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Age
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...
*
Add M32R architecture to test for USE_IEEE and friends (Kazuhiro Inaoka,
Michel Dänzer
2006-06-20
1
-1
/
+1
*
Print the hex value of the errant input when an invalid stencil function is
Ian Romanick
2006-06-19
1
-1
/
+1
*
If DrawBuffer isn't set, return immediately
Alan Hourihane
2006-06-19
1
-0
/
+3
*
OpenVMS compile support update
Jouk Jansen
2006-06-16
1
-0
/
+3
*
added some comments, braces in _mesa_BindTexture
Brian Paul
2006-06-15
1
-2
/
+5
*
minor clean-ups
Brian Paul
2006-06-15
1
-9
/
+4
*
comments for gl_array_object struct
Brian Paul
2006-06-15
1
-3
/
+9
*
clean-ups and new comments
Brian Paul
2006-06-13
1
-9
/
+19
*
fix size assertions in _mesa_init_teximage_fields()
Brian Paul
2006-06-13
1
-3
/
+3
*
s/buffer/arrays/
Brian Paul
2006-06-12
1
-7
/
+5
*
include arrayobj.h
Brian Paul
2006-06-12
1
-0
/
+1
*
remove unused var
Brian Paul
2006-06-12
1
-2
/
+0
*
Add support for GL_APPLE_vertex_array_object. Several test programs
Ian Romanick
2006-06-12
19
-544
/
+1042
*
Added simple lookup_bufferobj() function to wrap the _mesa_HashLookup() call
Brian Paul
2006-06-03
1
-79
/
+86
*
minor clean-ups
Brian Paul
2006-06-02
1
-20
/
+21
*
set per-context GL_DRAW_BUFFER state regardless of currently bound FBO
Brian Paul
2006-06-02
1
-6
/
+4
*
fix depth-component test to allow rectangular textures
Brian Paul
2006-06-02
1
-2
/
+4
*
remove redundant 'const'
Brian Paul
2006-05-30
1
-1
/
+1
*
The ctx->_TexEnvProgram that's allocated in update_state() doesn't seem to
Brian Paul
2006-05-24
1
-1
/
+2
*
added _mesa_align_realloc()
Brian Paul
2006-05-24
2
-0
/
+23
*
Add const qualifiers in a number of places.
Brian Paul
2006-05-23
2
-16
/
+17
*
In cache_item(), there was sizeof(void) expression.
Brian Paul
2006-05-23
1
-1
/
+1
*
memory usage fixes for glean/conform, use a better hash function
Keith Whitwell
2006-05-22
2
-30
/
+51
*
Fix typo
Keith Whitwell
2006-05-22
1
-1
/
+1
*
Better caching for texenv programs.
Keith Whitwell
2006-05-22
4
-18
/
+71
*
Speedup the venerable mm.[ch] allocator with doubly linked lists and a
Keith Whitwell
2006-05-22
2
-72
/
+124
*
In gl_texture_image, replace ImageStride with an ImageOffsets array.
Brian Paul
2006-05-20
7
-341
/
+358
*
remove some redundant functions, fix-up reference counting
Brian Paul
2006-05-20
1
-81
/
+30
*
use new _mesa_dereference_frame/renderbuffer() functions
Brian Paul
2006-05-20
1
-26
/
+5
*
Added _mesa_remove_renderbuffer() as a counterpart to _mesa_add_renderbuffer().
Brian Paul
2006-05-20
2
-1
/
+55
*
Added _mesa_dereference_framebuffer() to encapsulate reference count
Brian Paul
2006-05-20
2
-14
/
+38
*
remove an assertion
Brian Paul
2006-05-19
1
-2
/
+0
*
install renderbuffer adaptors when color channel sizes need to be reduced
Brian Paul
2006-05-19
1
-0
/
+21
*
added rbadaptors.c
Brian Paul
2006-05-19
1
-0
/
+2
*
Renderbuffer adaptors.
Brian Paul
2006-05-19
2
-0
/
+668
*
Added a check_context_limits() function that checks that the ctx->Const.*
Brian Paul
2006-05-15
1
-0
/
+30
*
s/GLbyte/GLubyte/
Brian Paul
2006-05-14
1
-2
/
+2
*
Clean up previous change slightly
Keith Whitwell
2006-05-10
1
-4
/
+2
*
Use a (much!) larger executable memory heap so that the glsl x86
Keith Whitwell
2006-05-10
1
-2
/
+6
*
Add a new 'all' parameter to _mesa_get_compressed_formats() to indicate whether
Brian Paul
2006-05-09
5
-21
/
+31
*
use _mesa_compressed_texture_size() for GL_TEXTURE_COMPRESSED_IMAGE_SIZE query
Brian Paul
2006-05-09
1
-4
/
+12
*
two more texture compression fixes
Brian Paul
2006-05-08
1
-3
/
+10
*
More updates for texture compression.
Brian Paul
2006-05-08
4
-31
/
+91
*
Fix a number of texture compression issues.
Brian Paul
2006-05-08
5
-111
/
+148
*
misc clean-ups
Brian Paul
2006-05-07
1
-35
/
+38
*
check for float->uint overflow in _mesa_unpack_depth_span()
Brian Paul
2006-05-05
1
-3
/
+16
*
Define VERT_RESULT_EDGE
Keith Whitwell
2006-05-05
1
-1
/
+2
*
fixes for CHAN_BITS!=8
Brian Paul
2006-04-27
1
-14
/
+50
*
fix a few stride computations in _mesa_texstore_rgba()
Brian Paul
2006-04-26
1
-7
/
+9
*
remove _glthread_INIT_MUTEX() call
Brian Paul
2006-04-26
1
-1
/
+0
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