| Commit message (Collapse) | Author | Age | Files | Lines |
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The array members are have type 'struct gl_buffer_object *'
Found by coverity.
Signed-off-by: Andres Rodriguez <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Because meson won't put it in that folder.
Signed-off-by: Dylan Baker <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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fixes: 43a6e84927e3 ("meson: build mesa test.")
Signed-off-by: Dylan Baker <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Since the type is gl_vertex_array. Update comment to explain that
these arrays are only used by the VBO module.
Also rename some local variables in _mesa_update_vao_derived_arrays().
Reviewed-by: Mathias Fröhlich <[email protected]>
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Reviewed-by: Eric Engestrom <[email protected]>
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Instead of testing for formats==NULL everywhere, just point formats at
a dummy array which will be discarded.
Reviewed-by: Eric Engestrom <[email protected]>
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And use it in the enable code path.
Move _mesa_update_attribute_map_mode into its only remaining file.
Signed-off-by: Mathias Fröhlich <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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The mutex is currently used for reference counting and updating
the minmax index cache.
The change uses atomics directly for reference counting and
the mutex for the minmax cache.
This is safe since the reference count is not modified beside
in _mesa_reference_buffer_object where atomics aim to be used.
While using the minmax cache, the calling code holds a reference
to the buffer object. Thus unreferencing or even referencing the
buffer object does not need to be serialized with accessing
the minmax cache.
The change reduces the time _mesa_reference_buffer_object_ takes
by about a factor of two when looking at perf results for some
of my favorite use cases.
Signed-off-by: Mathias Fröhlich <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
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If extensions GL_KHR_texture_compression_astc_hdr or
GL_KHR_texture_compression_astc_sliced_3d are implemented then ASTC
format are supported in CompressedTex*Îmage3D.
Fixes KHR-GLES2.texture_3d.* with this format.
CC: Eric Anholt <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Signed-off-by: Juan A. Suarez Romero <[email protected]>
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4 bits per draw buffer, 8 draw buffers in total --> 32 bits.
This is easier to work with.
Reviewed-by: Eric Anholt <[email protected]>
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swapBytes operates on bytes, not 4-bit channels, so you can't just take
non-swapBytes cases and flip the REV flag.
Avoids piglit texture-packed-formats regressions when enabling the
ABGR4444 format.
Fixes: c5a5c9a7db89 ("mesa/formats: add new mesa formats and their pack/unpack functions.")
Reviewed-by: Marek Olšák <[email protected]>
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This only affects drivers that set DriverFlags.NewBlend.
v2: - fix typo advanded -> advanced
- return "enum gl_advanced_blend_mode" from
_mesa_get_advanced_blend_sh_constant
- don't call FLUSH_VERTICES twice
Reviewed-by: Ian Romanick <[email protected]>
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Since the first material attribute no longer aliases with
the generic0 attribute, only aliasing between generic0 and
position is left and entirely dependent on the enabled
state of the VAO. So introduce a gl_attribute_map_mode
in the VAO that is used to track how the position
and the generic 0 attribute alias.
Provide a static const array that can be used to
map from vertex program input indices to VERT_ATTRIB_*
indices. The outer dimension of the array is meant to
be indexed directly by the new VAO member variable.
Also provide methods on the VAO to convert bitmasks of
VERT_BIT's from the VAO numbering to the vertex processing
inputs numbering.
v2: s,unsigned char,GLubyte,g
s,_ATTRIBUTE_MAP_MODE_MAX,ATTRIBUTE_MAP_MODE_MAX,g
Change comment style, add comments.
Signed-off-by: Mathias Fröhlich <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Instead of just assuming that the material attributes
just overlap with the generic attributes 0-12, give
them symbolic defines so that we can easier move them
to an other range.
Signed-off-by: Mathias Fröhlich <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Fixes: f96a69f916a ("mesa: replace GLenum with GLenum16 in common
structures (v4)")
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104908
Reviewed-by: Brian Paul <[email protected]>
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Don't want an overly large numBufferBarriers/numTextureBarriers to blow
up the stack.
v2: handle malloc errors
v3: fix patch
v4: initialize texObjs/bufObjs
Suggested-by: Emil Velikov <[email protected]>
Signed-off-by: Andres Rodriguez <[email protected]>
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This reverts commit 513c2263cbff45edb105c7b46e58f316e06746ab.
_mesa_base_fbo_format_ is used to validate the internalformat
passed to RenderbufferStorage, which in the OpenGL 4.6 is said:
"An INVALID_ENUM error is generated if internalformat is not one of the
color-renderable, depth-renderable, or stencil-renderable formats defined
in section 9.4."
RGB9_E5 format is not renderable, as stated in the same specification
(Bug 9338).
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104794
Cc: Juan A. Suarez Romero <[email protected]>
Cc: Kenneth Graunke <[email protected]>
Reviewed-by: Juan A. Suarez <[email protected]>
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This reverts part of the patch which introduced the GLenum16 change.
Fixes a conform regression found by Roland.
Fixes: f96a69f916aed405 ("mesa: replace GLenum with GLenum16 in
common structures (v4)")
Reviewed-by: Roland Scheidegger <[email protected]>
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Broken by f96a69f916aed40519e755d0460a83940a587
Reviewed-by: Brian Paul <[email protected]>
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This fixes the piglit test:
spec/ext_semaphore/api-errors/usigned-byte-i-v-bad-value
Signed-off-by: Andres Rodriguez <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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This allows the client to actually query the enums specified in the
ext_external_objects spec.
Signed-off-by: Andres Rodriguez <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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This fixes the following piglit tests:
spec/ext_semaphore_fd/api-errors/import-semaphore-fd-bad-enum
spec/ext_memory_object_fd/api-errors/import-memory-fd-bad-enum
Signed-off-by: Andres Rodriguez <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Bits to implement ServerWaitSemaphoreObject/ServerSignalSemaphoreObject
v2:
- corresponding changes for gallium fence->semaphore rename
- flushing moved to mesa/main
v3: s/semaphore/fence for pipe objects
v4: add bitmap flushing
Signed-off-by: Andres Rodriguez <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Memory synchronization is left for a future patch.
v2: flush vertices/bitmaps moved to mesa/main
v3: removed spaces before/after braces
Signed-off-by: Andres Rodriguez <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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EXT_semaphore and EXT_semaphore_fd define no pnames. Therefore there
isn't much to do besides determining the correct error code.
v2: removed useless return
Signed-off-by: Andres Rodriguez <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Used by EXT_semmaphore and EXT_semaphore_fd
v2: Removed unnecessary dummy callback initialization
v3: Fixed attempting to free the DummySemaphoreObject
Signed-off-by: Andres Rodriguez <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Guarded by PIPE_CAP_SEMAPHORE_SIGNAL
v2: corresponding changes for PIPE_CAP_SEMAPHORE_SIGNAL rename
Signed-off-by: Andres Rodriguez <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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The meta module passes some 0-based attrib values. Should fix Piglit
regressions reported by Mark Janes.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104863
Fixes: 4ab7e03e1fc7ac ("mesa: add an assertion in
_mesa_enable_vertex_array_attrib()")
Reviewed-by: Roland Scheidegger <[email protected]>
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Slightly better readbility.
Reviewed-by: Gert Wollny <[email protected]>
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A long time ago gl_vertex_array was gl_client_array. Update some function
names to be consistent.
Reviewed-by: Gert Wollny <[email protected]>
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Reviewed-by: Gert Wollny <[email protected]>
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Reviewed-by: Gert Wollny <[email protected]>
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Reviewed-by: Gert Wollny <[email protected]>
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Some of the enable/disable vertex array functions take a zero-based
generic index, while others take a VERT_ATTRIB_GENERIC0-based value.
Add an assertion to clarify that in one place.
Reviewed-by: Gert Wollny <[email protected]>
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Reviewed-by: Gert Wollny <[email protected]>
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In creating fixed function vertex shader hash keys do only
care for producing the varying output if fog is enabled and the
varing is consumed in the fragment stage.
Signed-off-by: Mathias Fröhlich <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Using lower alignment restrictions for the state key fields finally
yields to a smaller hashing state key.
Signed-off-by: Mathias Fröhlich <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Remove set but not read field from the state key used for hashing
fixed function vertex shaders.
Signed-off-by: Mathias Fröhlich <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Remove set but not read field from the state key used for hashing
fixed function vertex shaders.
Signed-off-by: Mathias Fröhlich <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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For the state key for hashing fixed function vertex shaders, the
texgen_enabled field requires only a single bit.
Signed-off-by: Mathias Fröhlich <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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For the state key for hashing fixed function
vertex shaders, encode the different fog modes, including
if fog is generally enabled or not, into a 2 bit field.
Signed-off-by: Mathias Fröhlich <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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For the state key for hashing fixed function
vertex shaders, the information is only evaluated
if lighting is generally switched on.
Signed-off-by: Mathias Fröhlich <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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For the state key for hashing fixed function
vertex shaders, The varying_vp_inputs bitmask already
contains the point size array enabled information.
Signed-off-by: Mathias Fröhlich <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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The patch removes a variable that is only written to.
Signed-off-by: Mathias Fröhlich <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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texture_format_error_check_gles() displays error like "glTexImage%dD".
This patch just replace the %d by the correct dimension.
Signed-off-by: Elie Tournier <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
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Inspired by Marek's earlier patch, but even smaller. Sort fields from
largest to smallest. Use bitfields for more fields (sometimes with an
extra bit for MSVC). Reduce Stride field to GLshort.
Note that some fields cannot be bitfields because they're accessed via
pointers (such as for glEnableClientState(GL_VERTEX_ARRAY) to set the
Enabled field).
Reduces size from 48 to 24 bytes.
Also reduces size of gl_vertex_array_object from 3632 to 2864 bytes.
And add some assertions in init_array().
v2: use s/GLuint/unsigned/, improve commit comments.
Reviewed-by: Marek Olšák <[email protected]>
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Inspired by Marek's earlier patch, but goes a little further.
Sort fields from largest to smallest. Use bitfields.
Reduced from 48 bytes to 32. Also reduces size of gl_vertex_array_object
from 4144 to 3632
Reviewed-by: Marek Olšák <[email protected]>
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v2: - fix glGet*
- also use GLenum16 for DrawBuffers
v3: - rebase to top of tree (BrianP) and incorporate Ian's suggestions
v4: - fix a GLenum16 bug in VBO/save code, add some STATIC_ASSERT()s
gl_context = 152432 -> 136840 bytes
vbo_context = 22096 -> 20608 bytes
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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get_value_size() returns -1 for an error. The similar check in
_mesa_GetUnsignedBytei_vEXT() is correct.
Found by chance. There are apparently no Piglit tests which exercise
glGetUnsignedBytei_vEXT() or glGetUnsignedBytevEXT().
Reviewed-by: Andres Rodriguez <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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