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* mesa: Dump ARB_vp/fp source and IR when MESA_GLSL=dump.Kenneth Graunke2014-05-131-1/+26
* mesa: propagate FragDepthLayout to gl_programChia-I Wu2014-05-091-0/+5
* mesa: Fix MaxNumLayers for 1D array textures.Kenneth Graunke2014-05-071-0/+2
* mesa: pass target through to driver when choosing texture formatIlia Mirkin2014-05-071-1/+1
* mesa: VS 2013 does not provide strcasecmp.José Fonseca2014-05-021-1/+3
* mesa: Add _mesa_error_no_memory for logging out-of-memory messagesIan Romanick2014-05-022-0/+9
* glsl: make static constant variables "static const"Chia-I Wu2014-05-021-1/+1
* mesa: Implement INTEL_performance_query.Petri Latvala2014-05-021-46/+441
* mesa: Add core support for the GL_INTEL_performance_query extension.Petri Latvala2014-05-028-1/+303
* mesa: Add INTEL_performance_query enums to tests/enum_strings.cppPetri Latvala2014-05-021-0/+18
* mesa: Eliminate gl_shader_program::InternalSeparateShaderIan Romanick2014-05-022-12/+1
* mesa: Enable GL_EXT_separate_shader_objects for OpenGL ESIan Romanick2014-05-022-1/+50
* mesa: Remove support for desktop OpenGL GL_EXT_separate_shader_objectsIan Romanick2014-05-024-191/+7
* mesa/sso: Enable GL_ARB_separate_shader_objects by defaultIan Romanick2014-05-025-10/+2
* sso: Add display list support for ARB_separate_shader_objects new functionsIan Romanick2014-05-021-0/+911
* mesa/sso: Refactor new function _mesa_bind_pipelineIan Romanick2014-05-022-3/+14
* mesa: Enable ARB_multi_bindFredrik Höglund2014-05-021-0/+1
* mesa: Implement glBindImageTexturesFredrik Höglund2014-05-021-0/+138
* mesa: Implement glBindVertexBuffersFredrik Höglund2014-05-021-0/+113
* mesa: Implement glBindBuffersRangeFredrik Höglund2014-05-021-0/+367
* mesa: Implement glBindBuffersBaseFredrik Höglund2014-05-021-0/+365
* mesa: Add _mesa_set_transform_feedback_binding()Fredrik Höglund2014-05-022-9/+15
* mesa: Refactor set_ubo_binding()Fredrik Höglund2014-05-021-14/+40
* mesa: Add helper functions for looking up multiple buffersFredrik Höglund2014-05-022-0/+86
* mesa: Refactor set_atomic_buffer_binding()Fredrik Höglund2014-05-021-16/+40
* mesa: Implement glBindTexturesFredrik Höglund2014-05-021-0/+120
* mesa: Add a texUnit parameter to dd_function_table::BindTextureFredrik Höglund2014-05-022-4/+4
* mesa: Add helper functions for looking up multiple texturesFredrik Höglund2014-05-022-0/+30
* mesa: Implement glBindSamplersFredrik Höglund2014-05-021-0/+115
* glapi: Add infrastructure for ARB_multi_bindFredrik Höglund2014-05-0211-0/+65
* mesa: Add functions for doing unlocked hash table lookupsFredrik Höglund2014-05-022-9/+89
* mesa: Optimize unbind_texobj_from_texunits()Fredrik Höglund2014-05-021-9/+11
* mesa: Add a _BoundTextures field in gl_texture_unitFredrik Höglund2014-05-023-0/+12
* mesa: Store the target index in gl_texture_objectFredrik Höglund2014-05-022-0/+4
* mesa: move declarations before code in texstore.cBrian Paul2014-05-011-8/+7
* mesa: Allow FLOAT_32_UNSIGNED_INT_24_8_REV in get_tex_depth_stencil()Anuj Phogat2014-05-011-2/+2
* mesa: Add support to unpack depth-stencil texture in to FLOAT_32_UNSIGNED_INT...Anuj Phogat2014-05-012-1/+87
* mesa: Add new helper function _mesa_unpack_depth_stencil_row()Anuj Phogat2014-05-013-6/+32
* mesa: Remove redundant if checks in _mesa_texstore_xx_xx() functionsAnuj Phogat2014-05-011-89/+80
* mesa: Allow srcFormat=GL_DEPTH_STENCIL in _mesa_texstore_xx_xx() functionsAnuj Phogat2014-05-011-2/+4
* mesa: Add missing types in _mesa_texstore_xx_xx() functionsAnuj Phogat2014-05-011-2/+6
* mesa: Add error condition for format=STENCIL_INDEX in glGetTexImage()Anuj Phogat2014-05-011-0/+5
* mesa: Add entry for extension ARB_texture_stencil8Anuj Phogat2014-05-011-0/+1
* glsl: Apply the link error conditions to GL_ARB_fragment_coord_conventionsAnuj Phogat2014-05-011-0/+6
* glsl: Link error if fs defines conflicting qualifiers for gl_FragCoordAnuj Phogat2014-05-011-0/+8
* mesa: Use location VERT_ATTRIB_GENERIC0 for vertex attribute 0Anuj Phogat2014-05-012-7/+17
* mesa: Fix querying location of nth element of an array variableAnuj Phogat2014-05-011-5/+66
* mesa: Move declaration to top of block.José Fonseca2014-05-011-1/+2
* mesa: Track maximum CurrentTexUnit to reduce glDeleteTextures() overhead.Eric Anholt2014-04-303-1/+12
* mesa: Rewrite shader-based texture image state updates.Eric Anholt2014-04-301-49/+73