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* mesa: Ignore per-vertex array size in SSO pipeline validation.Kenneth Graunke2017-02-121-42/+56
* mesa: Do a draw time check for TES && !TCS in ES 3.x.Kenneth Graunke2017-02-121-0/+14
* mesa: Do (TCS && !TES) draw time validation in ES as well.Kenneth Graunke2017-02-121-19/+26
* glsl: add param to force shader recompileTimothy Arceri2017-02-091-1/+1
* st/mesa/i965: create link status enumTimothy Arceri2017-02-094-8/+19
* mesa: (trivial) include <inttypes.h> for PRIx64 macrosRoland Scheidegger2017-02-081-0/+1
* mesa: use PRId64/PRIu64 when printing 64-bit intsTimothy Arceri2017-02-081-2/+2
* mesa/uniform: fix strict aliasing issues with int64 code.Dave Airlie2017-02-081-12/+26
* main/fboject: default_framebuffer allowed for GetFramebufferParameterAlejandro Piñeiro2017-02-061-7/+37
* main/fbobject: implement new 4.5 pnames for GetFramebufferParameterAlejandro Piñeiro2017-02-061-0/+18
* main/framebuffer: refactor _mesa_get_color_read_format/typeAlejandro Piñeiro2017-02-064-22/+71
* mesa: whitespace fixes in context.cBrian Paul2017-02-031-31/+31
* mesa: Don't crash when destroying contexts created with no visual.Kenneth Graunke2017-02-031-1/+1
* texgetimage: Add check for the effective target to GetTextureSubImageEduardo Lima Mitev2017-02-031-0/+6
* mesa: Enable EXT_compressed_ETC1_RGB8_sub_texturePlamena Manolova2017-02-022-1/+1
* mesa: use same is_color_attachment trick to discern error casesIlia Mirkin2017-01-311-3/+11
* mesa: add new MESA_GLSL flag for printing shader cache debug infoTimothy Arceri2017-01-312-0/+3
* glsl: add cache to ctx and add sha1 string fieldsCarl Worth2017-01-312-0/+15
* glsl: add new uniform fields to be used to restore state from cacheCarl Worth2017-01-311-0/+4
* mesa: move variable declaration to where its usedEmil Velikov2017-01-271-2/+2
* mesa: use correct return statement for a void functionEmil Velikov2017-01-271-3/+4
* mesa/tests: automake: include builddir prior to srcdirEmil Velikov2017-01-271-1/+1
* meta: Refactor texture format translationTopi Pohjolainen2017-01-272-0/+19
* mesa: Arrange validate_uniform_parameters parameters to match call sitesIan Romanick2017-01-261-11/+11
* mesa: Arrange _mesa_uniform parameters to match the call sitesIan Romanick2017-01-263-106/+102
* mesa: Arrange _mesa_uniform_matrix parameters to match the call sitesIan Romanick2017-01-263-64/+71
* mesa: Trivial clean-ups in uniform_query.cppIan Romanick2017-01-261-8/+4
* mesa: Fix copy-and-paste bug in _mesa_(Program|)Uniform[1234](i|ui)64vARB fun...Ian Romanick2017-01-251-16/+16
* mesa: Don't advertise GL_OES_read_format in core profileIan Romanick2017-01-241-1/+1
* mesa: remove unused gl_shader_info field from gl_linked_shaderTimothy Arceri2017-01-231-2/+0
* mesa/glsl: set and get cs layouts to and from shader_infoTimothy Arceri2017-01-233-16/+2
* mesa/glsl: set and get gs layouts directly to and from shader_infoTimothy Arceri2017-01-231-8/+4
* mesa/glsl/i965: set and get tes layouts directly to and from shader_infoTimothy Arceri2017-01-231-11/+4
* glsl: use last_vert_prog to get last {clip,cull}_distance_array_sizeTimothy Arceri2017-01-231-7/+0
* mesa/glsl: set {clip,cull}_distance_array_size directly in gl_programTimothy Arceri2017-01-232-46/+0
* st/mesa/glsl: change xfb_program field to last_vert_progTimothy Arceri2017-01-233-3/+6
* mesa: use gl_program for CurrentProgram rather than gl_shader_programTimothy Arceri2017-01-2311-210/+160
* mesa: Add support for 64-bit integer uniformsDave Airlie2017-01-202-5/+247
* mesa: Add ARB_gpu_shader_int64 extension bitsDave Airlie2017-01-202-0/+2
* mapi: Add support for ARB_gpu_shader_int64.Dave Airlie2017-01-203-0/+302
* mesa: update external textures when (re-)bindingPhilipp Zabel2017-01-201-2/+3
* mesa/main: Fix FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE for NONE attachment typeAlejandro Piñeiro2017-01-191-4/+6
* mesa/main: fix meta caller of _mesa_ClampColorNicolai Hähnle2017-01-191-1/+2
* mesa/glsl: move TransformFeedbackBufferStride to gl_shaderTimothy Arceri2017-01-191-5/+3
* glsl: set InnerCoverage directly in gl_programTimothy Arceri2017-01-192-3/+1
* glsl: tidy up PostDepthCoverage shader fieldTimothy Arceri2017-01-192-2/+2
* mesa/glsl: move pixel_center_integer to gl_shaderTimothy Arceri2017-01-191-2/+1
* mesa/glsl: move origin_upper_left to gl_shaderTimothy Arceri2017-01-191-4/+5
* mesa/glsl: move uses_gl_fragcoord to gl_shaderTimothy Arceri2017-01-191-1/+1
* mesa/glsl: move redeclares_gl_fragcoord to gl_shaderTimothy Arceri2017-01-191-1/+2