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* mesa: move swrast ReadPixels code into core MesaBrian Paul2011-11-152-0/+493
* mesa: remove support for software alpha buffersBrian Paul2011-11-152-376/+0
* mesa: replace GLstencil with GLubyteBrian Paul2011-11-155-33/+12
* linker: Count the number of uniform components used by a shader during linkingIan Romanick2011-11-141-0/+7
* linker: Count the number of samplers used by a shader during linkingIan Romanick2011-11-141-0/+3
* mesa: Fix glFramebufferTexture*() for depth and stencil attachmentsChad Versace2011-11-111-3/+55
* mesa: Make gl_VertexID be a system value like gl_InstanceID.Eric Anholt2011-11-111-0/+1
* mesa: replace api_noop.[ch] with vbo_noop.[ch]Brian Paul2011-11-112-1150/+0
* mesa: remove ancient, unused gl_free_control_points prototoypeBrian Paul2011-11-111-4/+0
* mesa: silence uninitialized var warningBrian Paul2011-11-101-1/+1
* mesa: Add support for unpacking 32-bit integer formats to int spans.Eric Anholt2011-11-092-0/+128
* glsl: Assign transform feedback varying slots in linker.Paul Berry2011-11-091-0/+13
* mesa,glsl,mapi: Put extern "C" { ... } where appropriate.José Fonseca2011-11-0910-11/+75
* mesa: fix signed/unsigned integer comparison warningsBrian Paul2011-11-082-5/+9
* mesa: Implement glGetFragDataLocationIan Romanick2011-11-082-20/+56
* linker: Use app-specified fragment data location during linkingIan Romanick2011-11-083-1/+16
* mesa: Stub implementation of glBindFragDataLocationIan Romanick2011-11-082-18/+37
* Delete code made dead by previous uniform related patchesIan Romanick2011-11-075-535/+0
* mesa: Add missing check for glUniform*v count > 1 on non-arrayIan Romanick2011-11-071-0/+9
* mesa: Rewrite the way uniforms are tracked and handledIan Romanick2011-11-075-220/+464
* mesa: Add log_uniform and log_program_parameters to dump dataIan Romanick2011-11-071-0/+72
* mesa: Add _mesa_uniform_{attach,detach_all}_driver_storage functionsIan Romanick2011-11-073-0/+59
* mesa: Add _mesa_propagate_uniforms_to_driver_storageIan Romanick2011-11-072-0/+122
* mesa: Add structures for "new style" uniform tracking in shader programsIan Romanick2011-11-071-0/+25
* mesa: Move most of uniforms.c to uniform_query.cppIan Romanick2011-11-072-967/+945
* mesa: Refactor parameter validate for GetUniform, Uniform, and UniformMatrixIan Romanick2011-11-071-52/+99
* mesa: Move {split,merge}_location_offset to uniforms.hIan Romanick2011-11-072-55/+57
* mesa: Make get_uniform available outside compilation unitIan Romanick2011-11-072-7/+11
* mesa: Move the link check from _mesa_get_uniform_location to _mesa_GetUniform...Ian Romanick2011-11-071-5/+11
* mesa: Fix error generation for glClearBuffer{i ui}v with GL_DEPTH or GL_STENCILIan Romanick2011-11-071-0/+84
* mesa: fix the selection of soft renderbuffer color formatsBrian Paul2011-11-071-7/+17
* mesa: remove unneeded soft renderbuffer format-setting codeBrian Paul2011-11-071-16/+0
* mesa: check for immutable texture in _mesa_test_texobj_completeness()Brian Paul2011-11-071-4/+9
* mesa: add missing checks to compute_versionMarek Olšák2011-11-071-0/+5
* mesa: Add a function for comparing gl_format to format/type.Eric Anholt2011-11-032-0/+321
* swrast: Make the packed depth/stencil read fastpath use MapRenderbuffer.Eric Anholt2011-11-032-0/+39
* swrast: Directly map the stencil buffer in read_stencil_pixels.Eric Anholt2011-11-032-0/+62
* texgetimage: add missing return on errornobled2011-11-031-0/+1
* mesa: add support for GL_OES_EGL_image_externalChia-I Wu2011-11-0315-17/+103
* mesa: clean up validate_texture_wrap_modeChia-I Wu2011-11-031-15/+27
* mesa: fix a logic error in glFramebufferTexture2DChia-I Wu2011-11-031-1/+1
* mesa: add GL_OES_EGL_image_external to the extension listChia-I Wu2011-11-032-0/+2
* mesa: add missing defines for GL_OES_EGL_image_externalChia-I Wu2011-11-031-0/+8
* mesa, i965: prepare for more than 8 texture targetsChia-I Wu2011-11-031-1/+1
* glapi: regenerate filesChia-I Wu2011-11-031-1178/+1190
* mesa: fix the low limit of width and height for glRenderbufferStorageYuanhan Liu2011-11-031-2/+2
* mesa: fix inital value for new renderbufferYuanhan Liu2011-11-031-1/+1
* mesa: complete the GL_TEXTURE_SWIZZLE* setupYuanhan Liu2011-11-031-0/+27
* mesa: remove the redundant checkYuanhan Liu2011-11-031-6/+5
* mesa: Set the "Integer" field of gl_client_array properly.Paul Berry2011-11-022-0/+2