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* Use the correct macro _WIN32 for Windows.Vinson Lee2012-09-052-4/+4
* mesa: remove #undef CONST in get.cBrian Paul2012-09-051-2/+0
* mesa: remove now unused CONST macroBrian Paul2012-09-051-11/+0
* mesa: fix per-level max texture size error checkingBrian Paul2012-09-051-15/+21
* mesa: fix DIFFERENT_SIGNS() functionBrian Paul2012-09-041-1/+1
* mesa: add missing return statements after recording errorsBrian Paul2012-09-031-0/+2
* mesa: remove more null pointer checks before free() callsBrian Paul2012-09-033-20/+14
* mesa: remove null pointer checks before free() callsBrian Paul2012-09-031-44/+24
* mesa: remove SQRTF, use sqrtf. Convert INV_SQRT() to inline function.Brian Paul2012-09-033-15/+13
* mesa: remove accidentally committed __SUNPRO_C sqrtf() codeBrian Paul2012-09-031-4/+0
* mesa: s/FREE/free/Brian Paul2012-09-016-31/+31
* mesa: s/CALLOC/calloc/Brian Paul2012-09-012-2/+2
* mesa: s/MALLOC/malloc/Brian Paul2012-09-014-11/+11
* mesa: clean-up LOG2() functionBrian Paul2012-09-011-18/+16
* mesa: move IS_NEGATIVE() and DIFFERENT_SIGNS() to macros.hBrian Paul2012-09-012-29/+32
* mesa: clean up F_TO_I, IFLOOR, ICEIL functionsBrian Paul2012-09-011-60/+30
* mesa: don't wait in _mesa_ClientWaitSync if timeout is 0Vadim Girlin2012-09-011-2/+6
* mesa: fix-up and use _mesa_delete_renderbuffer()Brian Paul2012-08-311-1/+5
* mesa: Bump version to 9.0Ian Romanick2012-08-301-3/+3
* meta: remove call to _meta_in_progress(), fix multisample enable/disableBrian Paul2012-08-301-6/+1
* mesa: Do something sensible when on-line compression is requested but not pos...Ian Romanick2012-08-291-0/+31
* mesa/es: Enable GL_OES_vertex_array_objectIan Romanick2012-08-293-13/+10
* mesa: Enable GL_{ARB,APPLE}_vertex_array_object in all driversIan Romanick2012-08-294-10/+3
* mesa: Disallow alpha, luminance, and LA textures in core contextIan Romanick2012-08-291-4/+6
* mesa: Disallow more deprecated functions in core contextIan Romanick2012-08-292-3/+2
* mesa: Require names from Gen in core contextIan Romanick2012-08-292-0/+9
* mesa: Allow NULL vertex pointer without a VBOIan Romanick2012-08-291-4/+13
* mesa: Disallow VertexAttribPointer without a VAO in a core contextIan Romanick2012-08-291-0/+17
* mesa: Disallow wide lines in forward compatible contextIan Romanick2012-08-291-0/+17
* mesa: Only FRONT_AND_BACK is allowed for PolygonMode in core contextIan Romanick2012-08-291-0/+8
* meta: Don't stray outside the confines of the API specified in the contextPaul Berry2012-08-291-1/+7
* mesa: Don't allow display lists or evaluators in core contextIan Romanick2012-08-292-3/+7
* mesa: Don't allow GL_EXTENSIONS query in core contextIan Romanick2012-08-291-0/+4
* mesa: Non-sprite points are deprecatedIan Romanick2012-08-291-1/+13
* mesa: Fix VAO deletion on GL 3.1 core.Eric Anholt2012-08-291-1/+1
* mesa: Enable a bunch of missing getters on 3.1 core.Eric Anholt2012-08-291-1/+1
* mesa: Expose texture buffer objects when the context is GL 3.1 core.Eric Anholt2012-08-292-10/+18
* mesa: Allow PACK / UNPACK queries for ES2Ian Romanick2012-08-291-9/+9
* mesa: Kill ES2 wrapper functionsIan Romanick2012-08-294-117/+205
* mesa: glGetVertexAttribPointerv is part of core profile and ES2Ian Romanick2012-08-291-1/+1
* mesa/es: Validate glPointParameter pname in Mesa code rather than the ES wrapperIan Romanick2012-08-293-25/+1
* mesa: Require OpenGL 2.0 for GL_POINT_SPRITE_COORD_ORIGINIan Romanick2012-08-291-5/+4
* mesa: Require that drivers supporting point sprites support point parametersIan Romanick2012-08-291-60/+46
* mesa/es: Validate glGetTexEnv parameters in Mesa code rather than the ES wrapperIan Romanick2012-08-292-87/+5
* mesa/es: Validate glTexEnv parameters in Mesa code rather than the ES wrapperIan Romanick2012-08-293-329/+43
* mesa/es: Validate glGetTexGen parameters in Mesa code rather than the ES wrapperIan Romanick2012-08-294-62/+22
* mesa/es: Validate glTexGen parameters in Mesa code rather than the ES wrapperIan Romanick2012-08-293-128/+39
* mesa/es: Validate glLightModel pname in Mesa code rather than the ES wrapperIan Romanick2012-08-293-35/+11
* mesa/es: Validate glMaterial face and pname in Mesa code rather than the ES w...Ian Romanick2012-08-292-32/+5
* mesa/es: Validate glGetMaterial pname in Mesa code rather than the ES wrapperIan Romanick2012-08-293-21/+6