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* mesa: handle more pixel types in mipmap generation codeBrian Paul2010-11-111-0/+166
| | | | NOTE: This is a candidate for the 7.9 branch.
* mesa: add missing formats in _mesa_format_to_type_and_comps()Brian Paul2010-11-111-1/+26
| | | | NOTE: this is a candidate for the 7.9 branch
* mesa: improve error messageBrian Paul2010-11-111-1/+2
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* mesa: #include mfeatures.h in enums.hBrian Paul2010-11-111-0/+1
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* mesa: Fix printf format warnings.Vinson Lee2010-11-101-1/+1
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* mesa: Allow query of MAX_SAMPLES with EXT_framebuffer_multisampleIan Romanick2010-11-101-2/+2
| | | | | | | | | | | | | Previously queries of MAX_SAMPLES were only allowed with ARB_framebuffer_object, but EXT_framebuffer_multisample also enables this query. This seems to only effect the i915. All other drivers support both extensions or neither extension. This patch is based on a patch that Kenneth sent along with the report. NOTE: this is a candidate for the 7.9 branch. Reported-by: Kenneth Waters <[email protected]>
* mesa: remove unneeded DD_POINT_SIZE and DD_LINE_WIDTH tricapsRoland Scheidegger2010-11-104-16/+3
| | | | | | | | DD_POINT_SIZE was broken for quite some time, and the only driver (r200) relying on this no longer needs it. Both DD_POINT_SIZE and DD_LINE_WIDTH have no users left outside of debugging output, hence instead of fixing DD_POINT_SIZE setting just drop both of them - there was a plan to remove tricaps flags entirely at some point.
* mesa: Clean up header file inclusion in pixelstore.h.Vinson Lee2010-11-101-1/+2
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* mesa: Clean up header file inclusion in pixel.h.Vinson Lee2010-11-101-1/+6
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* mesa: no-op glBufferSubData() on size==0Brian Paul2010-11-091-0/+3
| | | | | | Fixes http://bugs.freedesktop.org/show_bug.cgi?id=31439 NOTE: this is a candidate for the 7.9 branch
* mesa: Clean up header file inclusion in nvprogram.h.Vinson Lee2010-11-091-1/+3
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* mesa: Clean up header file inclusion in multisample.h.Vinson Lee2010-11-091-1/+3
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* mesa: Clean up header file inclusion in matrix.h.Vinson Lee2010-11-091-1/+2
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* mesa: Clean up header file inclusion in lines.h.Vinson Lee2010-11-091-1/+2
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* mesa: Clean up header file inclusion in light.h.Vinson Lee2010-11-091-1/+6
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* mesa: Add missing header and forward declarations in dd.h.Vinson Lee2010-11-091-1/+13
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* mesa: Clean up header file inclusion in image.h.Vinson Lee2010-11-091-1/+3
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* mesa: Clean up header file inclusion in histogram.h.Vinson Lee2010-11-091-1/+4
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* mesa: Clean up header file inclusion in hint.h.Vinson Lee2010-11-091-1/+3
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* mesa: Clean up header file inclusion in framebuffer.h.Vinson Lee2010-11-091-1/+4
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* mesa: Clean up header file inclusion in fog.h.Vinson Lee2010-11-091-1/+4
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* mesa: Clean up header file inclusion in ffvertex_prog.h.Vinson Lee2010-11-091-1/+1
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* mesa: Clean up header file inclusion in fbobject.h.Vinson Lee2010-11-091-1/+4
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* mesa: Clean up header file inclusion in extensions.h.Vinson Lee2010-11-071-1/+4
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* mesa: Clean up header file inclusion in enable.h.Vinson Lee2010-11-071-1/+3
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* mesa: Clean up header file inclusion in drawtex.h.Vinson Lee2010-11-071-1/+2
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* mesa: Clean up header file inclusion in drawpix.h.Vinson Lee2010-11-071-1/+4
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* mesa: Clean up header file inclusion in depthstencil.h.Vinson Lee2010-11-071-1/+1
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* mesa: Clean up header file inclusion in depth.h.Vinson Lee2010-11-071-1/+4
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* mesa: Clean up header file inclusion in debug.h.Vinson Lee2010-11-071-1/+4
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* mesa: Clean up header file inclusion in convolve.h.Vinson Lee2010-11-071-3/+4
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* mesa: Clean up header file inclusion in colortab.h.Vinson Lee2010-11-071-3/+6
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* mesa: Clean up header file inclusion in buffers.h.Vinson Lee2010-11-071-1/+2
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* mesa: Clean up header file inclusion in blend.h.Vinson Lee2010-11-071-1/+3
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* mesa: Clean up header file inclusion in attrib.h.Vinson Lee2010-11-071-3/+5
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* mesa: Clean up header file inclusion in atifragshader.h.Vinson Lee2010-11-071-1/+6
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* mesa: make fixed-pt and byte-valued arrays a runtime featureBrian Paul2010-11-072-23/+25
| | | | | | These ES1 features were only tested for in the vertex array code. Checking the ctx->API field at runtime is cleaner than the #ifdef stuff and supports choosing the API at runtime.
* mesa: remove stray GL_FLOAT case in _mesa_is_legal_format_and_type()Brian Paul2010-11-071-1/+0
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* mesa: implement uint texstore codeBrian Paul2010-11-071-24/+127
| | | | | We used float temporary images before which could lose precision for uint-valued texture images.
* mesa: rename vars in pixel pack/unpack codeBrian Paul2010-11-071-403/+397
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* mesa: consolidate pixel packing/unpacking codeBrian Paul2010-11-071-397/+244
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* mesa: Clean up header file inclusion in arrayobj.h.Vinson Lee2010-11-071-1/+3
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* mesa: Include mfeatures.h in api_validate.c for FEATURE_* symbols.Vinson Lee2010-11-061-0/+1
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* mesa: Include mfeatures.h in api_loopback for FEATURE_beginend.Vinson Lee2010-11-061-0/+1
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* mesa: Clean up header file inclusion in api_validate.h.Vinson Lee2010-11-061-1/+4
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* mesa: Clean up header file inclusion in api_loopback.h.Vinson Lee2010-11-061-1/+4
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* mesa: Clean up header file inclusion in version.h.Vinson Lee2010-11-061-1/+1
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* mesa: Clean up header file inclusion in accum.h.Vinson Lee2010-11-061-1/+4
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* mesa: Fix delayed state flagging for EXT_sso-related program changes.Eric Anholt2010-11-061-18/+5
| | | | | | | Flushing the vertices after having already updated the state doesn't do any good. Fixes useshaderprogram-flushverts-1. As a side effect, by moving it to the right place we end up skipping no-op state changes for traditional glUseProgram.
* mesa: code to unpack RGBA as uintsBrian Paul2010-11-032-0/+787
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