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* mesa: add/update VERBOSE_API loggingBrian Paul2011-02-088-6/+113
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* mesa/965: add support for GL_EXT_framebuffer_sRGB (v2)Dave Airlie2011-02-054-4/+10
| | | | | | | | | | | | This adds i965 support for GL_EXT_framebuffer_sRGB, it introduces a new constant to say that the driver can support sRGB enabled FBOs since enabling the extension doesn't mean the driver can actually support sRGB. Also adds the suggested state flush in the core code suggested by Brian. fix the ARB_fbo color encoding. Signed-off-by: Dave Airlie <[email protected]>
* mesa: Fix error checks in GetVertexAttrib functionsIan Romanick2011-02-041-36/+32
| | | | | | | | | Querying index zero is not an error in OpenGL ES 2.0. Querying an index larger than the value returned by GL_MAX_VERTEX_ATTRIBS is an error in all APIs. Fixes bugzilla #32375.
* mesa: glGetUniform only returns a single element of an arrayIan Romanick2011-02-011-14/+41
| | | | | | | Also return it as the correct type. Previously the whole array would be returned and each element would be expanded to a vec4. Fixes piglit test getuniform-01 and bugzilla #29823.
* mesa: Initial size for secondary color array is 3Ian Romanick2011-01-311-1/+1
| | | | See table 6.7 on page 347 of the OpenGL 3.0 specification.
* Convert everything from the talloc API to the ralloc API.Kenneth Graunke2011-01-312-10/+10
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* mesa: fix typo, wrap long lineBrian Paul2011-01-281-2/+3
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* mesa: Fix available APIs for AMD_conservative_depthChad Versace2011-01-281-1/+1
| | | | | Remove ES2, since AMD_conservative_depth is not listed in the OpenGL ES extension registry.
* mesa: fix compilationZack Rusin2011-01-261-5/+10
| | | | this isn't c++ please don't mix declerations with code
* mesa: Allow extensions in MESA_EXTENSION_OVERRIDE to be prefixed with '+'Chad Versace2011-01-261-0/+5
| | | | | If an extension is prefixed with '+', attempt to enable it. This introduces symmetry with the prefix '-', which is already allowed.
* mesa: Simplify logic in get_extension_override()Chad Versace2011-01-261-62/+41
| | | | | | * Reduce max indentation level from 7 to 3. * Eliminate counter variables. * Remove function append().
* mesa: Propagate gl_FragDepth layout from GLSL IR to Mesa IRChad Versace2011-01-261-0/+18
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* mesa: Add AMD_conservative_depth to extension listChad Versace2011-01-262-0/+2
| | | | | | | The extension is off by default. First in a patchset that implements support for AMD_conservative_depth in the compiler.
* mesa: Support internalFormat=GL_BGRA for DRI driversKristian Høgsberg2011-01-261-0/+11
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* mesa: fix MESA/EXT typoBrian Paul2011-01-261-1/+1
| | | | Spotted by Bernd Buschinski.
* mesa: remove isProxy local varBrian Paul2011-01-251-4/+2
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* mesa: use texFormat local var in more placesBrian Paul2011-01-251-4/+4
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* mesa: consolidate error handling code in _mesa_GetTexLevelParameteriv()Brian Paul2011-01-251-26/+19
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* mesa: consolidate error handling in set_tex_parameteri()Brian Paul2011-01-251-38/+36
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* mesa: add checks for GL_EXT_texture_arrayBrian Paul2011-01-252-16/+23
| | | | In case the driver enables GL_MESA_texture_array but not the EXT version.
* mesa: add red, red/green formats in _mesa_base_fbo_format()Brian Paul2011-01-241-1/+11
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* mesa: plug in fallback function for ctx->Driver.ValidateFramebuffer()Brian Paul2011-01-243-1/+33
| | | | | The software renderer doesn't support GL_ALPHA, GL_LUMINANCE, etc so we should report GL_FRAMEBUFFER_UNSUPPORTED during FBO validation.
* mesa: new cases in _mesa_base_fbo_format()Brian Paul2011-01-241-8/+35
| | | | | | | | The set of internalFormat parameters accepted by glRenderBufferStorage depends on the EXT vs. ARB version of framebuffer_object. The later added support for GL_ALPHA, GL_LUMINANCE, etc. formats. Note that these formats might be legal but might not be supported. That should be checked with glCheckFramebufferStatus().
* Revert "mesa: Simplify _mesa_base_fbo_format by making it exceptions to ↵Brian Paul2011-01-241-24/+43
| | | | | | | | | teximages." This reverts commit 65c41d55a06137115f0b4c67f9a3fd2708f0b625. There really are quite a few differences in the set of internal formats allowed by glTexImage and glRenderbufferStorage.
* mesa/es: require internalFormat==format in TexImage2DBenjamin Franzke2011-01-241-4/+57
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* mesa: allow internalFormat=GL_BGRA_EXT in TexImage2DBenjamin Franzke2011-01-241-0/+9
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* mesa: add ARB_framebuffer_sRGB as alias of the EXT variantMarek Olšák2011-01-231-0/+1
| | | | Signed-off-by: Brian Paul <[email protected]>
* mesa: return GL_LINEAR for ..COLOR_ENCODING if framebuffer_sRGB is unsupportedMarek Olšák2011-01-231-1/+8
| | | | Signed-off-by: Brian Paul <[email protected]>
* mesa: get rid of _NEW_ACCUM, clean-up _NEW_* #definesBrian Paul2011-01-233-35/+30
| | | | | | The _NEW_ACCUM flag was only set when changing the accumulation buffer clear color and never used anywhere. Reclaim that dirty bit. Clean up the definitions of the other dirty bit flags.
* mesa: smarter glTexParameter state invalidationBrian Paul2011-01-231-25/+38
| | | | | | Only a few texture object parameters can effect texture completeness: min level, max level, minification filter. Don't mark the texture incomplete for other texture object state changes.
* mesa: EXT_framebuffer_sRGB interface additions.Dave Airlie2011-01-213-0/+21
| | | | | | | | | | | This adds the get/enable enums and internal gl_config storage for this extension. In theory this is all that is needed to enable this extension from what I can see, since its not mandatory to implement the features if you don't advertise the visuals or the fb configs. Signed-off-by: Dave Airlie <[email protected]>
* mesa: Set correct values for range/precision of shader integer typesIan Romanick2011-01-201-2/+11
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* mesa: Connect glGetShaderPrecisionFormat into the dispatch tableIan Romanick2011-01-201-0/+1
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* Fix the build from 887d2b64Ian Romanick2011-01-202-2/+2
| | | | | Thanks to all the include frobbing, GLuint is not known in some places that included enums.h.
* mesa: clean-up _mesa_lookup_prim_by_nr()Brian Paul2011-01-204-41/+28
| | | | Remove the redundant public _mesa_prim_name[] array.
* mesa: move extra prim mode #definesBrian Paul2011-01-202-5/+5
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* mesa: minor formatting fixesBrian Paul2011-01-201-4/+7
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* mesa: document sRGBDecode fieldBrian Paul2011-01-201-1/+1
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* mesa: implement glGetShaderPrecisionFormat()Brian Paul2011-01-193-5/+68
| | | | | Drivers should override the default range/precision info as needed. No drivers do this yet.
* mesa: s/primcount/numInstances/Brian Paul2011-01-171-8/+8
| | | | | primcount is also a parameter to glMultiDrawElements(). Use numInstances to avoid confusion between these things.
* mesa: minor tweaks in _mesa_set_fetch_functions()Brian Paul2011-01-151-3/+3
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* mesa: add comment for _mesa_get_srgb_format_linear()Brian Paul2011-01-151-0/+5
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* mesa: move declarations before codeBrian Paul2011-01-151-1/+2
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* mesa/swrast: implement EXT_texture_sRGB_decodeDave Airlie2011-01-168-2/+88
| | | | | | | This implements the extension by choosing a different set of texture fetch functions when the texture parameter changes. Signed-off-by: Dave Airlie <[email protected]>
* mesa: implement glGet queries for GL_ARB_draw_buffers_blendBrian Paul2011-01-151-0/+47
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* mesa: display list support for GL_ARB_draw_buffers_blend functionsBrian Paul2011-01-151-0/+108
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* mesa: plug in GL_ARB_draw_buffers_blend functionsBrian Paul2011-01-151-0/+6
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* glapi: regenerated filesBrian Paul2011-01-152-1981/+2032
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* mesa: begin implementation of GL_ARB_draw_buffers_blendBrian Paul2011-01-158-188/+423
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* mesa: support for GL_ARB_instanced_arraysBrian Paul2011-01-155-3/+73
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