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* mesa: Move _mesa_GetActiveUniformARB to uniform_query.cppIan Romanick2011-10-183-60/+82
* mesa: Simplify uniform debug logging logicIan Romanick2011-10-181-19/+3
* mesa: Add dd_function_table::PrepareExecBeginChad Versace2011-10-181-0/+8
* mesa: Declare _mesa_RenderMode as non-staticChad Versace2011-10-182-1/+4
* mesa: Make the program texel offsets limits available with GLSL 1.30.Eric Anholt2011-10-181-5/+12
* mesa: Convert fixed function fragment program generator to GLSL IR.Eric Anholt2011-10-183-753/+687
* mesa: Add a flag for shader programs to allow SSO linkage in GLES2.Eric Anholt2011-10-181-0/+11
* ff_fragment_shader: Use FRAG_RESULT_COLOR to write all our colors at once.Eric Anholt2011-10-181-12/+3
* mesa: add a function to do the image data copy stuff for save_CompressedTex(S...Yuanhan Liu2011-10-171-75/+27
* mesa: remove unused gl_sampler_object::_CompleteTexture fieldBrian Paul2011-10-131-3/+0
* s/format/baseFormat/ to be more explicitBrian Paul2011-10-131-5/+5
* mesa: remove redundant buffer checks in copytexsubimage_error_check2()Brian Paul2011-10-131-17/+0
* mesa: remove redundant buffer checks in copytexture_error_check()Brian Paul2011-10-131-16/+0
* mesa: check attachment Type field in renderbuffer_exists()Brian Paul2011-10-131-10/+4
* mesa: consolidate _mesa_source/dest_buffer_exists()Brian Paul2011-10-131-87/+43
* mesa: make _mesa_update_depth/stencil_buffer() staticBrian Paul2011-10-112-32/+10
* mesa: Only allow queries of window system FBO on desktop GL w/ARB_fboIan Romanick2011-10-111-0/+15
* mesa: Accept GL_DEPTH and GL_STENCIL for window system FBO onlyIan Romanick2011-10-111-12/+27
* mesa: Prevent repeated glDeleteProgram() from blowing away our refcounts.Eric Anholt2011-10-101-3/+5
* mesa/texformat: add integer fallbacks to other formatsDave Airlie2011-10-081-73/+131
* mesa: add packing for int/uintDave Airlie2011-10-082-0/+68
* mesa: Silence several 'warning: unused parameter' in _mesa_GetnUniformdvARBIan Romanick2011-10-071-0/+6
* mesa: Simplify validate_shader_program after previous refactorsIan Romanick2011-10-071-11/+6
* mesa: Use gl_shader_program::_LinkedShaders instead of FragmentProgramIan Romanick2011-10-077-21/+22
* mesa: Use gl_shader_program::_LinkedShaders instead of GeometryProgramIan Romanick2011-10-076-15/+17
* mesa: Use gl_shader_program::_LinkedShaders instead of VertexProgramIan Romanick2011-10-078-23/+26
* mesa: Close Doxygen groupChad Versace2011-10-071-0/+1
* mesa: fix software mipmap generation code for packed Z/stencil formatsBrian Paul2011-10-072-5/+41
* mesa: update gl_texture_image commentsBrian Paul2011-10-071-2/+2
* mesa: fix image unpacking when storing compressed texturesBrian Paul2011-10-072-6/+19
* mesa: Create _mesa_bitcount_64() to replace i965's brw_count_bits()Paul Berry2011-10-062-0/+16
* mesa/es: Allow GL_CLIP_PLANE0+6 and GL_CLIP_PLANE0+7.Kenneth Graunke2011-10-061-8/+6
* mesa/get: Move MAX_LIGHTS from GL/ES2 to GL/ES1.Kenneth Graunke2011-10-061-2/+1
* mesa: remove some unneeded forward struct declarationsBrian Paul2011-10-051-3/+0
* mesa: remove unused _mesa_rescale_teximage2d() functionBrian Paul2011-10-052-84/+0
* mesa: remove unused gl_texture_image::DriverData fieldBrian Paul2011-10-052-8/+0
* mesa: get rid of imageOffsets arrays in texstore codeBrian Paul2011-10-055-360/+210
* i965 Gen6: Implement gl_ClipVertex.Paul Berry2011-10-051-2/+9
* mesa: Add a gl_vert_result for gl_ClipVertex.Paul Berry2011-10-051-3/+4
* mesa: update fbo format tablet for integer types.Dave Airlie2011-10-051-1/+61
* mesa/texstore: add texstore paths for all the integer types.Dave Airlie2011-10-051-12/+104
* mesa/texformat: update choose_tex_format for integer types.Dave Airlie2011-10-051-4/+79
* mesa/formats: add rest of integer formats.Dave Airlie2011-10-052-2/+562
* texstore: create texstore table on first access.Dave Airlie2011-10-051-149/+120
* mesa: Remove unused gl_program::AttributesIan Romanick2011-10-042-9/+0
* mesa: Determine GL_ACTIVE_ATTRIBUTE_MAX_LENGTH by walking the GLSL IR.Ian Romanick2011-10-043-7/+32
* mesa: Determine GL_ACTIVE_ATTRIBUTES by walking the GLSL IR.Ian Romanick2011-10-043-1/+30
* mesa: Remove unused gl_shader_program::AttributesIan Romanick2011-10-043-14/+2
* mesa: Make _mesa_GetActiveAttribARB use the attributes in the shader IRIan Romanick2011-10-041-13/+38
* mesa: Move _mesa_GetActiveAttribARB to shader_query.cppIan Romanick2011-10-042-42/+32