| Commit message (Collapse) | Author | Age | Files | Lines |
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So far we have been checking that interface block definitions had matching
matrix layouts by comparing the definitions of their fields, however, this
does not cover the case where the interface blocks are defined with
mismatching matrix layouts but don't define any field with a matrix type.
In this case Mesa will not fail to link because none of the fields will
inherit the mismatching layout qualifier.
This patch fixes the problem in the same way we fixed it for packing layout
information: we add the the layout information to the interface type and then
we check it matches during the uniform block linking process.
v2: Fix unit tests so they pass the new parameter to
glsl_type::get_interface_instance()
Fixes:
dEQP-GLES31.functional.shaders.linkage.uniform.block.layout_qualifier_mismatch_3
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=98245
Reviewed-by: Nicolai Hähnle <[email protected]> (v1)
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Reviewed-by: Samuel Pitoiset <[email protected]>
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it's always true
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Although the vulkan drivers include mesa macros.h, for
radv I'd like to move away from that.
Reviewed-by: Nicolai Hähnle <[email protected]>
Acked-by: Jason Ekstrand <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Reviewed-by: Mathias Fröhlich <[email protected]>
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At most, one of the normalized, integer, doubles bools can be true.
Reviewed-by: Mathias Fröhlich <[email protected]>
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Reviewed-by: Mathias Fröhlich <[email protected]>
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Reviewed-by: Mathias Fröhlich <[email protected]>
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The structure contains the attributes of a vertex array. The old name
was kind of confusing.
Reviewed-by: Mathias Fröhlich <[email protected]>
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Rename to gl_vertex_attrib_array::BufferBindingIndex because this field
is an index into the array of buffer binding points. This makes some
code a little easier to follow since there's also a "VertexBinding" field
in gl_vertex_array_object.
Reviewed-by: Mathias Fröhlich <[email protected]>
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Use 'vao' instead of 'obj' to be consistent with other code.
Plus, add a comment.
Reviewed-by: Mathias Fröhlich <[email protected]>
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Use a bitmask to indicate which color buffers are integer-valued, rather
than a bool. Also, the old field was mis-computed. If an integer buffer
was followed by a non-integer buffer, the _IntegerColor field was wrongly
set to false.
This fixes the new piglit gl-3.1-mixed-int-float-fbo test.
Reviewed-by: Marek Olšák <[email protected]>
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None of the drivers which implement this hook do anything with the
texture parameter value. Drivers just look at the pname and set a
dirty flag if needed.
We were doing some ugly casting and type conversion to setup the
argument so that all goes away.
Reviewed-by: Marek Olšák <[email protected]>
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Patch changes function to use _mesa_lookup_shader_program_err both
in TransformFeedbackVaryings and GetTransformFeedbackVarying that
handles errors correctly for invalid values of shader program.
Fixes following dEQP test:
dEQP-GLES31.functional.debug.negative_coverage.get_error.shader.transform_feedback_varyings
Signed-off-by: Tapani Pälli <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=98135
Reviewed-by: Iago Toral Quiroga <[email protected]>
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Fixes following dEQP tests:
dEQP-GLES31.functional.debug.negative_coverage.callbacks.state.get_synciv
dEQP-GLES31.functional.debug.negative_coverage.get_error.state.get_synciv
dEQP-GLES31.functional.debug.negative_coverage.log.state.get_synciv
v2: drop _mesa_is_gles check (Kenneth)
Signed-off-by: Tapani Pälli <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=98133
Reviewed-by: Kenneth Graunke <[email protected]>
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v5: - replace fixed_local_size by !LocalSizeVariable (Nicolai)
v4: - slightly indent spec quotes (Nicolai)
- drop useless _mesa_has_compute_shaders() check (Nicolai)
- move the fixed local size outside of the loop (Nicolai)
- add missing check for invalid use of work group count
v2: - update formatting spec quotations (Ian)
- move the total_invocations check outside of the loop (Ian)
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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v2: - correctly sort that new extension (Ian)
- fix up the comment (Ian)
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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To inform drivers of texture buffer offset/size changes, as we do for
other texture object parameters.
Reviewed-by: Nicolai Hähnle <[email protected]>
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Not called from any other file. Also, add a comment.
Reviewed-by: Anuj Phogat <[email protected]>
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Reviewed-by: Anuj Phogat <[email protected]>
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Reviewed-by: Anuj Phogat <[email protected]>
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It's read-only data, so annotate it accordingly.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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Seems the last user of this was removed in 08bc74e69.
Reviewed-by: Kenneth Graunke <[email protected]>
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ES3-CTS.functional.negative_api.buffer.framebuffer_texture2d expects
glFramebufferTexture[123]D to raise GL_INVALID_ENUM when
supplied a completely bogus textarget parameter (i.e. 0xffffffff).
This is at odds with the spec. GLES 3.1 says:
"An INVALID_OPERATION error is generated if texture is not zero and
textarget is not one of TEXTURE_2D, TEXTURE_2D_MULTISAMPLE, or one
of the cube map face targets from table 8.21."
(and GLES 3.0 and GL 4.5 both have similar text). However, GL has a
general guideline that says:
"If a command that requires an enumerated value is passed a symbolic
constant that is not one of those specified as allowable for that
command, an INVALID_ENUM error is generated."
Apparently other vendors reconcile these two rules as follows: GL should
raise INVALID_OPERATION for actual texture target enumeration values
which are not allowed for this particular glFramebufferTexture*D call.
Any value that is not a texture target should result in GL_INVALID_ENUM.
For example, glFramebufferTexture2D with GL_TEXTURE_1D would result in
INVALID_OPERATION because it is a real texture target, but not allowed
for the 2D version of the function. But calling it with GL_FRONT would
result in INVALID_ENUM, as that isn't even a texture target.
Fixes:
- {ES3-CTS,dEQP-GLES3}.functional.negative_api.buffer.framebuffer_texture2d
- {ES31-CTS,ES32-CTS,dEQP-GLES31}.functional.debug.negative_coverage.get_error.buffer.framebuffer_texture2d
References: https://gitlab.khronos.org/opengl/cts/merge_requests/387
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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Having one top-level switch statement covering all known texture targets
will make the next change easier to implement.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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Signed-off-by: Anuj Phogat <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Anuj Phogat <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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These structs will be written to disk as part of the shader cache
so use uint32_t just to be safe.
Reviewed-by: Jason Ekstrand <[email protected]>
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Almost all of the other drawing validation code is in api_validate.c
so put this function there as well.
Reviewed-by: Anuj Phogat <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
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Support multi-planar YUV for external EGLImage's (currently just in the
dma-buf import path) by lowering to multiple texture fetch's for each
plane and CSC in shader.
There was some discussion of alternative approaches for tracking the
additional UV or U/V planes:
https://lists.freedesktop.org/archives/mesa-dev/2016-September/127832.html
They all seemed worse than pipe_resource::next
Signed-off-by: Rob Clark <[email protected]>
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This reverts commit f5a6aab4031bc4754756c1773411728ad9a73381.
This broke some tests. It seems gl_transform_feedback_info gets memset
to 0 so we were losing the values in BufferStride before we used them.
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It makes more sense to have this here where we store the other values
from xfb qualifiers. The struct it was previously part of is now only
used to store values that come from the api.
Reviewed-by: Alejandro Piñeiro <[email protected]>
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This just up-converts them to doubles. Not great, but this is what all
the other variants also do.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]>
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This is needed for GL_OES_viewport_array.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]>
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The expectation is that drivers will set this based on
OES_geometry_shader and ARB_viewport_array support. This is a separate
enable on the same reasoning as for OES_texture_cube_map_array.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]>
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This extension is a combination of AMD_vertex_shader_viewport_index and
AMD_vertex_shader_layer, making it rather trivial to implement.
For gallium I *think* this needs a new cap because of the addition of
support in tessellation evaluation shaders, and since I don't have any
hardware to test it on, I've left that for someone else to wire up.
Signed-off-by: Dylan Baker <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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This needs to be above the switch on API, as that can return true
(valid to render) before this error check even had a chance to run.
Fixes ESEXT-CTS.draw_elements_base_vertex_tests.invalid_mapped_bos,
which worked before commit 72f1566f90c434c7752d8405193eec68d6743246.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Mathias Fröhlich <[email protected]>
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Fixes four ES32-CTS.context_flags.* tests.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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This fixes 66 CTS tests on st/mesa.
Cc: 12.0 <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Some apps issue redundant glLoadMatrixf() calls with the same matrix.
Try to avoid setting dirty state in that situation.
This reduces the number of constant buffer updates by about half in
ET Quake Wars.
Tested with Piglit, ETQW, Sauerbraten, Google Earth, etc.
Reviewed-by: Charmaine Lee <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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This is supposed to be exposed with the GL_KHR_robustness extension,
which we support on ES 2.0 and later. On desktop GL, it's also exposed
by GL_ARB_robustness, which is supported by all drivers ("dummy_true").
so we also allow desktop GL.
Fixes:
- ES32-CTS.robust.robustness.noResetNotification
- ES32-CTS.robust.robustness.loseContextOnReset
Cc: [email protected]
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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This requires a bit of rejiggering, since normally ES entrypoints alias
core ones, not vice-versa.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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This also exposes them for ARB_ES3_2_compatibility.
While both specs refer to the new MS line width parameters being
separate from the existing AA line widths, reality begs to differ. It's
the same on all hardware currently supported by mesa. Should hardware
come along that wants these to be different, they're easy enough to
separate out.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Ian Romanick <[email protected]> (v1)
Reviewed-by: Kenneth Graunke <[email protected]>
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Drivers which support ARB_tessellation_shader and ES 3.1 now will
expose OES_tessellation_shader and EXT_tessellation_shader as well.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Acked-by: Ilia Mirkin <[email protected]>
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This clears the last bits of the usecases of the hash table
located in mesa/program, allowing us to remove it.
V2: Rebase on top of changes to Makefile.sources
Signed-off-by: Thomas Helland <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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This should prevent us from rebuilding the world.
Signed-off-by: Thomas Helland <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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First off, as late as ES 3.2, GetInternalformat only supports
RENDERBUFFER and 2DMS(_ARRAY) targets.
Secondly, the _mesa_has_ext helpers are very accurate... a little too
accurate, some might say. If we only show an extension in compat
profiles because core profiles have the functionality guaranteed, they
will return false. Fix these to either check for a core profile
explicitly, or to a different-but-identical extension available in core
profile.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Matteo Bruni <[email protected]>
Tested-by: Matteo Bruni <[email protected]>
Cc: [email protected]
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