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Author
Age
Files
Lines
*
mesa/getteximage: Add validation of target to glGetTextureImage
Eduardo Lima Mitev
2016-11-24
1
-0
/
+5
*
main/texobj: Check that texture id > 0 before looking it up in hash-table
Eduardo Lima Mitev
2016-11-24
1
-2
/
+3
*
main/getteximage: Use the height argument to calculate memcpy copy size
Eduardo Lima Mitev
2016-11-23
1
-1
/
+1
*
mesa: use special checksums for unset checksums and fixed-func shaders
Marek Olšák
2016-11-22
2
-0
/
+6
*
glsl: add gl_linked_shader::SourceChecksum
Marek Olšák
2016-11-22
2
-1
/
+13
*
mesa: use util_hash_crc32 instead of _mesa_str_checksum
Marek Olšák
2016-11-22
3
-26
/
+2
*
mesa/glsl: remove unused uses_builtin_functions field
Timothy Arceri
2016-11-23
2
-2
/
+0
*
mesa: fold always true conditional
Emil Velikov
2016-11-21
1
-4
/
+2
*
mesa: drop unneeded assert
Emil Velikov
2016-11-21
1
-1
/
+0
*
mesa: remove unneeded #includes in errors.c
Brian Paul
2016-11-20
1
-6
/
+0
*
mesa: remove trailing whitespace in errors.c
Brian Paul
2016-11-20
1
-6
/
+6
*
st/mesa/glsl/nir/i965: make use of new gl_shader_program_data in gl_shader_pr...
Timothy Arceri
2016-11-19
11
-107
/
+101
*
mesa: create new gl_shader_program_data struct
Timothy Arceri
2016-11-19
3
-0
/
+69
*
glsl/i965: move per stage AtomicBuffers list to gl_program
Timothy Arceri
2016-11-19
2
-4
/
+5
*
mesa/fbobject: Update CubeMapFace when reusing textures
Nanley Chery
2016-11-18
1
-0
/
+1
*
mesa: add NV_image_formats extension support
Lionel Landwerlin
2016-11-18
2
-6
/
+17
*
mesa/main: consider multisampling enabled when number of samples == 1
Nicolai Hähnle
2016-11-18
1
-1
/
+1
*
mesa: fix empty program log length
Tapani Pälli
2016-11-18
2
-3
/
+6
*
mesa: Drop PATH_MAX usage.
Kenneth Graunke
2016-11-17
2
-34
/
+15
*
mesa: Add missing call to _mesa_unlock_debug_state(ctx); v2
Tom Stellard
2016-11-17
1
-1
/
+3
*
st/mesa/r200/i915/i965: move ARB program fields into a union
Timothy Arceri
2016-11-17
4
-82
/
+86
*
mesa: make use of ralloc when creating ARB asm gl_program fields
Timothy Arceri
2016-11-17
2
-5
/
+8
*
mesa/glsl: copy num_abos to gl_program
Timothy Arceri
2016-11-17
1
-0
/
+1
*
mesa/glsl: copy num_images to gl_program
Timothy Arceri
2016-11-17
1
-0
/
+2
*
mesa: if MESA_DEBUG=context, create a debug context
Brian Paul
2016-11-16
3
-2
/
+25
*
main: return error if asking for GL_TEXTURE_BORDER_COLOR in TEXTURE_2D_MULTIS...
Samuel Iglesias Gonsálvez
2016-11-15
1
-0
/
+12
*
Fix races during _mesa_HashWalk().
Steinar H. Gunderson
2016-11-12
1
-11
/
+7
*
mesa: fix comment indentation in bind_buffers_check_offset_and_size()
Brian Paul
2016-11-11
1
-10
/
+10
*
mesa/compiler: move MAX_VARYING to shader_enums.h
Kenneth Graunke
2016-11-11
1
-1
/
+0
*
mesa: remove LowerShaderSharedVariables
Marek Olšák
2016-11-10
1
-3
/
+0
*
mesa/extensions: expose OES_vertex_half_float for ES2
Kevin Strasser
2016-11-09
3
-2
/
+7
*
mesa: Add helper function _mesa_is_alpha_to_coverage_enabled()
Anuj Phogat
2016-11-07
2
-0
/
+16
*
mesa: Add helper function _mesa_is_alpha_test_enabled()
Anuj Phogat
2016-11-07
2
-0
/
+14
*
mesa: Use separate line for function return type
Anuj Phogat
2016-11-07
1
-1
/
+2
*
mesa: drop current draw/read buffer when ctx is released
Rob Clark
2016-11-07
1
-0
/
+4
*
mesa: Add linear ETC2/EAC to the compressed format list with ES3 compat.
Kenneth Graunke
2016-11-04
1
-6
/
+12
*
mesa/glsl: delete previously linked shaders earlier when linking
Timothy Arceri
2016-11-03
2
-14
/
+12
*
mesa: move shader_info to the start of gl_program
Timothy Arceri
2016-11-03
1
-2
/
+3
*
mesa: rename gl_client_array -> gl_vertex_array
Brian Paul
2016-10-28
4
-13
/
+15
*
mesa: code clean-up in _mesa_update_vao_client_arrays()
Brian Paul
2016-10-28
1
-8
/
+5
*
mesa: update comment on vertex_attrib_binding()
Brian Paul
2016-10-28
1
-1
/
+2
*
mesa: rename gl_vertex_array_object::VertexBinding to BufferBinding
Brian Paul
2016-10-28
8
-51
/
+51
*
mesa: expose GL_EXT_robustness
Tapani Pälli
2016-10-27
1
-0
/
+1
*
mesa: add missing CONTEXT_ROBUST_ACCESS enum
Tapani Pälli
2016-10-27
4
-0
/
+8
*
compiler: remove copy_shader_info()
Timothy Arceri
2016-10-26
1
-2
/
+0
*
glsl: set uses texture gather directly in shader_info
Timothy Arceri
2016-10-26
1
-2
/
+0
*
glsl/st/mesa: use common system values read field
Timothy Arceri
2016-10-26
1
-1
/
+0
*
glsl: set patch outputs written directly in shader_info
Timothy Arceri
2016-10-26
1
-1
/
+0
*
glsl: set patch inputs read directly in shader_info
Timothy Arceri
2016-10-26
1
-1
/
+0
*
glsl: set outputs read directly in shader_info
Timothy Arceri
2016-10-26
1
-1
/
+0
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