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* mesa: remove an error check for NV_v_p that doesn't apply to ARB_v_pBrian Paul2008-07-211-5/+0
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* mesa: add GL_POLYGON_OFFSET_POINT/LINE/FILL queries, remove ↵Brian Paul2008-07-162-42/+30
| | | | | | GL_TEXTURE_ENV_COLOR, GL_TEXTURE_ENV_MODE Issues found by Bob Ellison.
* mesa: Silence compiler warnings on Windows.Michal Krol2008-07-153-7/+7
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* mesa: comments about vectors vs componentsBrian Paul2008-07-142-3/+3
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* mesa: fix stencil state problem when GL_ATI_separate_stencil wasn't enabledBrian Paul2008-07-141-47/+49
| | | | | | | | | In glStencilFunc/Op/Mask() set both the front and back-face state, unless GL_EXT_stencil_two_side is enabled. Before, we only set the front+back state if GL_ATI_separate_stencil was enabled. Ultimately, we probably should remove GL_EXT_stencil_two_side since it's incompatible with GL 2.x.
* mesa: also check for __NetBSD__Blair Sadewitz2008-07-141-1/+1
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* mesa: check for OpenBSD (bug 15604)Brian Paul2008-07-091-1/+11
| | | | cherry-picked from master
* mesa: remove debug codeBrian Paul2008-07-081-1/+0
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* mesa: implement glGetUniformiv() with new ctx->Driver functionBrian Paul2008-07-082-5/+4
| | | | The old implementation could overwrite the caller's param buffer.
* mesa: Replace Proxy1D/2D/etc with ProxyTex[] indexed by TEXTURE_x_INDEX.Brian Paul2008-07-044-296/+153
| | | | | | Simplification in colortab.c too. cherry-picked from master (fe469007037d9d5cdbe1677d8ff7368b276e9e7c)
* mesa: Implement mutex/locking around texture object reference counting.Brian Paul2008-07-048-213/+194
| | | | | | | | Use new _mesa_reference_texobj() function for referencing/unreferencing textures. Add new assertions/tests to try to detect invalid usage of deleted textures. cherry-picked from master (9e01b915f1243a3f551cb795b7124bd1e52ca15f)
* mesa: move assertionBrian Paul2008-07-041-2/+2
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* mesa: fix some error codes in _mesa_ShaderSourceARB()Brian Paul2008-07-031-4/+4
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* mesa: fix problem freeing framebuffer/renderbuffer objectsBrian Paul2008-07-033-4/+62
| | | | Basically, set up no-op Delete() methods for the DummyFrame/Renderbuffer obj
* mesa: added case for fixed ptBrian Paul2008-07-031-0/+5
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* mesa: fix vertex array validation test for attribute 0 (vert pos)Brian Paul2008-07-021-8/+12
| | | | | | | We don't actually need vertex array[0] enabled when using a vertex program/shader. cherry-picked from master
* mesa: additional GLSL built-in constantsBrian Paul2008-07-021-0/+1
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* mesa: fix issues around multisample enableRoland Scheidegger2008-07-023-1/+19
| | | | | multisample enable is enabled by default, however gl mandates multisample rendering rules only apply if there's also a multisampled buffer.
* mesa: check FEATURE_point_size_arrayBrian Paul2008-06-281-0/+2
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* gallium: handle msaaRoland Scheidegger2008-06-271-0/+1
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* mesa: point size arraysBrian Paul2008-06-259-5/+102
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* mesa: Use standard integer types.José Fonseca2008-06-244-33/+37
| | | | Especially get rid of the non-portable long long.
* mesa: Replace deprecated __MSC__ macro.José Fonseca2008-06-241-1/+1
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* mesa: More signed/unsigned float/integer fixes.José Fonseca2008-06-242-18/+18
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* mesa: Use appropriate unsigned/signed, float/integer types.José Fonseca2008-06-241-2/+2
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* mesa: Use _mesa_bsearch.José Fonseca2008-06-241-4/+4
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* mesa: bsearch implementation for WinCE.José Fonseca2008-06-241-1/+18
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* mesa: Move variable declarations to the scope top.José Fonseca2008-06-241-5/+4
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* mesa: ASSERT macro is already defined by WinCE headers.José Fonseca2008-06-241-0/+2
| | | | Even when just the standard headers are used....
* gallium: s/feadback/feedback/, duhBrian2008-06-201-2/+2
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* mesa: init ctx->RenderModeBrian Paul2008-06-201-0/+2
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* mesa: GL_BYTE vertex/texcoord arraysBrian Paul2008-06-202-0/+11
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* mesa: initial support for fixed-pt vertex arraysBrian Paul2008-06-203-0/+26
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* mesa: refactor: move initialization of DefaultPacking state.Brian Paul2008-06-202-20/+20
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* mesa: fix errors in prev commitBrian Paul2008-06-201-2/+2
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* mesa: revamp glBlendFunc loopbackBrian Paul2008-06-202-10/+9
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* mesa: fix some FEATURE_x testsBrian Paul2008-06-201-6/+1
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* mesa: test for FEATURE_ATI_fragment_shaderBrian Paul2008-06-201-0/+2
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* mesa: Fix bug in _mesa_swizzle_ubyte_imageBrian Paul2008-06-181-1/+2
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* mesa: fix ReadBuffer initializationBrian Paul2008-06-181-0/+2
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* mesa: FEATURE_dispatch to control dispatch table usageBrian Paul2008-06-182-0/+3
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* mesa: add parenthesisBrian Paul2008-06-181-3/+3
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* mesa: _mesa_texstore_s8_z24 now supports depth only uploadsJakob Bornecrantz2008-06-181-34/+62
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* mesa: Added _mesa_texstore_s8_z24Jakob Bornecrantz2008-06-183-4/+55
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* mesa: fix inconsistent use of GL_UNSIGNED_INT vs. GL_UNSIGNED_INT_24_8_EXT ↵Brian Paul2008-06-172-3/+3
| | | | for Z unpacking
* mesa: make mm.c use unsigned ints for offsets.Brian Paul2008-06-172-6/+7
| | | | | | | If you have a GPU using this code and it has the offsets up in this space, this fails. cherry-picked from master
* mesa: move some glapi bits aroundBrian Paul2008-06-133-2/+3
| | | | | | Move _glapi_proc typedef from glapitable.h to glapi.h Also, don't include glapitable.h from glapi.h Before we were including the huge glapitable.h file in every .c file.
* mesa: remove some temp debug codeBrian Paul2008-06-131-1/+0
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* mesa: check FEATURE_ARB_occlusion_queryBrian Paul2008-06-131-0/+7
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* mesa: fix typo: s/stacks/stack/Brian Paul2008-06-131-1/+1
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