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* mesa: fix interpretation of glClearBuffer(drawbuffer)Marek Olšák2013-12-121-6/+25
* glsl: move variables in to ir_variable::data, part IITapani Pälli2013-12-122-16/+16
* glsl: move variables in to ir_variable::data, part ITapani Pälli2013-12-121-6/+6
* mesa: fix a typo in glDetachShader error messageTapani Pälli2013-12-121-1/+1
* mesa: add IsSample bitfield to gl_fragment_programChris Forbes2013-12-071-0/+6
* mesa: Remove support for GL_MESA_texture_arrayIan Romanick2013-12-045-36/+0
* mesa: Use a single enable for GL_EXT_texture_array and GL_MESA_texture_arrayIan Romanick2013-12-0411-54/+28
* mesa: Minor clean-up of target_enum_to_indexIan Romanick2013-12-041-6/+6
* mesa: Silence GCC warning in count_tex_sizeIan Romanick2013-12-041-0/+2
* mesa: Silence GCC warning in _mesa_test_texobj_completenessIan Romanick2013-12-041-1/+1
* mesa: Add missing API check for GL_TEXTURE_3DIan Romanick2013-12-041-1/+1
* mesa: Add missing checks for GL_TEXTURE_CUBE_MAP_ARRAYIan Romanick2013-12-041-1/+2
* mesa: reduce memory used for short display listsBrian Paul2013-12-041-0/+35
* mesa: update/remove display list commentsBrian Paul2013-12-041-16/+5
* mesa: remove gl_dlist_node::next pointer to reduce dlist memory useBrian Paul2013-12-041-8/+10
* mesa: begin reducing memory used by display listsBrian Paul2013-12-041-172/+252
* mesa: modified _mesa_align_free() to accept NULL pointerSiavash Eliasi2013-12-041-5/+9
* mesa: don't leak performance monitors on context destroyIlia Mirkin2013-12-043-0/+23
* mesa: resolve typo DTXn/DXTnEmil Velikov2013-12-031-1/+1
* mesa: expose AMD_vertex_shader_layer in the core profile onlyMarek Olšák2013-12-031-1/+1
* glsl: Simplify the built-in function linking code.Kenneth Graunke2013-12-012-4/+2
* mesa: fix mem leak of glPixelMap data in display listBrian Paul2013-11-291-13/+16
* mesa: added memory-related comment in save_error()Brian Paul2013-11-291-0/+4
* mesa: fix flags assignment in save_WaitSync()Brian Paul2013-11-291-1/+1
* mesa: remove old colortable, histogram, etc. code from dlist.cBrian Paul2013-11-291-551/+0
* mesa: have old convolution functions generate GL_INVALID_OPERATIONBrian Paul2013-11-291-12/+12
* mesa: have old glColorTable functions generate GL_INVALID_OPERATIONBrian Paul2013-11-291-10/+10
* mesa: Add validation helpers for new indirect drawsChris Forbes2013-11-252-0/+218
* mesa: Add binding point for indirect bufferChris Forbes2013-11-254-0/+22
* mesa: Add extension scaffolding for ARB_draw_indirectChris Forbes2013-11-253-0/+4
* glapi: add plumbing for GL_ARB_draw_indirect and GL_ARB_multi_draw_indirectChris Forbes2013-11-251-4/+4
* mesa: initialize gl_renderbuffer::Depth in coreMarek Olšák2013-11-231-0/+1
* mesa: fix indentation in ffvertex_prog.cBrian Paul2013-11-221-12/+14
* mesa: Implement GL_FRAMEBUFFER_ATTACHMENT_LAYERED query.Paul Berry2013-11-211-0/+12
* mesa: Fix texture target validation for glFramebufferTexture()Paul Berry2013-11-211-12/+47
* mesa: Track number of layers in layered framebuffers.Paul Berry2013-11-212-3/+18
* mesa: Use IROUND instead of roundf.José Fonseca2013-11-211-1/+1
* mesa: enable GL_TEXTURE_LOD_BIAS set/getTapani Pälli2013-11-211-8/+8
* mesa: Update MESA_INFO to eliminate errorCourtney Goeltzenleuchter2013-11-213-5/+9
* mesa/main: Move declaration to beginning of scope.José Fonseca2013-11-181-1/+2
* mesa: Add API debug logging to TexStorageCourtney Goeltzenleuchter2013-11-171-0/+7
* mesa: Handle !m->Ended for performance monitor result availability.Kenneth Graunke2013-11-171-1/+5
* mesa: Track whether a performance monitor has ever ended.Kenneth Graunke2013-11-172-1/+13
* mesa: Also initialize gl_performance_monitor::Active.Kenneth Graunke2013-11-171-0/+2
* mesa: Store the performance monitor object's name.Kenneth Graunke2013-11-172-0/+4
* mesa: Dynamically allocate the storage for program local parameters.Eric Anholt2013-11-152-2/+15
* mesa: Remove PROGRAM_ENV_PARAM enum.Eric Anholt2013-11-151-5/+3
* mesa: Remove PROGRAM_LOCAL_PARAM enum.Eric Anholt2013-11-151-1/+0
* mesa: remove duplicated prototypes in varray.hBrian Paul2013-11-151-6/+0
* main: Fix MaxUniformComponents for geometry shaders.Paul Berry2013-11-151-1/+1