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* mesa/getteximage: Add validation of target to glGetTextureImageEduardo Lima Mitev2016-11-241-0/+5
* main/texobj: Check that texture id > 0 before looking it up in hash-tableEduardo Lima Mitev2016-11-241-2/+3
* main/getteximage: Use the height argument to calculate memcpy copy sizeEduardo Lima Mitev2016-11-231-1/+1
* mesa: use special checksums for unset checksums and fixed-func shadersMarek Olšák2016-11-222-0/+6
* glsl: add gl_linked_shader::SourceChecksumMarek Olšák2016-11-222-1/+13
* mesa: use util_hash_crc32 instead of _mesa_str_checksumMarek Olšák2016-11-223-26/+2
* mesa/glsl: remove unused uses_builtin_functions fieldTimothy Arceri2016-11-232-2/+0
* mesa: fold always true conditionalEmil Velikov2016-11-211-4/+2
* mesa: drop unneeded assertEmil Velikov2016-11-211-1/+0
* mesa: remove unneeded #includes in errors.cBrian Paul2016-11-201-6/+0
* mesa: remove trailing whitespace in errors.cBrian Paul2016-11-201-6/+6
* st/mesa/glsl/nir/i965: make use of new gl_shader_program_data in gl_shader_pr...Timothy Arceri2016-11-1911-107/+101
* mesa: create new gl_shader_program_data structTimothy Arceri2016-11-193-0/+69
* glsl/i965: move per stage AtomicBuffers list to gl_programTimothy Arceri2016-11-192-4/+5
* mesa/fbobject: Update CubeMapFace when reusing texturesNanley Chery2016-11-181-0/+1
* mesa: add NV_image_formats extension supportLionel Landwerlin2016-11-182-6/+17
* mesa/main: consider multisampling enabled when number of samples == 1Nicolai Hähnle2016-11-181-1/+1
* mesa: fix empty program log lengthTapani Pälli2016-11-182-3/+6
* mesa: Drop PATH_MAX usage.Kenneth Graunke2016-11-172-34/+15
* mesa: Add missing call to _mesa_unlock_debug_state(ctx); v2Tom Stellard2016-11-171-1/+3
* st/mesa/r200/i915/i965: move ARB program fields into a unionTimothy Arceri2016-11-174-82/+86
* mesa: make use of ralloc when creating ARB asm gl_program fieldsTimothy Arceri2016-11-172-5/+8
* mesa/glsl: copy num_abos to gl_programTimothy Arceri2016-11-171-0/+1
* mesa/glsl: copy num_images to gl_programTimothy Arceri2016-11-171-0/+2
* mesa: if MESA_DEBUG=context, create a debug contextBrian Paul2016-11-163-2/+25
* main: return error if asking for GL_TEXTURE_BORDER_COLOR in TEXTURE_2D_MULTIS...Samuel Iglesias Gonsálvez2016-11-151-0/+12
* Fix races during _mesa_HashWalk().Steinar H. Gunderson2016-11-121-11/+7
* mesa: fix comment indentation in bind_buffers_check_offset_and_size()Brian Paul2016-11-111-10/+10
* mesa/compiler: move MAX_VARYING to shader_enums.hKenneth Graunke2016-11-111-1/+0
* mesa: remove LowerShaderSharedVariablesMarek Olšák2016-11-101-3/+0
* mesa/extensions: expose OES_vertex_half_float for ES2Kevin Strasser2016-11-093-2/+7
* mesa: Add helper function _mesa_is_alpha_to_coverage_enabled()Anuj Phogat2016-11-072-0/+16
* mesa: Add helper function _mesa_is_alpha_test_enabled()Anuj Phogat2016-11-072-0/+14
* mesa: Use separate line for function return typeAnuj Phogat2016-11-071-1/+2
* mesa: drop current draw/read buffer when ctx is releasedRob Clark2016-11-071-0/+4
* mesa: Add linear ETC2/EAC to the compressed format list with ES3 compat.Kenneth Graunke2016-11-041-6/+12
* mesa/glsl: delete previously linked shaders earlier when linkingTimothy Arceri2016-11-032-14/+12
* mesa: move shader_info to the start of gl_programTimothy Arceri2016-11-031-2/+3
* mesa: rename gl_client_array -> gl_vertex_arrayBrian Paul2016-10-284-13/+15
* mesa: code clean-up in _mesa_update_vao_client_arrays()Brian Paul2016-10-281-8/+5
* mesa: update comment on vertex_attrib_binding()Brian Paul2016-10-281-1/+2
* mesa: rename gl_vertex_array_object::VertexBinding to BufferBindingBrian Paul2016-10-288-51/+51
* mesa: expose GL_EXT_robustnessTapani Pälli2016-10-271-0/+1
* mesa: add missing CONTEXT_ROBUST_ACCESS enumTapani Pälli2016-10-274-0/+8
* compiler: remove copy_shader_info()Timothy Arceri2016-10-261-2/+0
* glsl: set uses texture gather directly in shader_infoTimothy Arceri2016-10-261-2/+0
* glsl/st/mesa: use common system values read fieldTimothy Arceri2016-10-261-1/+0
* glsl: set patch outputs written directly in shader_infoTimothy Arceri2016-10-261-1/+0
* glsl: set patch inputs read directly in shader_infoTimothy Arceri2016-10-261-1/+0
* glsl: set outputs read directly in shader_infoTimothy Arceri2016-10-261-1/+0