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* mesa: add infra for ARB_shader_clockEmil Velikov2015-10-302-0/+2
* main: fix basename match's check if it's an array or structSamuel Iglesias Gonsalvez2015-10-301-1/+2
* mesa: Enable ASTC in GLES' [NUM_]COMPRESSED_TEXTURE_FORMATS queriesNanley Chery2015-10-291-22/+63
* mesa/texcompress: Restrict FXT1 format to desktop GL subsetNanley Chery2015-10-291-1/+2
* mesa: add fragdata_arrays list to gl_shaderTapani Pälli2015-10-291-0/+1
* mesa: minor formatting fix in get_tex_rgba_compressed()Brian Paul2015-10-281-2/+1
* mesa: set TargetIndex in VDPAURegister*SurfaceNV (v2)Marek Olšák2015-10-281-2/+3
* main: fix GL_MAX_NUM_ACTIVE_VARIABLES value for shader storage blocksSamuel Iglesias Gonsalvez2015-10-281-1/+20
* mesa: Draw indirect is not allowed if the default VAO is bound.Marta Lofstedt2015-10-271-0/+12
* mesa: Draw indirect is not allowed when xfb is active and unpausedMarta Lofstedt2015-10-271-0/+9
* mesa: Draw Indirect return wrong error code on unalingedMarta Lofstedt2015-10-271-4/+6
* main: Remove interface block array index for doing the name comparisonSamuel Iglesias Gonsalvez2015-10-271-1/+42
* glsl: keep track of intra-stage indices for atomicsTimothy Arceri2015-10-271-1/+4
* mesa: add additional checks for uniform location queryTapani Pälli2015-10-261-0/+8
* mesa: check for unchanged line width before error checkingBrian Paul2015-10-221-3/+4
* mesa: copy rasterpos evaluation code into core MesaBrian Paul2015-10-222-0/+444
* mesa/glformats: Undo code changes from _mesa_base_tex_format() moveNanley Chery2015-10-211-141/+8
* mesa: simple whitespace fix in texstore.cBrian Paul2015-10-201-0/+2
* mesa: make memcpy_texture() non-staticBrian Paul2015-10-202-20/+31
* mesa: fix incorrect opcode in save_BlendFunci()Brian Paul2015-10-201-1/+1
* mesa: add more cases to print_list() in dlist.cBrian Paul2015-10-201-0/+46
* mesa: replace UsesClipDistance with ClipDistanceArraySizeMarek Olšák2015-10-202-7/+4
* mesa: Move gl_frag_depth_layout from mtypes.h to shader_enums.hJason Ekstrand2015-10-191-18/+0
* main: GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH is about UBOS, not SSBOsIago Toral Quiroga2015-10-191-2/+2
* main: Use NumUniformBlocks to count UBOsIago Toral Quiroga2015-10-191-5/+1
* mesa: remove FLUSH_VERTICES() in _mesa_MatrixMode()Brian Paul2015-10-171-1/+0
* nir: remove dependency on glslRob Clark2015-10-162-2/+2
* glsl: move half<->float convertion to utilRob Clark2015-10-165-155/+3
* glsl: couple shader_enums cleanupsRob Clark2015-10-161-5/+0
* Revert "mesa: remove FLUSH_VERTICES() in _mesa_MatrixMode()"Brian Paul2015-10-161-0/+1
* mesa: Set api prefix to version string when overriding versionTapani Pälli2015-10-161-1/+18
* mesa: wrap a ridiculously long line in es1_conversion.cBrian Paul2015-10-151-1/+19
* mesa: add num_buffers() helper in blend.cBrian Paul2015-10-151-15/+22
* mesa: optimize _UsesDualSrc blend flag settingBrian Paul2015-10-151-1/+6
* mesa: fix incorrect error string in _mesa_BlendEquationiARB()Brian Paul2015-10-151-1/+1
* mesa: move validate_blend_factors() call after no-change checkBrian Paul2015-10-151-6/+6
* mesa: optimize no-change check in _mesa_BlendEquationSeparate()Brian Paul2015-10-151-15/+26
* mesa: optimize no-change check in _mesa_BlendEquation()Brian Paul2015-10-151-12/+23
* mesa: optimize no-change check in _mesa_BlendFuncSeparate()Brian Paul2015-10-151-15/+28
* mesa: short-cut new_state == _NEW_LINE in _mesa_update_state_locked()Brian Paul2015-10-151-1/+5
* mesa: remove FLUSH_VERTICES() in _mesa_MatrixMode()Brian Paul2015-10-151-1/+0
* mesa: minor indentation fix in _mesa_BindTextureUnit()Brian Paul2015-10-141-1/+1
* mesa: remove unused texUnit local in _mesa_BindTextureUnit()Brian Paul2015-10-141-7/+0
* glsl: calculate TOP_LEVEL_ARRAY_SIZE and STRIDE when adding resourcesTapani Pälli2015-10-141-242/+2
* mesa: Add {Num}UniformBlocks and {Num}ShaderStorageBlocks to gl_shader{_program}Iago Toral Quiroga2015-10-141-1/+48
* mesa: Rename {Num}UniformBlocks to {Num}BufferInterfaceBlocksIago Toral Quiroga2015-10-145-15/+15
* mesa: clean up comments for gl_current_attrib structBrian Paul2015-10-131-7/+5
* mesa: pass caller name to create_textures()Brian Paul2015-10-131-7/+6
* ff_fragment_shader: Use binding to set the sampler unitIan Romanick2015-10-121-6/+4
* mesa/uniforms: fix get_uniform for doubles (v2)Dave Airlie2015-10-121-16/+37