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* mesa: fix _mesa_alloc_dispatch_table() declarationBrian Paul2014-10-011-1/+1
* mesa: Add new variables in gl_context to store sample layoutAnuj Phogat2014-10-011-0/+32
* mesa: Avoid flagging _NEW_VIEWPORT on redundant viewport updates.Kenneth Graunke2014-10-011-0/+6
* glsl: Add context-level controls for whether temporaries have real namesIan Romanick2014-09-303-0/+22
* mesa: Drop the always-software-primitive-restart paths.Eric Anholt2014-09-302-8/+0
* Remove Bluegene/L wrappersEmil Velikov2014-09-272-10/+4
* mesa: remove last DJGPP remainsEmil Velikov2014-09-272-9/+0
* mesa: Replace IS_NEGATIVE(x) with x < 0.0f.Matt Turner2014-09-251-7/+0
* mesa: Replace a priori knowledge of gcc builtins with configure tests.Matt Turner2014-09-252-21/+26
* mesa: Use VertexArray, not _VertexArray, in array size expressions.Kenneth Graunke2014-09-243-6/+6
* mesa: Use proper structure for glGet*(GL_TEXTURE_COORD_ARRAY*).Kenneth Graunke2014-09-241-4/+4
* mesa: Remove some dead helper functions.Kenneth Graunke2014-09-241-26/+0
* mesa: remove EXT suffix from FBO error messagesBrian Paul2014-09-241-30/+30
* mesa: Drop _mesa_getenv() wrapper.Matt Turner2014-09-247-29/+10
* mesa: Drop _mesa_bsearch() wrapper.Matt Turner2014-09-242-21/+0
* mesa: Unifdef _WIN32_WCE.Matt Turner2014-09-243-24/+1
* mesa: Unifdef _XBOX.Matt Turner2014-09-241-1/+1
* mesa: Use realloc() instead of _mesa_realloc() and remove the latter.Matt Turner2014-09-243-20/+2
* mesa: Remove duplicate _mesa_{init,free}_shader_state prototypes.Matt Turner2014-09-241-7/+0
* mesa: allow forcing >=3.1 compatibility contexts with MESA_GL_VERSION_OVERRIDEMarek Olšák2014-09-241-6/+10
* mesa: don't set ES versions to GLSLVersion in _mesa_init_constantsMarek Olšák2014-09-242-11/+3
* mesa/main: Check allocations success in _mesa_one_time_init_extension_overrid...Juha-Pekka Heikkila2014-09-231-0/+9
* mesa: Delete VAO _MaxElement code and index buffer bounds checking.Kenneth Graunke2014-09-199-175/+2
* mesa: Add MESA_FORMAT_{A8R8G8B8, X8R8G8B8, X8B8G8R8}_SRGB (v2)Richard Sandiford2014-09-176-0/+134
* mesa: Add MESA_FORMAT_A8L8_{SNORM,SRGB}Richard Sandiford2014-09-176-0/+83
* mesa: fix SRGB alpha channel value in pack_float_R8G8B8X8_SRGBDave Airlie2014-09-171-1/+1
* mesa: Tweak unpack name for MESA_FORMAT_R8G8B8X8_SNORMRichard Sandiford2014-09-171-2/+2
* mesa: Fix alpha component in unpack_R8G8B8X8_SRGB.Richard Sandiford2014-09-171-1/+1
* util: move shared rgtc code to util (v2)Dave Airlie2014-09-172-478/+19
* mesa: move i, j var decls into SWIZZLE_CONVERT_LOOP() macroBrian Paul2014-09-151-36/+38
* mesa: break up _mesa_swizzle_and_convert() to reduce compile timeBrian Paul2014-09-151-480/+550
* mesa: check that uniform exists in glUniform* functionsTapani Pälli2014-09-151-8/+8
* mesa: fix _mesa_free_pipeline_data() use-after-free bugBrian Paul2014-09-121-2/+2
* st/mesa: handle failed context creation for core profileBrian Paul2014-09-111-1/+4
* mesa: fix UNCLAMPED_FLOAT_TO_UBYTE() macro for MSVCBrian Paul2014-09-101-4/+4
* mesa: trim down some #includesBrian Paul2014-09-107-12/+2
* mesa: Fix glGetActiveAttribute for gl_VertexID when lowered.Kenneth Graunke2014-09-101-1/+13
* mesa: Replace string comparisons with SYSTEM_VALUE enum checks.Kenneth Graunke2014-09-101-2/+2
* glsl: Add a lowering pass for gl_VertexIDIan Romanick2014-09-102-0/+15
* mesa: Add SYSTEM_VALUE_BASE_VERTEXIan Romanick2014-09-101-1/+14
* mesa: Add SYSTEM_VALUE_VERTEX_ID_ZERO_BASEIan Romanick2014-09-101-0/+12
* mesa: Document SYSTEM_VALUE_VERTEX_ID and SYSTEM_VALUE_INSTANCE_IDIan Romanick2014-09-101-0/+57
* mesa: set UniformBooleanTrue = 1.0f by defaultMarek Olšák2014-09-052-0/+10
* mesa: s/INLINE/inline/Brian Paul2014-09-043-5/+5
* mesa: invalidate draw state in glPopClientAttribMarek Olšák2014-09-041-0/+4
* Eliminate several cases of multiplication in arguments to callocCarl Worth2014-09-031-4/+4
* main: Don't leak temporary texture rowsJason Ekstrand2014-09-021-0/+4
* main/cs: Add gl_context::ComputeProgramPaul Berry2014-09-011-0/+15
* mesa: Convert NewDriverState to 64-bitsJordan Justen2014-09-011-8/+8
* mesa: force height of 1D textures to be 1 in texture viewsIlia Mirkin2014-09-011-0/+3