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Author
Age
Files
Lines
*
mesa: add infra for ARB_shader_clock
Emil Velikov
2015-10-30
2
-0
/
+2
*
main: fix basename match's check if it's an array or struct
Samuel Iglesias Gonsalvez
2015-10-30
1
-1
/
+2
*
mesa: Enable ASTC in GLES' [NUM_]COMPRESSED_TEXTURE_FORMATS queries
Nanley Chery
2015-10-29
1
-22
/
+63
*
mesa/texcompress: Restrict FXT1 format to desktop GL subset
Nanley Chery
2015-10-29
1
-1
/
+2
*
mesa: add fragdata_arrays list to gl_shader
Tapani Pälli
2015-10-29
1
-0
/
+1
*
mesa: minor formatting fix in get_tex_rgba_compressed()
Brian Paul
2015-10-28
1
-2
/
+1
*
mesa: set TargetIndex in VDPAURegister*SurfaceNV (v2)
Marek Olšák
2015-10-28
1
-2
/
+3
*
main: fix GL_MAX_NUM_ACTIVE_VARIABLES value for shader storage blocks
Samuel Iglesias Gonsalvez
2015-10-28
1
-1
/
+20
*
mesa: Draw indirect is not allowed if the default VAO is bound.
Marta Lofstedt
2015-10-27
1
-0
/
+12
*
mesa: Draw indirect is not allowed when xfb is active and unpaused
Marta Lofstedt
2015-10-27
1
-0
/
+9
*
mesa: Draw Indirect return wrong error code on unalinged
Marta Lofstedt
2015-10-27
1
-4
/
+6
*
main: Remove interface block array index for doing the name comparison
Samuel Iglesias Gonsalvez
2015-10-27
1
-1
/
+42
*
glsl: keep track of intra-stage indices for atomics
Timothy Arceri
2015-10-27
1
-1
/
+4
*
mesa: add additional checks for uniform location query
Tapani Pälli
2015-10-26
1
-0
/
+8
*
mesa: check for unchanged line width before error checking
Brian Paul
2015-10-22
1
-3
/
+4
*
mesa: copy rasterpos evaluation code into core Mesa
Brian Paul
2015-10-22
2
-0
/
+444
*
mesa/glformats: Undo code changes from _mesa_base_tex_format() move
Nanley Chery
2015-10-21
1
-141
/
+8
*
mesa: simple whitespace fix in texstore.c
Brian Paul
2015-10-20
1
-0
/
+2
*
mesa: make memcpy_texture() non-static
Brian Paul
2015-10-20
2
-20
/
+31
*
mesa: fix incorrect opcode in save_BlendFunci()
Brian Paul
2015-10-20
1
-1
/
+1
*
mesa: add more cases to print_list() in dlist.c
Brian Paul
2015-10-20
1
-0
/
+46
*
mesa: replace UsesClipDistance with ClipDistanceArraySize
Marek Olšák
2015-10-20
2
-7
/
+4
*
mesa: Move gl_frag_depth_layout from mtypes.h to shader_enums.h
Jason Ekstrand
2015-10-19
1
-18
/
+0
*
main: GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH is about UBOS, not SSBOs
Iago Toral Quiroga
2015-10-19
1
-2
/
+2
*
main: Use NumUniformBlocks to count UBOs
Iago Toral Quiroga
2015-10-19
1
-5
/
+1
*
mesa: remove FLUSH_VERTICES() in _mesa_MatrixMode()
Brian Paul
2015-10-17
1
-1
/
+0
*
nir: remove dependency on glsl
Rob Clark
2015-10-16
2
-2
/
+2
*
glsl: move half<->float convertion to util
Rob Clark
2015-10-16
5
-155
/
+3
*
glsl: couple shader_enums cleanups
Rob Clark
2015-10-16
1
-5
/
+0
*
Revert "mesa: remove FLUSH_VERTICES() in _mesa_MatrixMode()"
Brian Paul
2015-10-16
1
-0
/
+1
*
mesa: Set api prefix to version string when overriding version
Tapani Pälli
2015-10-16
1
-1
/
+18
*
mesa: wrap a ridiculously long line in es1_conversion.c
Brian Paul
2015-10-15
1
-1
/
+19
*
mesa: add num_buffers() helper in blend.c
Brian Paul
2015-10-15
1
-15
/
+22
*
mesa: optimize _UsesDualSrc blend flag setting
Brian Paul
2015-10-15
1
-1
/
+6
*
mesa: fix incorrect error string in _mesa_BlendEquationiARB()
Brian Paul
2015-10-15
1
-1
/
+1
*
mesa: move validate_blend_factors() call after no-change check
Brian Paul
2015-10-15
1
-6
/
+6
*
mesa: optimize no-change check in _mesa_BlendEquationSeparate()
Brian Paul
2015-10-15
1
-15
/
+26
*
mesa: optimize no-change check in _mesa_BlendEquation()
Brian Paul
2015-10-15
1
-12
/
+23
*
mesa: optimize no-change check in _mesa_BlendFuncSeparate()
Brian Paul
2015-10-15
1
-15
/
+28
*
mesa: short-cut new_state == _NEW_LINE in _mesa_update_state_locked()
Brian Paul
2015-10-15
1
-1
/
+5
*
mesa: remove FLUSH_VERTICES() in _mesa_MatrixMode()
Brian Paul
2015-10-15
1
-1
/
+0
*
mesa: minor indentation fix in _mesa_BindTextureUnit()
Brian Paul
2015-10-14
1
-1
/
+1
*
mesa: remove unused texUnit local in _mesa_BindTextureUnit()
Brian Paul
2015-10-14
1
-7
/
+0
*
glsl: calculate TOP_LEVEL_ARRAY_SIZE and STRIDE when adding resources
Tapani Pälli
2015-10-14
1
-242
/
+2
*
mesa: Add {Num}UniformBlocks and {Num}ShaderStorageBlocks to gl_shader{_program}
Iago Toral Quiroga
2015-10-14
1
-1
/
+48
*
mesa: Rename {Num}UniformBlocks to {Num}BufferInterfaceBlocks
Iago Toral Quiroga
2015-10-14
5
-15
/
+15
*
mesa: clean up comments for gl_current_attrib struct
Brian Paul
2015-10-13
1
-7
/
+5
*
mesa: pass caller name to create_textures()
Brian Paul
2015-10-13
1
-7
/
+6
*
ff_fragment_shader: Use binding to set the sampler unit
Ian Romanick
2015-10-12
1
-6
/
+4
*
mesa/uniforms: fix get_uniform for doubles (v2)
Dave Airlie
2015-10-12
1
-16
/
+37
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