Commit message (Collapse) | Author | Age | Files | Lines | |
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* | fixes for CHAN_BITS!=8 | Brian Paul | 2006-04-27 | 1 | -14/+50 |
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* | fix a few stride computations in _mesa_texstore_rgba() | Brian Paul | 2006-04-26 | 1 | -7/+9 |
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* | remove _glthread_INIT_MUTEX() call | Brian Paul | 2006-04-26 | 1 | -1/+0 |
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* | Remove carriage returns. | Michal Krol | 2006-04-25 | 3 | -23/+23 |
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* | Put color index attribute into the 6th attribute slot. | Brian Paul | 2006-04-25 | 12 | -75/+66 |
| | | | | | | Update a lot of loops, conditionals to use the _TNL_FIRST/LAST_* values instead of specific vertex attributes. Remove the EdgeFlagv function from the GLvertexformat struct. | ||||
* | No longer alias generic vertex attribs with conventional attribs for ↵ | Brian Paul | 2006-04-25 | 5 | -50/+514 |
| | | | | GL_ARB_vertex_program. | ||||
* | updated assertion | Brian Paul | 2006-04-23 | 1 | -4/+8 |
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* | Fix yet another issue with popping GL_DRAW_BUFFER state with respect to | Brian Paul | 2006-04-22 | 1 | -12/+29 |
| | | | | single vs. multiple outputs and what kind of FBO is currently bound. | ||||
* | pass color index as float, not int | Brian Paul | 2006-04-21 | 1 | -2/+2 |
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* | Make most of the _mesa_noop_*() functions static. | Brian Paul | 2006-04-20 | 2 | -231/+152 |
| | | | | | | | Generate GL_INVALID_VALUE, not GL_INVALID_ENUM when glVertexAttrib is called with a bad index. Use _mesa_noop_vtxfmt_init() in DRI drivers to initialize vertex format struct. | ||||
* | some tentative code for _mesa_update_framebuffer_visual() | Brian Paul | 2006-04-20 | 1 | -0/+7 |
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* | When popping GL_DRAW_BUFFER state, need to re-do error checking since | Brian Paul | 2006-04-14 | 1 | -4/+15 |
| | | | | | | validity depends on whether a window-system FBO or user-created FBO is currently bound. glPopAttrib() may generate GL_INVALID_OPERATION because of this. | ||||
* | silence -pedantic warning | Brian Paul | 2006-04-14 | 1 | -0/+1 |
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* | Replace ctx->Const.MaxTextureUnits w/ ctx->Const.MaxTexture[Coord/Image]Units | Brian Paul | 2006-04-14 | 3 | -32/+121 |
| | | | | | | in various places. Note that ctx->Texture.CurrentUnit needs to be tested against Coord/Image limits when referenced, not just in glActiveTexture(). | ||||
* | Fix comment about MaxTextureUnits, needs to be min of coord and image units. | Brian Paul | 2006-04-13 | 5 | -9/+17 |
| | | | | | | | | See bug 5994. Also add a few assertions. Use MaxTextureUnits in get.c code. There's probably other places where we need to clean-up the usage of the MaxTexture[Coord/Image]Units constants. | ||||
* | casts to fix some -pedantic warnings | Brian Paul | 2006-04-13 | 2 | -10/+12 |
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* | Set array normalization flag for normals, colors (Keith) | Brian Paul | 2006-04-13 | 1 | -3/+3 |
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* | updated tests for defining __FUNCTION__ (Dan Schikore) | Brian Paul | 2006-04-13 | 1 | -3/+6 |
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* | More GLSL code: | Michal Krol | 2006-04-11 | 6 | -130/+232 |
| | | | | | | | | | | | | - use macros to access and modify render inputs bit-field; - un-alias generic vertex attributes for ARB vertex calls; - use MAX_VERTEX_PROGRAM_ATTRIBS (NV code) or MAX_VERTEX_ATTRIBS (ARB code) in place of VERT_ATTRIB_MAX; - define VERT_ATTRIB_GENERIC0..15 for un-aliased vertex attributes for ARB_vertex_shader; - fix generic attribute index range check in arbprogparse.c; - interface GLSL varyings between vertex and fragment shader; - use 64-bit optimised bitset (bitset.h) for render inputs; | ||||
* | bump version to 6.5.1 | Brian Paul | 2006-04-07 | 1 | -4/+4 |
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* | Replace MESA_FORMAT_DEPTH_COMPONENT_FLOAT32 with 32-bit integer format. | Brian Paul | 2006-04-06 | 8 | -107/+192 |
| | | | | | | | This allows render to depth texture (we don't support floating pt. Z buffers). Rename MESA_FORMAT_DEPTH_COMPONENT16/32 as MESA_FORMAT_Z16/32. Software fallback for glCopyTexImage now uses integer temporary image instead of float, eliminates a lot of float/int conversions. | ||||
* | do additional checking for setting up depth/stencil wrappers | Brian Paul | 2006-04-06 | 1 | -3/+7 |
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* | Remove the code that checks for duplicated framebuffer attachments (which | Brian Paul | 2006-04-05 | 1 | -21/+1 |
| | | | | | generated the error GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT). This was removed in version 117 of the GL_EXT_framebuffer_object spec. | ||||
* | Silence minor compiler warnings (-Wextra). | Brian Paul | 2006-04-05 | 6 | -10/+20 |
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* | Bit set. | Michal Krol | 2006-04-04 | 1 | -0/+72 |
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* | Return GLSL version string (1.10). | Michal Krol | 2006-04-04 | 1 | -3/+11 |
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* | Define MAX_VERTEX_ATTRIBS to 16. | Michal Krol | 2006-04-04 | 1 | -2/+3 |
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* | Fix the fetch_texel_ci8() code to deal with floating point color palettes. | Brian Paul | 2006-03-31 | 1 | -6/+49 |
| | | | | Fixes Quake on Windows bug. (Karl Schultz) | ||||
* | Revert my change from 1.37 as being bogus (see ensuing list discussion for | Adam Jackson | 2006-03-30 | 1 | -3/+2 |
| | | | | rationale). | ||||
* | comments regarding assertions | Brian Paul | 2006-03-30 | 1 | -0/+5 |
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* | Update the _WindowMap matrix in _mesa_set_viewport() and _mesa_DepthRange(). | Brian Paul | 2006-03-29 | 1 | -6/+28 |
| | | | | | This is a temporary fix for the DRI drivers. Should really only have to update the matrix via _mesa_update_state(). | ||||
* | minor clean-up | Brian Paul | 2006-03-29 | 3 | -9/+8 |
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* | fix components initialization in two places (Ewald Snel) | Brian Paul | 2006-03-29 | 1 | -2/+2 |
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* | Committing in . | Jouk Jansen | 2006-03-29 | 3 | -29/+29 |
| | | | | | | | | | Removing <CR> Modified Files: Mesa/src/mesa/main/fog.c Mesa/src/mesa/main/hint.c Mesa/src/mesa/main/mtypes.h ---------------------------------------------------------------------- | ||||
* | New code for rendering to depth/stencil textures. | Brian Paul | 2006-03-29 | 1 | -68/+178 |
| | | | | Re-org of the renderbuffer wrapper code. | ||||
* | new tests for GL_DEPTH_STENCIL_EXT | Brian Paul | 2006-03-29 | 1 | -2/+4 |
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* | a few new assertions | Brian Paul | 2006-03-29 | 1 | -0/+3 |
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* | Move the computation of the viewport matrix into a new update_viewport_matrix() | Brian Paul | 2006-03-29 | 3 | -48/+34 |
| | | | | | | | function since the matrix depends on the viewport params and the framebuffer's depth buffer resolution. Fixes some renderbuffer / depth range issues. This simplifies the _mesa_set_viewport() and _mesa_DepthRange() functions too. | ||||
* | updated comment about framebuffer's Visual field | Brian Paul | 2006-03-28 | 1 | -2/+4 |
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* | update conditional for render to GL_DEPTH_STENCIL texture, check for valid ↵ | Brian Paul | 2006-03-28 | 1 | -3/+4 |
| | | | | teximage before calling ctx->Driver.RenderTexture() | ||||
* | fix #6072 (Keith Whitwell) | Aapo Tahkola | 2006-03-28 | 1 | -12/+17 |
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* | enable GL_ARB_half_float_pixel, was GL_MESAX_half_float_pixel | Brian Paul | 2006-03-28 | 1 | -2/+2 |
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* | comment about byteswapping in _mesa_unpack_depth_span() | Brian Paul | 2006-03-28 | 1 | -0/+1 |
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* | merge from texman branchmesa_20060325 | Brian Paul | 2006-03-26 | 20 | -469/+863 |
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* | fix issue in _mesa_free_framebuffer_data() | Brian Paul | 2006-03-25 | 1 | -1/+1 |
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* | check for incomplete FBO in _mesa_Clear() | Brian Paul | 2006-03-25 | 1 | -1/+7 |
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* | Clean up the recent code related to texture_override(). Pass params in a | Brian Paul | 2006-03-24 | 1 | -45/+56 |
| | | | | | | | more logical order. Remove a mess of stray ^M chars. Fix a bug when checking if the texture object's format is GL_COLOR_INDEX or GL_DEPTH_COMPONENT. This fixes a segfault when GL_TEXTURE_BASE_LEVEL!=0. | ||||
* | added some missing formats in _mesa_source/dest_buffer_exists() | Brian Paul | 2006-03-24 | 1 | -2/+16 |
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* | GL_EXT_packed_depth_stencil should be off by default | Brian Paul | 2006-03-21 | 1 | -1/+1 |
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* | GLSL fixes: | Michal Krol | 2006-03-21 | 4 | -26/+44 |
| | | | | | | | | | | | | | | | | | | - generate error on NULL pointers in glShaderSourceARB; - reinstall program object, if current, in glLinkProgramARB; - vertex and fragment shaders are optional in program object; - floor asm was wrongly computed for x86 back-end; - allow for (void) idiom in function prototypes; - all fixed-state uniforms are updated; - local variable initializers are working; - implement texture* and shadow* functions for vertex processor; - generate error if too many arguments in general constructor; - trim unused data in general constructor; - struct r-value field select was badly relocated; Changes: - add derived state gl_fog_attrib::_Scale; - add derived state gl_light::_CosCutoffNeg; |