airlie2011-10-051-1/+61
* mesa/texstore: add texstore paths for all the integer types.Dave Airlie2011-10-051-12/+104
* mesa/texformat: update choose_tex_format for integer types.Dave Airlie2011-10-051-4/+79
* mesa/formats: add rest of integer formats.Dave Airlie2011-10-052-2/+562
* texstore: create texstore table on first access.Dave Airlie2011-10-051-149/+120
* mesa: Remove unused gl_program::AttributesIan Romanick2011-10-042-9/+0
* mesa: Determine GL_ACTIVE_ATTRIBUTE_MAX_LENGTH by walking the GLSL IR.Ian Romanick2011-10-043-7/+32
* mesa: Determine GL_ACTIVE_ATTRIBUTES by walking the GLSL IR.Ian Romanick2011-10-043-1/+30
* mesa: Remove unused gl_shader_program::AttributesIan Romanick2011-10-043-14/+2
* mesa: Make _mesa_GetActiveAttribARB use the attributes in the shader IRIan Romanick2011-10-041-13/+38
* mesa: Move _mesa_GetActiveAttribARB to shader_query.cppIan Romanick2011-10-042-42/+32
* mesa: Add gl_shader_program::AttributeBindingsIan Romanick2011-10-043-1/+24
* mesa: Move _mesa_BindAttribLocationARB to shader_query.cppIan Romanick2011-10-042-52/+42
* mesa: Move _mesa_GetAttribLocationARB to shader_query.cppIan Romanick2011-10-042-41/+88
* glapi: regen API files for new extensionIan Romanick2011-10-042-3350/+3385
* mesa: Remove ARB_draw_buffers extension enable flagIan Romanick2011-10-043-8/+3
* mesa: Advertise NV_fbo_color_attachments on OpenGL ES 2.0Ian Romanick2011-10-041-0/+1
* mesa: Advertise NV_draw_buffers in OpenGL ES 2.0Ian Romanick2011-10-041-0/+1
* mesa/es: Allow querying GL_DRAW_BUFFERi in OpenGL ES 2.0Ian Romanick2011-10-041-17/+17
* mesa/es: Allow querying GL_MAX_COLOR_ATTACHMENTS in OpenGL ES 2.0Ian Romanick2011-10-041-4/+4
* mesa/es: Allow other color attachments in OpenGL ES 2.0Ian Romanick2011-10-041-1/+5
* mesa/es: Make glDrawBuffersNV available in OpenGL ES 2.0Ian Romanick2011-10-041-0/+13
* mesa/es: Remove redundant renderbuffer target validationIan Romanick2011-10-041-25/+0
* mesa/es: Validate FBO target enum in Mesa code rather than the ES wrapperIan Romanick2011-10-042-32/+4
* mesa/es: Validate FBO attachment enum in Mesa code rather than the ES wrapperIan Romanick2011-10-042-28/+6
* mesa: fix warning (MSVC error) about void pointer arithmeticBrian Paul2011-10-031-1/+1
* mesa: Reuse existing make_2d_mipmap for 2D array generation.Eric Anholt2011-10-031-99/+5
* mesa: Make the uncompressed sw mipmap gen path do a Map per 1D array slice.Eric Anholt2011-10-031-44/+17
* mesa: When storing texture data for a 1D array, map each slice separately.Eric Anholt2011-10-031-16/+52
* mesa: Convert _mesa_generate_mipmap to MapTexImage()-based access.Brian Paul2011-10-032-124/+150