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Author
Age
Files
Lines
*
mesa: move swrast ReadPixels code into core Mesa
Brian Paul
2011-11-15
2
-0
/
+493
*
mesa: remove support for software alpha buffers
Brian Paul
2011-11-15
2
-376
/
+0
*
mesa: replace GLstencil with GLubyte
Brian Paul
2011-11-15
5
-33
/
+12
*
linker: Count the number of uniform components used by a shader during linking
Ian Romanick
2011-11-14
1
-0
/
+7
*
linker: Count the number of samplers used by a shader during linking
Ian Romanick
2011-11-14
1
-0
/
+3
*
mesa: Fix glFramebufferTexture*() for depth and stencil attachments
Chad Versace
2011-11-11
1
-3
/
+55
*
mesa: Make gl_VertexID be a system value like gl_InstanceID.
Eric Anholt
2011-11-11
1
-0
/
+1
*
mesa: replace api_noop.[ch] with vbo_noop.[ch]
Brian Paul
2011-11-11
2
-1150
/
+0
*
mesa: remove ancient, unused gl_free_control_points prototoype
Brian Paul
2011-11-11
1
-4
/
+0
*
mesa: silence uninitialized var warning
Brian Paul
2011-11-10
1
-1
/
+1
*
mesa: Add support for unpacking 32-bit integer formats to int spans.
Eric Anholt
2011-11-09
2
-0
/
+128
*
glsl: Assign transform feedback varying slots in linker.
Paul Berry
2011-11-09
1
-0
/
+13
*
mesa,glsl,mapi: Put extern "C" { ... } where appropriate.
José Fonseca
2011-11-09
10
-11
/
+75
*
mesa: fix signed/unsigned integer comparison warnings
Brian Paul
2011-11-08
2
-5
/
+9
*
mesa: Implement glGetFragDataLocation
Ian Romanick
2011-11-08
2
-20
/
+56
*
linker: Use app-specified fragment data location during linking
Ian Romanick
2011-11-08
3
-1
/
+16
*
mesa: Stub implementation of glBindFragDataLocation
Ian Romanick
2011-11-08
2
-18
/
+37
*
Delete code made dead by previous uniform related patches
Ian Romanick
2011-11-07
5
-535
/
+0
*
mesa: Add missing check for glUniform*v count > 1 on non-array
Ian Romanick
2011-11-07
1
-0
/
+9
*
mesa: Rewrite the way uniforms are tracked and handled
Ian Romanick
2011-11-07
5
-220
/
+464
*
mesa: Add log_uniform and log_program_parameters to dump data
Ian Romanick
2011-11-07
1
-0
/
+72
*
mesa: Add _mesa_uniform_{attach,detach_all}_driver_storage functions
Ian Romanick
2011-11-07
3
-0
/
+59
*
mesa: Add _mesa_propagate_uniforms_to_driver_storage
Ian Romanick
2011-11-07
2
-0
/
+122
*
mesa: Add structures for "new style" uniform tracking in shader programs
Ian Romanick
2011-11-07
1
-0
/
+25
*
mesa: Move most of uniforms.c to uniform_query.cpp
Ian Romanick
2011-11-07
2
-967
/
+945
*
mesa: Refactor parameter validate for GetUniform, Uniform, and UniformMatrix
Ian Romanick
2011-11-07
1
-52
/
+99
*
mesa: Move {split,merge}_location_offset to uniforms.h
Ian Romanick
2011-11-07
2
-55
/
+57
*
mesa: Make get_uniform available outside compilation unit
Ian Romanick
2011-11-07
2
-7
/
+11
*
mesa: Move the link check from _mesa_get_uniform_location to _mesa_GetUniform...
Ian Romanick
2011-11-07
1
-5
/
+11
*
mesa: Fix error generation for glClearBuffer{i ui}v with GL_DEPTH or GL_STENCIL
Ian Romanick
2011-11-07
1
-0
/
+84
*
mesa: fix the selection of soft renderbuffer color formats
Brian Paul
2011-11-07
1
-7
/
+17
*
mesa: remove unneeded soft renderbuffer format-setting code
Brian Paul
2011-11-07
1
-16
/
+0
*
mesa: check for immutable texture in _mesa_test_texobj_completeness()
Brian Paul
2011-11-07
1
-4
/
+9
*
mesa: add missing checks to compute_version
Marek Olšák
2011-11-07
1
-0
/
+5
*
mesa: Add a function for comparing gl_format to format/type.
Eric Anholt
2011-11-03
2
-0
/
+321
*
swrast: Make the packed depth/stencil read fastpath use MapRenderbuffer.
Eric Anholt
2011-11-03
2
-0
/
+39
*
swrast: Directly map the stencil buffer in read_stencil_pixels.
Eric Anholt
2011-11-03
2
-0
/
+62
*
texgetimage: add missing return on error
nobled
2011-11-03
1
-0
/
+1
*
mesa: add support for GL_OES_EGL_image_external
Chia-I Wu
2011-11-03
15
-17
/
+103
*
mesa: clean up validate_texture_wrap_mode
Chia-I Wu
2011-11-03
1
-15
/
+27
*
mesa: fix a logic error in glFramebufferTexture2D
Chia-I Wu
2011-11-03
1
-1
/
+1
*
mesa: add GL_OES_EGL_image_external to the extension list
Chia-I Wu
2011-11-03
2
-0
/
+2
*
mesa: add missing defines for GL_OES_EGL_image_external
Chia-I Wu
2011-11-03
1
-0
/
+8
*
mesa, i965: prepare for more than 8 texture targets
Chia-I Wu
2011-11-03
1
-1
/
+1
*
glapi: regenerate files
Chia-I Wu
2011-11-03
1
-1178
/
+1190
*
mesa: fix the low limit of width and height for glRenderbufferStorage
Yuanhan Liu
2011-11-03
1
-2
/
+2
*
mesa: fix inital value for new renderbuffer
Yuanhan Liu
2011-11-03
1
-1
/
+1
*
mesa: complete the GL_TEXTURE_SWIZZLE* setup
Yuanhan Liu
2011-11-03
1
-0
/
+27
*
mesa: remove the redundant check
Yuanhan Liu
2011-11-03
1
-6
/
+5
*
mesa: Set the "Integer" field of gl_client_array properly.
Paul Berry
2011-11-02
2
-0
/
+2
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