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* mesa: prepare create_render_buffers() for KHR_no_error supportSamuel Pitoiset2017-06-281-7/+17
* mesa: add KHR_no_error support for gl*ProgramPipelines()Samuel Pitoiset2017-06-282-0/+20
* mesa: prepare create_program_pipelines() for KHR_no_error supportSamuel Pitoiset2017-06-281-12/+17
* mesa: add KHR_no_error support for gl*Samplers()Samuel Pitoiset2017-06-282-0/+21
* mesa: prepare create_samplers() helper for KHR_no_error supportSamuel Pitoiset2017-06-281-12/+19
* mesa: add KHR_no_error support for gl*Textures()Samuel Pitoiset2017-06-282-0/+22
* mesa: prepare create_textures() helper for KHR_no_error supportSamuel Pitoiset2017-06-281-10/+18
* mesa: fix an error message in create_textures()Samuel Pitoiset2017-06-281-1/+1
* mesa: add KHR_no_error support for gl*Buffers()Samuel Pitoiset2017-06-282-0/+22
* mesa: prepare create_buffers() helper for KHR_no_error supportSamuel Pitoiset2017-06-281-17/+24
* mesa: add KHR_no_error support for glBindTextureUnit()Samuel Pitoiset2017-06-282-0/+11
* mesa: add bind_texture_unit() helperSamuel Pitoiset2017-06-281-22/+34
* mesa: add KHR_no_error support for glDepthRangeIndexed()Samuel Pitoiset2017-06-282-0/+12
* mesa: add KHR_no_error support for glDepthFunc()Samuel Pitoiset2017-06-282-0/+11
* mesa: add depth_func() helperSamuel Pitoiset2017-06-282-22/+31
* mesa: add KHR_no_error support for glFrontFace()Samuel Pitoiset2017-06-282-0/+11
* mesa: add front_face() helperSamuel Pitoiset2017-06-282-11/+18
* mesa: add KHR_no_error support for glCullFace()Samuel Pitoiset2017-06-282-0/+11
* mesa: add cull_face() helperSamuel Pitoiset2017-06-282-14/+21
* mesa: add KHR_no_error support for glCreateShader() and glCreateShaderObjectA...Samuel Pitoiset2017-06-282-0/+22
* mesa: rename create_shader() to create_shader_err()Samuel Pitoiset2017-06-281-10/+19
* mesa: pass the 'caller' function to create_shader()Samuel Pitoiset2017-06-281-6/+6
* mesa: add KHR_no_error support for glAttachShader() and glAttachObjectARB()Samuel Pitoiset2017-06-282-1/+21
* mesa: rename attach_shader() to attach_shader_err()Samuel Pitoiset2017-06-281-17/+36
* mesa: pass the 'caller' function to attach_shader()Samuel Pitoiset2017-06-281-9/+10
* mesa: Add _mesa_format_fallback_rgbx_to_rgba() [v2]Chad Versace2017-06-273-0/+108
* mesa: optimize GL_PRIMITIVE_RESTART_NV moreMarek Olšák2017-06-271-10/+9
* mesa: fix clip plane enable breakageMarek Olšák2017-06-271-1/+6
* mesa: skip FLUSH_VERTICES() if no samplers were changedTimothy Arceri2017-06-271-1/+6
* mesa: don't set _NEW_PROGRAM_CONSTANTS for non-bindless opaque uniformsTimothy Arceri2017-06-271-0/+6
* mesa: add KHR_no_error support for glCopyTexImage*D()Timothy Arceri2017-06-272-0/+31
* mesa: add no error support to copyteximage()Timothy Arceri2017-06-271-13/+30
* mesa: create copyteximage_err() helper and always inline copyteximage()Timothy Arceri2017-06-271-4/+14
* mesa: tidy up copyteximage()Timothy Arceri2017-06-271-5/+5
* mesa: add KHR_no_error support for glCopyTex{ture}SubImage*D()Timothy Arceri2017-06-272-0/+109
* mesa: add copy_texture_sub_image_no_error() helperTimothy Arceri2017-06-271-0/+17
* mesa: remove redundant NULL checkTimothy Arceri2017-06-271-6/+2
* mesa: create copy_texture_sub_image_err() helperTimothy Arceri2017-06-271-36/+48
* mesa: make _mesa_copy_texture_sub_image() staticTimothy Arceri2017-06-272-99/+85
* mesa: add KHR_no_error support for gl{Compressed}TexImage*D()Timothy Arceri2017-06-272-0/+116
* mesa: add no error support to teximage()Timothy Arceri2017-06-271-29/+32
* mesa: create wrapper around teximage()Timothy Arceri2017-06-271-14/+26
* mesa: fix unused variable warning in release buildsTimothy Arceri2017-06-271-1/+2
* mesa/glthread: don't include pthread.hMarek Olšák2017-06-261-1/+0
* mesa/glthread: decrease the batch size for better perf scalingMarek Olšák2017-06-261-3/+11
* mesa/glthread: add glthread "perf" counters and pass them to gallium HUDMarek Olšák2017-06-263-3/+25
* mesa/glthread: switch to u_queue and redesign the batch managementMarek Olšák2017-06-263-198/+91
* mesa/glthread: remove HAVE_PTHREAD guardsMarek Olšák2017-06-264-65/+0
* mesa/marshal: add custom marshalling for glNamedBuffer(Sub)DataGrigori Goronzy2017-06-262-0/+126
* mesa: only flush vertices when the viewport is differentSamuel Pitoiset2017-06-241-3/+3