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* implement NV_vdpau_interop v7Christian König2013-10-265-0/+521
| | | | | | | | | | | | | | | | | | | v2: Actually implement interop between the gallium state tracker and the VDPAU backend. v3: Make it also available in non legacy contexts, fix video buffer sharing. v4: deny interop if we don't have the same screen object v5: rebased on upstream changes v6: implemented VDPAUGetSurfaceivNV, improved error handling, unregister all surfaces in VDPAUFiniNV v7: squash merge with Mareks changes Signed-off-by: Christian König <[email protected]>
* mesa: Fix geometry shader program queries.Paul Berry2013-10-241-60/+40
| | | | | | | | | | | | | | | | | | | | | | | | The queries GEOMETRY_VERTICES_OUT, GEOMETRY_INPUT_TYPE, and GEOMETRY_OUTPUT_TYPE (defined by GL 3.2) differ from the corresponding queries in ARB_geometry_shader4 in the following ways: - They use different enum values - They can only be queried; they cannot be set. - Attempting to query them yields INVALID_OPERATION if the program is not linked, or lacks a geometry shader. This patch switches us over from the ARB_geometry_shader4 behaviour to the GL 3.2 behaviour. Fixes piglit test query-gs-prim-types. v2: Improve comment above has_core_gs. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* glsl: Move UsesClipDistance from gl_{vertex,geometry}_program into gl_program.Paul Berry2013-10-242-7/+9
| | | | | | | | | | | | This will make it easier for back-ends to share code between geometry shader and vertex shader compilation. Also, it is renamed to "UsesClipDistanceOut" to clarify that (a) in geometry shaders, it refers to the gl_ClipDistance output rather than the gl_ClipDistance input, and (b) it is irrelevant in fragment shaders. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* glsl/gs: Fix transform feedback of gl_ClipDistance.Paul Berry2013-10-241-0/+6
| | | | | | | | | | | | | | | | | | | | | | Since gl_ClipDistance is lowered from an array of floats to an array of vec4's during compilation, transform feedback has special logic to keep track of the pre-lowered array size so that attempting to perform transform feedback on gl_ClipDistance produces a result with the correct size. Previously, this special logic always consulted the vertex shader's size for gl_ClipDistance. This patch fixes it so that it uses the geometry shader's size for gl_ClipDistance when a geometry shader is in use. Fixes piglit test spec/glsl-1.50/transform-feedback-type-and-size. v2: Change the type of LastClipDistanceArraySize to "unsigned", and clarify the comment above it. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* mesa/tests: Add simple, dumb test for _mesa_program_state_stringIan Romanick2013-10-222-1/+48
| | | | | | | | | | | After some discussions about the correct way to update _mesa_program_state_string, I decided to make a unit test for the function. It turns out that the function didn't work quite the way I thought. The unit test proves that the code was already correct. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Cc: Anuj Phogat <[email protected]>
* mesa: fixes for MSVC 2013Scott Graham2013-10-221-0/+2
| | | | | Cc: "9.2" <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: fix a couple issues with U_FIXED, I_FIXED macrosBrian Paul2013-10-221-3/+3
| | | | | | | | | | Silence a bunch of MSVC type conversion warnings. Changed return type of S_FIXED to int32_t (signed). The result is the same. It just seems more intuitive that a signed conversion function should return a signed value. Reviewed-by: Jose Fonseca <[email protected]>
* mesa: remove remnants of GL_MESA_shader_debugBrian Paul2013-10-221-3/+0
| | | | | | | | This extension never saw any real use so remove it. v2: also update tests/num_strings.cpp for 'make check' Reviewed-by: Ian Romanick <[email protected]>
* swrast: Enable ARB_texture_mirror_clamp_to_edge.Rico Schüller2013-10-201-0/+1
| | | | | | | | | v2: fix commit message Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Signed-off-by: Rico Schüller <[email protected]>
* mesa: Add infrastructure for GL_ARB_texture_mirror_clamp_to_edge.Rico Schüller2013-10-204-4/+12
| | | | | | Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Signed-off-by: Rico Schüller <[email protected]>
* mesa: change glTexImage[23]DMultisample() internalformat to GLenumBrian Paul2013-10-162-4/+4
| | | | | | To match glext.h and the GL_ARB_texture_multisample extension. However, the GL 4.0 spec and man page say it's GLint. An OpenGL spec bug will be filed.
* mesa: consolidate cube width=height error checkingBrian Paul2013-10-161-38/+5
| | | | | | | | | | | | | | | Instead of checking width==height in four places, just do it in _mesa_legal_texture_dimensions() where we do the other width, height, depth checks. Similarly, move the check that cube map array depth is a multiple of 6. This change also fixes some missing cube dimension checks for the glTexStorage[23]D() functions. Remove width==height assertion in _mesa_get_tex_max_num_levels() since that's called before the other size checks for glTexStorage. Cc: "9.2" <[email protected]>
* mesa: fix transform feedback when a geometry shader is active.Bryan Cain2013-10-151-18/+35
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | When a geometry shader is active, the transform feedback primitive type ("mode") needs to be validated against the geometry shader output primitive type, not the primitive type passed to the glDraw*() function. Fixes the following piglit tests: - glsl-1.50-geometry-primitive-types GL_LINES - glsl-1.50-geometry-primitive-types GL_LINES_ADJACENCY - glsl-1.50-geometry-primitive-types GL_LINE_STRIP - glsl-1.50-geometry-primitive-types GL_LINE_STRIP_ADJACENCY - glsl-1.50-geometry-primitive-types GL_TRIANGLES - glsl-1.50-geometry-primitive-types GL_TRIANGLES_ADJACENCY - glsl-1.50-geometry-primitive-types GL_TRIANGLE_FAN Exposes previously hidden failures in the following piglit tests: - glsl-1.50-geometry-primitive-id-restart GL_LINES other - glsl-1.50-geometry-primitive-id-restart GL_LINES_ADJACENCY other - glsl-1.50-geometry-primitive-id-restart GL_LINE_LOOP ffs - glsl-1.50-geometry-primitive-id-restart GL_LINE_LOOP other - glsl-1.50-geometry-primitive-id-restart GL_LINE_STRIP other - glsl-1.50-geometry-primitive-id-restart GL_LINE_STRIP_ADJACENCY other - glsl-1.50-geometry-primitive-id-restart GL_TRIANGLES other - glsl-1.50-geometry-primitive-id-restart GL_TRIANGLES_ADJACENCY other - glsl-1.50-geometry-primitive-id-restart GL_TRIANGLE_FAN ffs - glsl-1.50-geometry-primitive-id-restart GL_TRIANGLE_FAN other - glsl-1.50-geometry-primitive-id-restart GL_TRIANGLE_STRIP other - glsl-1.50-geometry-primitive-id-restart GL_TRIANGLE_STRIP_ADJACENCY other (These failures were previously hidden due to a flaw in the test: it doesn't check for GL errors. I'll fix the test shortly). Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Add missing switch break in invalidate_framebuffer_storage()Constantin Baranov2013-10-141-0/+1
| | | | | | Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=70411 Cc: "9.2" <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: Move U_FIXED/S_FIXED macros from i965 to macros.h.Kenneth Graunke2013-10-131-0/+22
| | | | | | | | | | | | | | | | | These make it easy to convert a floating point value to a fixed point numbers. The second parameter is the number of bits used for the fractional part of the number. It looks like core Mesa has similar functions already, but none that allows an arbitrary number of fractional bits. The more generic version is probably useful to everyone. r600g apparently has an identical copy of the S_FIXED macro, but doesn't include this file. I'm not sure what to do about that, so I'm just going to leave it for now. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: Move ROUND_DOWN_TO() macro from i915/i965 to macros.h.Kenneth Graunke2013-10-131-0/+12
| | | | | | | | | | This seems generally useful, so it may as well live in core Mesa. In fact, the comment for ALIGN() in macros.h actually says to "see also" ROUND_DOWN_TO, which...was in a driver somewhere. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: Remove warning that geometry shader support is experimental.Paul Berry2013-10-121-6/+0
| | | | | | | | | | | | Geometry shader support is now working well, and adequately piglit tested. There are just a few piglit failures left to fix. So there's no need for an "experimental" warning anymore. Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Chris Forbes <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Jordan Justen <[email protected]>
* mesa: Do not use newlocale on NetBSD.Vinson Lee2013-10-111-1/+2
| | | | | | | | | | | | | | | | Fixes this build error. CC imports.lo ../../src/mesa/main/imports.c: In function '_mesa_strtof': ../../src/mesa/main/imports.c:570:20: error: expected '=', ',', ';', 'asm' or '__attribute__' before 'loc' ../../src/mesa/main/imports.c:570:20: error: 'loc' undeclared (first use in this function) ../../src/mesa/main/imports.c:570:20: note: each undeclared identifier is reported only once for each function it appears in ../../src/mesa/main/imports.c:572:7: error: implicit declaration of function 'newlocale' ../../src/mesa/main/imports.c:572:23: error: 'LC_CTYPE_MASK' undeclared (first use in this function) ../../src/mesa/main/imports.c:574:4: error: implicit declaration of function 'strtof_l' ../../src/mesa/main/imports.c:580:1: warning: control reaches end of non-void function Signed-off-by: Vinson Lee <[email protected]>
* mesa: add comment to clarify ctx->Driver.MapBufferRange() return valueBrian Paul2013-10-111-1/+2
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* mesa: Allow external textures to use fallback (0, 0, 0, 1)Topi Pohjolainen2013-10-111-0/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Fixes GL2ExtensionTests/egl_image_external/TestSimpleUnassociated.test which is part of gles2/3 conformance suite. Here image external textures are switched to be treated the same as 2D textures. These can be associated with the fallback texture providing fixed sample values of (0, 0, 0, 1). The OES_EGL_image_external spec says: "Sampling an external texture which is not associated with any EGLImage sibling will return a sample value of (0,0,0,1)." "External textures cannot be used with TexImage2D, TexSubImage2D, CompressedTexImage2D, CompressedTexSubImage2D, CopyTexImage2D, or CopyTexSubImage2D, and an INVALID_ENUM error will be generated if this is attempted." And quoting Chad: "That's enforced in _mesa_TexImage*() by calling legal_teximage_target(), and enforced in _mesa_TexSubImage*() by calling legal_texsubmimage_target(). Each of the legal_tex*image_target() functions reject external textures. Therefore, allowing GL_TEXTURE_EXTERNAL_OES in store_texsubimage() won't violate the above spec quote. I think it's safe to allow GL_TEXTURE_EXTERNAL_OES in store_texsubimage(), as long as the texture has only a single plane. Luckily, that's the only type of external textures that Mesa currently supports." CC: Chad Versace <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Signed-off-by: Topi Pohjolainen <[email protected]>
* mesa: Fix compiler warnings when ALIGN's alignment is "1 << value".Eric Anholt2013-10-091-1/+1
| | | | | | | | | | | We hadn't run into order of operation warnings before, apparently, since addition is so low on the order. Cc: "9.1 9.2" <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Chad Versace <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* st/mesa: improve format selection for GLESMarek Olšák2013-10-082-1/+4
| | | | Reviewed-by: Wladimir J. van der Laan <[email protected]>
* mesa: add plumbing for GL_ARB_texture_query_levelsChris Forbes2013-10-052-0/+2
| | | | | Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* mesa: Don't return any data for GL_SHADER_BINARY_FORMATSIan Romanick2013-10-041-1/+1
| | | | | | | | | | | We return 0 for GL_NUM_SHADER_BINARY_FORMATS, so GL_SHADER_BINARY_FORMATS should not write any data to the application buffer. Fixes piglit test 'arb_get_program_binary-overrun shader'. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* mesa: fix make check for ARB_texture_gatherChris Forbes2013-10-032-3/+3
| | | | | | | | | | | Clean up inconsistency in enum decoration: - Use the undecorated enums where possible. - MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB remains decorated, since it has no undecorated equivalent in GL4. Signed-off-by: Chris Forbes <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=70054 Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: flag shaders which use gather4 at allChris Forbes2013-10-031-0/+2
| | | | | Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: add texture gather changesMaxence Le Dore2013-10-036-0/+21
| | | | | Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: Fix misplaced includes of "main/uniforms.h".Francisco Jerez2013-10-011-1/+0
| | | | | | | | | | | Several C++ source files include "main/uniforms.h" from an extern "C" block, which is both unnecessary, because "uniforms.h" already checks for a C++ compiler and sets the right linkage, and incorrect, because the header file includes other C++ headers ("glsl_types.h" and "ir_uniform.h") that are supposed to get C++ linkage. Reviewed-by: Paul Berry <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* mesa: check for bufSize > 0 in _mesa_GetSynciv()Brian Paul2013-10-011-1/+1
| | | | | | | | The spec doesn't say GL_INVALID_VALUE should be raised for bufSize <= 0. In any case, memcpy(len < 0) will lead to a crash, so don't allow it. CC: "9.2" <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: minor fix-ups for _mesa_validate_sync()Brian Paul2013-10-012-4/+13
| | | | | | Return bool instead of int. Const-qualify the syncObj. Add some comments. Reviewed-by: Ian Romanick <[email protected]>
* mesa: add missing error checks in _mesa_GetObject[Ptr]Label()Brian Paul2013-10-011-0/+12
| | | | | | | | | | | Error checking bufSize isn't mentioned in the spec, but it is in the man pages. However, I believe the man page is incorrect. Typically, GL functions that take GLsizei parameters check that they're positive or non-negative. Negative values don't make sense here. A spec bug has been filed with Khronos/ARB. v2: check for negative values, not <= 0.
* mesa: use caller string in error message in get_label_pointer()Brian Paul2013-10-011-1/+1
| | | | Reviewed-by: Timothy Arceri <[email protected]>
* mesa: asst. clean-ups in copy_label()Brian Paul2013-10-011-10/+27
| | | | | | | | | | | This incorporates Vinson's change to check for a null src pointer as detected by coverity. Also, rename the function params to be src/dst, const-qualify src, and use GL types to match the calling functions. And add some more comments. Reviewed-by: Timothy Arceri <[email protected]>
* mesa: Remove all traces of GL_OES_matrix_getIan Romanick2013-09-303-12/+0
| | | | | | | | | | | | | I believe this extension was enabled by accident. As far as I can tell, there has never been any code in Mesa to actually support it. Not only that, this extension is only useful in the common-lite profile, and Mesa does the common profile. This "fixes" the piglit test oes_matrix_get-api. Signed-off-by: Ian Romanick <[email protected]> Cc: "9.1 9.2" <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Include stdint.h in mtypes.h for uint32_t symbol.Vinson Lee2013-09-261-0/+2
| | | | | | | | | | | | | This patch fixes the MSVC build error introduced with commit b2e327e08f8519da131dd382adcc99240d433404. api_arrayelt.c src\mesa\main/mtypes.h(1809) : error C2061: syntax error : identifier 'uint32_t' src\mesa\main/mtypes.h(1810) : error C2059: syntax error : '}' src\mesa\main/mtypes.h(1825) : error C2079: 'Minimum' uses undefined union 'gl_perf_monitor_counter_value' src\mesa\main/mtypes.h(1828) : error C2079: 'Maximum' uses undefined union 'gl_perf_monitor_counter_value' Signed-off-by: Vinson Lee <[email protected]>
* mesa: Add core support for the GL_AMD_performance_monitor extension.Kenneth Graunke2013-09-267-0/+820
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This provides an interface for applications (and OpenGL-based tools) to access GPU performance counters. Since the exact performance counters available vary between vendors and hardware generations, the extension provides an API the application can use to get the names, types, and minimum/maximum values of all available counters. Counters are also organized into groups. Applications create "performance monitor" objects, select the counters they want to track, and Begin/End monitoring, much like OpenGL's query API. Multiple monitors can be in flight simultaneously. v2: Pass ctx to all driver hooks (suggested by Christoph), and attempt to fix overallocation of bitsets (caught by Christoph). Incomplete. v3: Significantly rework core data structures. Store counters in groups rather than in a global list. Use their array index in the group's counter list as the ID rather than trying to store a globally unique counter ID. Use bitsets for active counters within a group, and also track which groups are active so that's easy to query. v4: Remove _mesa_ prefix on static functions; detect out of memory conditions in new_performance_monitor(); make BeginPerfMonitor hook return a boolean rather than setting m->Active or raising an error. Switch to GLuint/unsigned for NumGroups, NumCounters, and MaxActiveCounters (which also means switching a bunch of temporary variable types). All suggested by Brian Paul. Also, remove commented out code at the bottom of the block. Finally, fix the dispatch sanity test (noticed by Ian Romanick). Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Brian Paul <[email protected]> [v3] Reviewed-by: Ian Romanick <[email protected]>
* mesa: Remove 'invalidate_state' parameter to _mesa_dirty_texobj().Kenneth Graunke2013-09-264-12/+8
| | | | | | | Every caller passed true. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa: Remove some remaining FEATURE_* detritus.Eric Anholt2013-09-261-2/+1
| | | | | Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: remove handcounted magic numberDylan Noblesmith2013-09-241-13/+20
| | | | | | Also make it a compile-time error with STATIC_ASSERT. Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: remove outdated commentDylan Noblesmith2013-09-241-1/+0
| | | | | | | | | | | | | | No such argument exists since this commit: commit 92f3fca0ea429dcf07123e63447449db53308266 Author: Ian Romanick <[email protected]> AuthorDate: Sun Aug 21 17:23:58 2011 -0700 Commit: Ian Romanick <[email protected]> CommitDate: Tue Aug 23 14:52:09 2011 -0700 mesa: Remove target parameter from dd_function_table::BufferSubData Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: remove stale commentDylan Noblesmith2013-09-241-2/+0
| | | | | | | This line stopped making sense in the great sed replace of commit f9995b30756140724f41daf963fa06167912be7f Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Shrink the size of the enum string lookup struct.Eric Anholt2013-09-231-0/+9
| | | | | | | | | | Since it's only used for debug information, we can misalign the struct and save the disk space. Another 19k on a 64-bit build. v2: Make a compiler.h macro to only use the attribute if we know we can. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: Remove _mesa_lookup_enum_by_name().Eric Anholt2013-09-232-34/+0
| | | | | | | | It's been unused for a long time. I stopped digging through git history as of 2009. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: Silence GCC warning 'comparison between signed and unsigned integer ↵Ian Romanick2013-09-191-1/+1
| | | | | | | | | expressions' Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Paul Berry <[email protected]>
* mesa: Fix broken call to print_table_statsIan Romanick2013-09-191-1/+3
| | | | | | | | | | The function takes a parameter, but none was given. Also, in the non-GET_DEBUG case, silence the unused parameter warning. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Paul Berry <[email protected]>
* mesa: Allow several ARB_geometry_shader4 queries in OpenGL 3.2Ian Romanick2013-09-192-4/+10
| | | | | | | | | | | | GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS, GL_MAX_GEOMETRY_OUTPUT_VERTICES, GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS, and GL_MAX_GEOMETRY_UNIFORM_COMPONENTS all have the same enum value and meaning as their _ARB counterparts. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Paul Berry <[email protected]>
* mesa: Expose MAX_GEOMETRY_{INPUT,OUTPUT}_COMPONENTS on OpenGL 3.2Ian Romanick2013-09-191-1/+3
| | | | | | | | | | | | | | | The comment '# GL 3.0 / GLES3' was incorrect. The MAX_VERTEX_OUTPUT_COMPONENTS and MAX_FRAGMENT_INPUT_COMPONENTS queries were added in OpenGL 3.2 (with geometry shaders) and OpenGL ES 3.0. This just fixes that comment. v2: Add the GEOMETRY queries in the existing '# GL 3.2' section since they have nothing to do with GLES3. Suggested by Paul. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Paul Berry <[email protected]>
* mesa: Get GL_MAX_FRAGMENT_INPUT_COMPONENTS from ↵Ian Romanick2013-09-192-2/+1
| | | | | | | | | | | | FragmentProgram.MaxInputComponents In OpenGL ES 3.0 the minimum-maximum for GL_MAX_VERTEX_OUTPUT_VECTORS is 16, but the minimum-maximum for GL_MAX_FRAGMENT_INTPUT_VECTORS is 15. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Paul Berry <[email protected]>
* mesa: Get GL_MAX_VERTEX_OUTPUT_COMPONENTS from VertexProgram.MaxOutputComponentsIan Romanick2013-09-192-2/+1
| | | | | | | | | | In OpenGL ES 3.0 the minimum-maximum for GL_MAX_VERTEX_OUTPUT_VECTORS is 16, but the minimum-maximum for GL_MAX_FRAGMENT_INTPUT_VECTORS is 15. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Paul Berry <[email protected]>
* mesa: Set default values for Max{Input,Output}Components in init_program_limitsIan Romanick2013-09-191-0/+6
| | | | | | | Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Paul Berry <[email protected]>