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* call Driver.Flush() in _mesa_notifySwapBuffers()Brian2007-10-191-2/+4
* Add some FLUSH_CURRENT() calls.Brian2007-10-172-0/+4
* check for width or height = 0 before calling driver Bitmap funcBrian2007-10-151-1/+1
* Generate a texenv fragment program if there's a GLSL vertex shader but no GLS...Brian2007-10-021-1/+2
* don't use scissored bounds in _mesa_clip_copytexsubimage()Brian2007-09-261-1/+1
* Added new _mesa_clip_copytexsubimage() function to do avoid clipping down in ...Brian2007-09-263-7/+60
* include programopt.hBrian2007-09-251-0/+1
* Disable vertex shader fog, compute fog in fragment shader.Brian2007-09-251-5/+11
* temporarily set the FRAG_BIT_FOGC bit in InputsRead when fog is enabledBrian2007-09-181-0/+1
* Implement query object interface.Brian2007-09-114-54/+70
* move FLUSH_CURRENTBrian2007-09-101-0/+3
* Move guts of glRasterPos down into T&L module.Brian2007-09-062-530/+39
* don't map element buffer in _mesa_validate_DrawElements() unless necessaryBrian2007-08-201-12/+19
* remove some temp pipe hacksBrian2007-08-111-15/+0
* remove some temporary hacksBrian2007-08-101-47/+3
* Add printf handlers, pass pci id and move texlayout code to driver.Keith Whitwell2007-08-101-3/+1
* Checkpoint intel_renderbuffer removal.Brian2007-08-092-4/+12
* remove st_draw.h includeBrian2007-08-021-2/+0
* Reroute some clear functionality.Keith Whitwell2007-08-021-8/+0
* s/Z24_S8/S8_Z24/ (stencil is in the high byte)Brian2007-08-011-1/+1
* Checkpoint: glClear changes - working, bug very rough.Brian2007-08-011-0/+10
* sp_z_surface.h is deadBrian2007-07-311-1/+0
* Redesign pipe_surface in terms of pipe_region.Brian2007-07-311-20/+34
* 32 and z24s8 softpipe buffersBrian2007-07-301-1/+7
* Lots of improvements to the surface-related code.Brian2007-07-302-2/+23
* Merge branch 'master' of git+ssh://[email protected]/git/mesa/mesa i...michal2007-07-2716-82/+142
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| * remove unused MAX_3D_TEXTURE_SIZE, reformatttingBrian2007-07-241-20/+17
| * Fix a number of MINGW32 issuesZhang2007-07-215-5/+18
| * Remove ctx->Point._Size and ctx->Line._Width.Brian2007-07-214-15/+4
| * fix bogus recently introduced function param commentsRoland Scheidegger2007-07-201-2/+0
| * fix mesa's handling of fbo's / window fb (again)Roland Scheidegger2007-07-196-41/+77
| * more fixes for mesa's fbo handling (fixes tests/fbotest1/2)Roland Scheidegger2007-07-193-3/+14
| * fix up mesa's probably bogus framebuffer updates with different read/write fbsRoland Scheidegger2007-07-191-12/+26
| * fix mesa fb bindingRoland Scheidegger2007-07-192-4/+6
* | Merge branch 'origin' into softpipe_0_1_branchKeith Whitwell2007-07-177-32/+78
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| * fix bogus fb/drawable informationRoland Scheidegger2007-07-161-0/+11
| * fix width/depth mix-up (bug 11577)Brian2007-07-121-1/+1
| * Minor clean-up of polygon offset logic. Properly compute _MRD field.Brian2007-07-111-1/+3
| * Fix size test bug in _mesa_test_proxy_teximage().Brian2007-07-081-13/+17
| * Check if 'indices' parameter is NULL (bug 11314)Brian2007-07-081-2/+17
| * Change float depthScale param to _mesa_unpack_depth_span() to GLuint depthMax.Brian2007-07-083-17/+19
| * check depthScale value for optimized ushort->uint case (fixes bug 11474)Brian2007-07-081-1/+13
* | Added basic occlusion countingBrian2007-07-131-0/+15
* | Merge branch 'master' of git+ssh://[email protected]/git/mesa/mesa i...michal2007-07-0637-3050/+3618
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| * stencil pixel map didn't work in _mesa_unpack_stencil_span(), bug 11475Brian2007-07-051-12/+12
| * Be more consistant with paths in #includes. Eventually, eliminate a bunch of...Brian2007-07-0414-42/+42
| * fix GL_DOT3_RGBA texture combiner mode in generated fragment programs (bug #1...Roland Scheidegger2007-07-031-1/+1
| * avoid unnecessary clamping of depth values (bug 11448)Brian2007-07-021-28/+51
| * a variety of fixes for MingWzhang2007-06-281-0/+3
| * increase MAX_POINT_SIZE to 60Brian2007-06-281-1/+1